Blue Stinger
All weapons:
Hold R + L (in order) and press Y,B, Left, Right, B, Y at theoptions screen. Alternately, successfully complete the game inless than five hours and save the game. Start a new game withthe saved game file to begin with all weapons with nine roundsof ammunition. Note: Only Elliot has all the weapons.
Unlimited secret remote bombs (Japaneseversion):
Press X, Y, A, R, Start,L, Start at the Blue Stinger title screen.
Hidden artwork:
Place the game disc in a PC compatible CD-ROM driveto find more .BMP images from the game in the "omake"directory. Note: Two short voice samples in .WAV format are alsoin this directory.
Near-invincibility:
Successfully complete and save the game. Start a newgame with the saved game file to have 200 Hassy Drinks (100 smalland 100 large) in the inventory. This should allow the game tobe played with near-invincibility, and the additional bonus ofnot having to buy any other health items. Additionally, any moneyleft from the last game will also be available in the new game.
Heat-seeking ray gun:
Successfully complete the game twice to receive a heat-seekingray gun, which is not available in any shop or vending-machine.It fires four heat-seeking lasers.
Mad mode:
Successfully complete the game three times and savethe game. Start a new game with the saved game file. The phrase"Mad Mode" will appear next to the health bar. In thismode 200 Hassy Drinks, all weapons (including the ray gun), andfull ammunition will be available.
Swimmer mode:
Successfully complete the game twice and save the clearedgame to a VMU. On the third time through the game, do not savethe elevator worker or Devlin, do not win the girl big gaileyin the arcade, and do not talk to the doctor in the labs. HaveElliot drink at least five cups of the "free water"in the labs, then complete the game and save it. The character'snormal clothes will be replaced by swimsuits.
Big eyes mode:
Successfully complete the game under the hard difficultysetting.
Protecting Janine:
Before climbing the tower at the end of the game, makesure that you have the gatling gun with at least three roundsof ammo. When the chrome monsters appear, change to dogs. Standclose to Janine and center yourself on the screen. Dogs will automaticallyaim, so shoot short bursts whenever you see a monster. The gatlinggun does not take time to reload so this should occupy the fourminutes.
Lab card password:
Enter 0513 as the password.
Bank card passwords:
Enter one of the following passwords for the indicatedbank card at the Bank Of Kimra (across the street from Rat's Place)to receive the corresponding funds.
| Bank card | Money | Password |
| Eliot | $20 | 3532 |
| Kimra | $4000 | 1008 |
| Yucatan | $5700 | 1861 |
| Bermuda | $6000 | 1394 |
Hint: Free small Hassy drink:
To get a small Hassy drink almost as soon as you startthe game, move toward the first door until Dogs appears behindEliot. When the intermission sequence ends, return to the startingpoint. There will be a small Hassy drink sitting where Dogs wasstanding.
Hint: Free Metal Bat:
In order to get a Metal Bat at the start of the game,go to the area where Shuttle A is docked. Directly across is ahumanoid and two birds on crates. Take the three out and climbonto the boxes. Climb down, and you will get a Metal Bat and HassyLong.