ESPN International Track and Field
Enter L.a. as a case-sensitive name in championshipmode to unlock the pole vault. Note: This also unlocks a chromemetallic player in trial mode.
Enter Montreal as a case-sensitive name in championshipmode to unlock secret events such as the pole vault and weightlifting. A sound will confirm correct code entry.
Enter Helsinki as a case-sensitive name in trialmode. A sound will confirm correct code entry.
Orange metallic player:
Enter Moscow as a case-sensitive name in trialmode. A sound will confirm correct code entry.
Silver metallic player:
Enter Munich as a case-sensitive name in trialmode. A sound will confirm correct code entry.
Bronze metallic player:
Enter Roma as a case-sensitive name in trialmode. A sound will confirm correct code entry.
Silver metallic player:
Enter Sydney as a case-sensitive name in trialmode. A sound will confirm correct code entry.
Green metallic player:
Enter Mexico as a case-sensitive name in trialmode. A sound will confirm correct code entry.
Red metallic player:
Enter Tokyo as a case-sensitive name in trialmode. A sound will confirm correct code entry.
Gray metallic player:
Enter Athens as a case-sensitive name in trialmode. A sound will confirm correct code entry.
Yellow/Orange metallic player:
Enter Atlanta as a case-sensitive name in trialmode. A sound will confirm correct code entry.
Silver with purple and blue metallic player:
Enter Seoul as a case-sensitive name in trialmode. A sound will confirm correct code entry.
Hint: Hammer throw:
The hammer throw is one of the more inconsistent eventsin the game. Use your favorite technique to do fast, clockwisecircles. Note: Your power here does not necessarily have to beglowing red; orange-red will do. Stop the power meter at the farthestleft side of the throwing area as possible. The red ball can behanging about one third over the line to still constitute a legalthrow. Set your angle at either 43 or 45 degrees for the bestpossible throw. The game will only let you stop on 43, 45 or 48degrees usually, and 48 is too high. This technique should land101+ meter throws and set some great records.
The best way to get long distances is to build up power fast enoughso that you can release the hammer when it is directly in themiddle of the two lines. If you do this and get the angle at either43 or 45 degrees, you should consistently get gold medals.
Hint: Javelin throw:
The sun gets in the lens at one point during this event.If you are having trouble with the fouls in this event, try toset your angle before you get the sun in your lens.
Hint: 100 meter dash and 100 meter freestyleswimming:
While button pushing, all you need is consistency.In both events, you need to develop a system that will help youjump "out of the blocks" before the rest of the field.Try counting down 3...2...1...after the word "Set" disappearson the 100 meter dash. In the 100 meter freestyle, use that samesystem once your swimmer's hands have come to a complete reston the stand. In each event you should then button press as fastas possible to build a lead, then maintain a very even and moderatelyfast button pressing system. This allow you to break records consistently.Note: It is possible to get less than 9.45 seconds in the 100meter dash. The game obviously locks you in at certain times anddistances throughout the events.
Hint: Pole vault:
To unlock this event, get a gold medal in the firsteight events and at least a silver medal in High Jump and TripleJump. In the pole vault event, it is impossible to vault 7.00meters. However you can vault 6.99 meters quite easily. Vault5.50 on your first attempt, then when successfully cleared, attempt6.00 meters, which is still an easy vault and puts you in firstplace. Finally, after you have successfully completed that, attempt6.99 meters. You should be able to clear it rather easily if youare good. However, at 7.00 meters once you advance, the game willalways stop your recovery bar at the same two spots around thestop arrow - a fraction of an inch before or slightly fartherafter the stop arrow.
Hint: Trap Shooting:
Get a gold in all the events (Including High Jump,Triple Jump, and Vault) to unlock this event.
Hint: High Jump:
Get a medal in all eight events in trial mode to unlockthe High Jump. This event is almost identical to the Pole Vault.In this event, anything lower than a 43 degree angle will makeyour athlete jump with too much forward force, making him hithis head on the bar. Always start your jump before the middleof the jump zone and go for a 45 or 48 degree angle jump. It isfairly easy to get your power to glowing red in this event, sobuild it up.
Hint: Triple Jump:
Get a medal in all eight events in trial mode to unlockthe Triple Jump. This is one of the hardest events in the game.You must be able to tap the X and B buttons witha lot of speed (as in the 100m Dash), have excellent reflexes(as in the Horizontal Bar Gymnastics), and a good eye for a line( as in the High Jump and Long Jump). Get your power up to theorange-yellow color so you have good jump length. Make sure youtap the L very close to the white line for that extra littleamount of length in your jump, and try to get a "Good"rating in the timing meter. If you are lucky, a "Great"might surprise you. However, you should not try to get that rating,because you will most likely foul.
This is an event that requires some patience. You shouldnot try the Clean or Jerk portion until your power is at leasthalfway inside the "OK" zone. Then, it is just timing.Do not overdo it on the hold for 3 part. If you try to get toofast in your button pressing, you are bound to press the samebutton twice and make your meter slip. If this happens when youralready into the "OK" zone, you might slip out of itwhen you are still being counted off. The maximum weight may beimpossible because the "OK" meter is very small in size,making it impossible to get the bar to lock inside it. Note: Itis possible to get 280.0 kg, but it is very difficult.
Hint: Blimp:Hint: Mole:
Finish the 100 meter dash with a time that has thesame number in the last and second to last place.
Finish the long jump with a distance that has the samenumber in all three places.