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Harry Potter And The Chamber Of Secrets Cheats

Harry Potter And The Chamber Of Secrets Cheats GameCube Cheats






Harry Potter And The Chamber Of Secrets

Hint: Nimbus 2000 Broomstick:
On the second day of school, go to the Quidditch practice.Complete the training with a "B" or better rank to getthe Nimbus 2000 flying broomstick. You can now fly anywhere aroundthe school during the day. Note: You can only land on grass andcannot fly inside the school.

Hint: Easy Bertie Botts Every Flavor Beans:
When you exit of the Gryffindor Tower notice the objectin the corner. Hit it with Flipendo and three Beans will appear.Go around the corner and walk at least three steps away. Returnand cast Flipendo again to get three more Beans. Repeat this toget as many Beans as needed.

Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly throughthe rings to get free Beans. A blue ring gives 10 Beans, a yellowring gives 1 Bean, a red ring gives 3 Beans and a green ring gives2 Beans.

At the beginning at Ron's house is a tool chest in their barn.Every time it moves on its own means that you can shoot it withFlapendo to get more beans.

When you go outside of Hogwart's, go to the tree where you walkthrough a long hallway and Flapendo it to get as many Beans asneeded.

Go to seventh floor. Go to the jar next to the picture. Shootthe jar three times. Either one or three beans should appear;or a pie. Walk as if you are leaving and go to the moose head.Go back to the jar and shoot to get more. Repeat this as manytimes as needed.

Once you get the key to the Confiscated Items room, go in thereand get your six Wizard Cards and your 200 Bean Bag. After yourun out of Beans or are low on them, go back to the ConfiscatedItems room. The chest that had the 200 Bean Bag, is closed again.Reopen the chest and you will get a refill of 200 Beans.

When you have the key to the Confiscated Items room, just saveand reload and the 200 Bean Bag will be back. You can repeat thisevery time you need more Beans.

Go to the Dueling Room and walk down the stairs. There shouldbe someone that is standing to the left of the room. Go up tohim and duel him. When you have defeated him, there will be anotherperson standing next to him. Keep defeating the people until youreach the last person. When you have defeated the last person,duel him repeatedly until you have the desired amount of Beans.If the last person is too difficult to defeat, then go to thesecond to last person (to the left of the last person), and duelthat person repeatedly.

On the second day (not night), go to the Quidditch Stadium andget an C, B, or A grade and keep your Nimbus 2000. During theday, you can get on your broom, go through some rings in the skyand get Beans, as follows. Note: If you can manage to fly througha ring slowly and turn around and speed up, you can go throughthat ring twice. This will not give you twice the beans, but twonew rings will appear instead of one. It is possible to fly througha single ring up to four times, but it is very difficult.

Gold Rings: 1 Bean
Red Rings: 2 Beans
Green Rings: 5 Beans
Blue Rings: 10 Beans

To get unlimited Beans when you are in Hogwarts, go to the SecondFloor Charms and Library area, located off the main staircase(preferably at night). As you enter this area, go into the seconddoor on your left, then take the first door on your right (beingcareful of the Fire Crab). Once in here, there are three woodenboxes that release Beans when they are Flippendoed. They willrelease about ten from each box. When they are dry, exit thisroom then immediately re-enter it. Hit the boxes again. Continuedoing this until you are full of Beans and return at anytime tofill up again.

On the seventh floor of the grand staircase, go into the Arithmacyclass and hit the small globe three times to get three Beans,Walk out and in again. Repeat this until you have enough. Then,go to Fred and George's shop and buy and Bertie Botts Bean Bagto be able to get more beans. Keep collecting Beans to affordanything desired. Note: Watch out for the ghost that haunts theclass. Do go near her or risk losing some Beans.

When almost at the end of the game, go to the entrance of thegate. You will see a boy there. Do his mission and you will getBeans.

Go outside the Entrance Hall and Flipendo each of the round-branchedtrees closest to the entrance. Note: You must alternate betweeneach of the trees.

Go to the second floor in the grand staircase and Diffindo thetapestry on the left. Go inside and go straight, then turn leftup the stairs, turn right once at the top, and then go right.Once in there, turn left and go up the small set of steps. Afterthat, turn right and there will be a treasure chest covered inEctoplasm. Use Skurge and search the chest to get a 100-capacitybean bag. When you get it, you will automatically have 100 Beans,Note: You can only do this once.

At night, go to the third floor (Defense Against The Dark Arts),and go through the door on the left. Note: If there is a slopegoing down, then it is the other door; do not go down the slope.You should end up in a long hall which curves around. Turn rightand destroy the books that attack you with Flipendo. There isa pot in between that gives three Beans. Then, turn around andyou should see some suits of armor. Next to them are there istwo shield-like objects (they resemble an award) and one pot,each positioned in between the suits of armor. There are foursuits of armor. Each pot and shield when Flipendoed give out fiveBeans. Next, go through the classroom door (not the classroomyou have Defense Against The Dark Arts at; it is on the otherside of the hall on the back wall). Flipendo the hat thing onthe bench and collect the Beans. Go out and do the shields andpot things with Flipendo again to get fifteen or more Beans. Note:There are no Prefects around.

Hint: Lower Bean price:
When you ask a student to trade a wizard card and heor she asks you for too many Beans, click on "No" movesome steps back and ask again. The quantity of beans will be reduced.

Hint: Easy Wizard Cards:
Go to the Burrow and Diagon Alley. Look for cheststhere for Wizard Cards.

Go Neville's games, especially Broom Racing, to get Wizard Cards.Note: You will have to pay Beans to participate in Broom Racingand Gnome Tossing, Gnome Dunking is free.

In Ron's barn at the very beginning is a card on top of the rafters.To get it, you need to climb the chicken coop outside.

Go to the fourth floor. Look under every bookshelf. You shouldnotice there is no wall under one of them. The path leads to threetreasure chests, revealing Wizard And Witches Cards.

Go to the fourth floor and look for a staircase that has no wallunder it. It will say "Crawling" in the top corner.Go in it and explore to find two Wizard Cards and a cauldron forrefilling your potion vial.

Go outside and look for flame torches. Light all of them withIncendio to find a chest. A Wizard Card will be inside. The torcheswill be on top of towers.

Look for groups of torches while you are flying above Hogwarts.Land and light the entire group of torches. When you have donethis, a chest will appear with a Wizard Card inside. You can findthe torches near where you located the Dragon Hide Gloves, ona rooftop, and in a courtyard.

When you get your Nimbus 2000 from Oliver Wood, get on your broomand fly over the flying lessons area, and directly over the confiscateditems storeroom. There will be a window that is half open. Runinto it on your broom and you will get a free Wizard Card.

When you read one of the books in the Library, it tells of a boywho kept a Wizard Card in a broken window. Fly on your broomstickto one of the tower ledges. You should find a window that is brokenand has two boards covering the top and bottom of it. Get on yourbroomstick and ram the window. A Wizard Card will appear.

Hint: Easy house points:
In the Chamber Of Secrets, destroy paintings on thewall. You will open the painting and get 100 points for Gryffindor.

After returning from the Whomping Willow, head deep to your rightwhen Professor Snape finishes scolding you. There, in a corner,you will find your first Notice Board Item. You can return itto the Notice Board before or after you go to the Restroom Shopthe Weasley's set up, earning you the very first 10 points inthe game, and possibly a Wizards Card.

Go to the bulletin board in the common room and keep returningitems to their owners. You will receive ten points each time youfind and return an item.

Hint: Easy Sickles:
Once you have collected your Standard Book of Spells(Grade 2) in Diagon Alley, you can cast Flipendo to break barrelsand uncover Sickles that you can use to buy items such as StinkPellets at Gambol and Japes.

In Diagon Alley, there are three areas where you can break thebarrels (using Flipendo) to get Sickles. Remember to revisit theseareas several times to get more Sickles. They return three tofour times after visiting a few shops.

When you are done collecting all of Ginny's things, do not talkto her. Just go next to Gringott's bank where the barrels arelocated. Smash all the barrels. Do not pick the Sickles up untilyou have smashed all the barrels. If done correctly, you willhave 13 Sickles to spend.

Hint: Stink Pellets:
After you leave the Burrow and have finished collectingGinny's lost supplies, go around casting Perfect Flipendo's onall of the objects you can find. Collect the Sickles, if theyappear. Once you have enough Sickles, enter Gambol and Japes.Purchase a 10-pack of Stink Pellets. These can be useful whenfacing enemies, or if you are caught by a Prefect after hours.

When you are in Diagon Alley, buy Stink Pellets. This helps youin Hogwarts with the teachers.

Hint: Easy duel win:
First use Expellmarias until the orange ball is giant.When it is in the air heading for your opponent, use Diffindobefore it hits so they cannot move away in time. Note: This maynot always work.

Use Expelarmus (the shield) to deflect the attack. Immediatelyafter that, start charging Flipendo. Shoot flipendo either whenit is full or when the deflected attack is halfway there, whicheveroccurs first. This will either cause the Flipendo to hit or thedeflected attack to hit. Note: Hold the aim sight to lock theFlipendo spell on the enemy.

When you are dueling, press L, cast the Knockaback Jinxtwice and dodge the reflected spell. This will not work on Gargoyles,but is particularly useful against Draco Malfoy in Defense AgainstThe Dark Arts or Slytherins.

After you use your Expelliarmus spell to deflect the Flipendoattack, before the attack hits your dueling partner, use yourDiffindo spell on them. This will cause them to fall down andget blasted by the Expelliarmus you just repelled, winning youthe point.

Whenever you are doing a Wizard duel, there is an easy way todefeat your opponent. Launch a Flipendo Spell at your opponentimmediately after you launch his spell back at him. He will notbe expecting it. This does not work when you are dueling witha Gargoyle.

When you are dueling with people (and not statues), go to theback of the room then turn around. When your opponent strikes,hit it back. Go very close to the blue line but not or past it.Hit it when it returns to you and it will more than likely hurtyour opponent. Repeat this as many times as needed.

To defeat Malfoy and his gang easily in duels, let them shootFlipendo at you. Next, use Expelliarmus to reflect it back. Keepplaying this little "tennis" game until the magic ballis at the maximum size, then slowly move closer to the other person.This will make it more difficult, but you will confuse them. Thisworks best on Goyle.

When Prefects come at you with Locomotmortis, hit them with Flipendoand they will stop in their tracks.

When a Prefect's Locomortomortus is about to hit you, use yourExpelliarmus spell to repel it, then run away. You can also Flipendothe Prefect before he puts the spell on you. If you choose todo this, just quickly tap Flipendo. Do not wind up. Theywill say "Ow!" and give you enough time to run away.

After using Expelliarmus in a duel, use the Scissor Charm to distractyour opponent. They will be hit and lose a point. This works about95% of the time.

Hint: Bertie Botts Bean Bag (100 Bean capacity):
Use the Skurge spell on a chest covered in ectoplasmbehind a tapestry (you need the scissors spell) on the third floor,by the Defense against the Black Arts classroom.

Hint: Bertie Botts Bean Bag (200 Bean capacity):
Gather every item for the students around Hogwarts(not the Notice Board). You have to actually find the people.The final person will give you a key to the confiscated itemsroom. In there are six Wizards cards and the biggest Bertie BotsBean Bag.

Hint: Sneaking around at night:
When sneaking around at night, you need to get by manyof the prefects. When you need to get by them, simply crawl underthe bookcase to the left of the portrait that leads to the Griffondorecommon room. It leads through a secret passage that takes youto the fourth floor.

When sneaking around and you do not want to walk slowly, you canuse various objects and spells to distract the prefects. StinkPellets are not too reliable, but the non-explodable luminousballoons work well. As for spells, try Flapendo.

On your night time errands, you can take a quicker route downthe floors. When you come out the Fat Lady portrait, turn right.Walk along the nearest bookshelf until prompted to crawl withA. Do this, then follow the path. Sometimes when goingdown the stairs after the basilisk (and just before; the samenight) has attacked, you can hear it speaking. Also, when youare at the Weasley's house, to get the card on the ledge in thebarn, climb up from the hen house near the washing machine onceyou have killed it.

Hint: Avoiding ghosts:
When you do not want to be hit by ghosts and lose allyour items (Balloons, Beans, and sometimes Stink Pellets) juststand on the ledge until the specter nears you. Tap the Analog-stickso that you will fall and catch the ledge. When you are hanging,they cannot hit you and cause your items to go flying.

Another way to avoid the ghosts and keep from losing your collecteditems is to use Lumos. Hold Down to maximize the spell.The ghosts will not hit you when the light is on. Sometimes thisrequires careful timing because you are trying to search and collectitems at the same time.

Hint: Avoiding Ginny and Mrs. Weasley:
Once you enter Diagon Alley, there is a way to avoidGinny and Mrs. Weasly. Stay against the left wall and you willbe able to avoid them. Also, when you finish getting all of Ginny'slost things, stay against the opposite wall of where they are(opposite of Florrish and Blotts) and remain close to the wall.

Hint: Escape Uppergraders:
When you are going to get caught by an Uppergraderand he uses the Locomotomortis spell, use the shield spell tostop it and run away. If done correctly, he will say "Didany one see him?".

Hint: Escaping the Slytherins:
When you are in the Slytherin common room and needto get out, hide behind the pillar on the right side and waitfor the girl to pass. Next, go into the room on your left andstay behind the door. The girl will return and look around. Shewill not see you. After she walks away, run and jump to avoidbeing captured. As soon as you exit the room, go to your left.Once there, start running to the door to avoid being captured.This may take a few attempts, as there are many people waitingby the door. Run very fast instead of creeping there -- the Slytherinsdo not catch on very quickly that you are there.

To escape the Slytherin, you need to first open a painting inthe painting room before the common room. It is the second onethe left. When avoiding Slytherins, run to the library that youwill find and go to the painting (behind). Open it, and it willbe much easier because you will be almost at the end.

Hint: Deduct points from Slytherin:
When Hermione changes you into Goyle, go out at nightand try to get caught by the Prefects (the people that patrolthe halls). When you do, Slytherin will get 5 house points deducted.You may repeat this process a few times, but after awhile thiswill stop.

Hint: Unfair Slytherin House Cup victory:
If on the final day of term the House Points are tied,when you talk to Hermione or Ron they will say that you definitelyhave enough House Points to defeat Slytherin, However, when yougo into the Great Hall, Dumbledore will give the House Cup toSlytherin.

Hint: Expelliarmus Challenge:
Use your spell that cuts down tapestries and ropeson the spiked ball. Walk up close to the edge and hold your triggerbutton, charge up for a half second and cast. Note: If you throwthe imps into the fiery pits, they will die and you do not haveto worry about them. Likewise, if you throw them all away youcannot put them into the cages to get out; but when all are indeedgone, they respawn from that hatch in the wall at the first ramp.

Hint: Professor Flitwick's Incedio Challenge:
Once you get the Incedio Spell, return to the mainroom and make sure the two pillars are down. Go into one of themand switch the flame direction so that the flames are both areon one side of the room. On the other side, use Incedio to lightthe pigs and Flapendo to point them up to lift the platform; thenagain on the other one. Run quickly to the switch by the exit.If successful the door, will be unlocked halfway. You will needto do likewise with the other side. Note: You do not have to chargeat all -- this gives you a few extra needed seconds.

Hint: Fighting with Expelliarmus:
When in one of the few battles with Hogwart's students(just the Slytherin Gang, all others leave you alone), let themmake the first shot and bounce it back. Just as you do, use yourFlapendo with a quarter to half second charge to knock them back,thus trapping them with two spells to knock back, which they cannever manage. Note: Beware, just as you finish casting Flapendo(depending on distance), you will be forced to use your Expelliarmusalmost instantly.

Hint: Key to Confiscated Items storeroom:
Look on the grounds for people ho will ask you to dothings for them. After you have done something for everyone, thelast person will give you the key and tell you where the ConfiscatedItems storeroom is located.

Hint: Finding items:
To find extra Beans, Cards, etc., go into classrooms.Go near the desks. "Search" will appear near A.Look in the desk and you will find something.

Hint: Hermione's book quest:
After you have defeated the Book Shelf on your questto find the book for Hermione, grab the block and take it allthe way to the front of the room in front of the first book shelfin a row of book cases. When you are on the first book case, youwill see flying books staying in one place. Cast the Hand spellon them and jump across.

Hint: Finding the Ghoul book:
Go through the tunnel with two star bushes that isnear the flying field with Ms. Hooch. Then, fly to the left andyou will find a ledge that has the book on it.

Hint: Finding the Holidays With Hags book:
Go to the door to the Whomping Willow and get on yourbroom. Fly in a straight line from the door and stay low to theground. The book will be in a corner at the wall.

Hint: Hogwarts: A History book:
When you climb on the book shelves, hit the flyingbooks two times and they will fall. You can now jump onto thenext shelf. When you make it to the book, it does not matter ifyou die -- you will be put back up onto the ledge.

Refer to this map:

|_________ |
| |
| |
| |
__________ | |
| | X |
| | | |
| | | X |
/ | | |
| X_________ |
| |
| |___________
| X |
| | |
| | |
| | |
| | |
|
|_____|_ |_____
Door
X: Prefects

In order to get past the Prefects, shoot Expelleramus at theirLocomotomortis spell just as when they are going to hit you. Followthe map above to get to the picture. you must hit each of theprefects with the cheat. Once you get to the picture, go towardsthe right and climb the ladder. Then, slide against the wall andget to the next ladder. Do this repeatedly until you reach a largeiron door. In both of these rooms, watch out for books. Then,when you enter the room, go to the left, find a perch, and callHedwig. You must then find the owl treats on the other side ofthe room in the chest. Feed Hedwig and he will lower a ladderby a door covered in Ectoplasma near the chest. Note: The ladderis to the left; it is hidden very well on a bookcase. Also, rememberthis place, as you will need to go back to it. Climb the ladderand jump to the platform above the Ectoplasma-covered door. Then,jump again and then once more. You should be at a place near abalcony. Cut the red ribbon with the Defindo spell. Then, jumponto it. Go to the other side and Defindo again on this ribbon.Jump onto the bookcase and use the Lumos spell to see where youare going. Note: Put away the Lumos spell before you jump. Then,jump again and then once more to reach the book. A "mysterious"door will open and you must go through it. Save the game beforeentering. Watch out for ghosts and books in this room. Then, youmust defeat the bookcase. Hit the bookcase with Flippendo frequently,until it rumbles and shakes. Run away behind another bookshelfand wait for two groups of swishes or two groups of books to pass,then repeat the process until it dies. Then, push the box to thebookcase nearest to the front in the center. Hop onto it and climbonto the bookshelf. Hit the books two times and jump over to thenext shelf. Keep doing this until you reach the other book. Thisbook allows you to defeat the Ectoplasma. Leave the room and goto the door that you noted. Use the new spell on it and go throughthe door. Then, go to the other side of the room and open thedoor. You will see a strange door and green walls with ghostsin them. You must use the Ectoplasma spell and release the ghosts.Do not let them hit you. After you use the spell, go into theroom that it opens. Find the button and push it. Do this to theother walls. Two of the times, Goyle and another kid will battleyou (not Draco though). Then, when all the bars over the dooropen, go through the door. This room will look strange. You mustpush the boxes to the beginning of the room, where there is anopen spot in the ledge. Go up onto the ledge and you will seea curtain. Cut it down and use the Skurge (Ectoplasma) spell onthe lever. Do this to the other side of the room. After this isdone, the door will open. Go through it and use Lumos to lightup the room. You will now be where you are after you push thesecret door.

Hint: Finding the package for the Boy fromGryffindor:
When the boy from Gryffindor outside on the groundsnear the exit of the tunnel asks you to find something his owldropped, get on your Nimbus 2000 and fly towards the lake. Youwill find the package there. Once you have it, take it to him.Run there if you do not have a broomstick.

Hint: Gnome tossing:
When you want to throw a Gnome far, try to get a littleclose to the leaves by the pond and between a fern. It is a fewof steps away from Fred and George. Start spinning, then whenyou are going fast, let go. The gnome should go far. Note: Thismay require some practice. Do not spin too long or you will getdizzy.

It seems that you spin eight times before you get dizzy. Also,if other gnomes hit you, you may throw them twice as far.

On the last day, go down by the lake. There will be three bushes.Three gnomes should be running back and fourth. Hit one with theStunning Charm and pick it up. Throw it in the lake. Do this withall three of them. After you have thrown all three of the gnomesin the lake, a chest should appear with a Famous Witch And WizardCard.

Hint: Secret from Hedwig:
When you see Hedwig, do Alahomara to him and he mightunlock a secret. This does not always happen, but does work sometimes.

Hint: Defeating the Basilisk:
Grab the sword, but do not attempt to hit it when youget the first chance. When the basilisk gets very tall and greenappears from its mouth, use the sword on the black diamond onhis chest while he is up. To do that, make sure you lock on thenattack. Continue to do this and he will be defeated soon. Note:Only attack him while his head is far above the ground.

You can use either Flipendo or Incendio (recommended). Let getfully powered, aim at its scales (not its head) and release thebutton. After five to ten hits, you should defeat it. Also, donot touch the snake or let it touch you. If you do, you will bepoisoned. Watch out -- it will get mad and "stomp" tomake the stalactites fall. After losing a third of its health,it will start to shoot poison out of its mouth.

After you have picked up the sword, it is a lot easier to hithim with the beam from the sword if you are standing directlyin front of him. Note: You must move out of the way when the beamhas finished, otherwise he will fall on you.

Hint: Defeating the Bookcase:
Flippendo him in the front repeatedly until you seehim fall. You will then be able to pull the box to the end. Then,jump from pillar to pillar and you find the spell book. It willallow you to destroy Green Goop-A-Goop.

To avoid being hit by the Bookcase, after you Flippendo it, itwill start to shake. Run behind another bookshelf and wait untilyou see two groups of books go by, or listen for two swishes.Then, run back and repeat the process.

Hint: Defeating Aragog:
To get to it, use your Lumos spell to light the floorand follow the trail of spiders. Unlike the book, the spidersthat are not normal size will try to kill you. Attack them withIncendio. When fighting the Giant Mother Spider, do not try tohurt the spider itself. Instead, use your Incendio spell to burnthe web it has attached to the various trees. When done, it willfall into the pit and you will slip in after it. In here, justrun around until it rears its head and exposes its soft under-belly.It is the only part that is susceptible to second level magic.Note: It is best to not charge and use rapid firing to get a littleextra damage.

When trying to defeat Aragog, do not attack the spider itself.Instead, run around the edges of the web and burn the parts thatare attached to various trees. When all of the edges are lit,Aragog will "scream" and fall into a hole. You willbe standing on the edge, and the rocks around you will crumbleand you will also fall in. When you are in the hole, avoid thecharges from the spider, and the little spiders that come afteryou. When the spider rears up and reveals its soft underside,cast Incendio (the flame spell) at the stomach. This is the onlyvulnerable part of the spider to second year magic. When the healthbar is down, Ron will fly in with the car and save you. Note:Try to rapid fire Incendio in the hole rather than charging. Whenbattling in the hole, hit the little spider sacks hanging to getBertie Bott's Every Flavor Beans.

While fighting it, you may notice little sacks being dropped andsuspended by webbing. Shoot them down with Flapendo and collecthealth and Bean power ups from Hedwig.

Hint: Defeating the Giant Spider:
To defeat the Giant Spider in the Dark Forest, circlearound him and cast Rictosempra. He will not shoot any spiderwebs at you.

Hint: Defeating Malfoy:
After you get the Expelliarmus Charm and have to duelMalfoy, hit him soft with Flipendo four or five times. When hesends Expelliarmus back to you, Explliarmus back to him. He willbe too busy to hit it back and will lose a point. Note: This doesnot work all the time.

Hint: Defeating the Washing Machine:
Make sure you dodge it when it moves. When it opensits mouth, keep Flipendoing it. Note: It only gets hurt when thedoor is open. Repeat this and it will die down quickly.

Hint: Defeating the Whomping Willow:
When the Whomping Willow starts to pound into the ground,hide in the corner where you entered its lair. The shock wavecannot reach you in here, unless you stray too far from it. Shouldyou get hit, you should have refilled your potion Vile beforeyou entered. Also, Hedwig will drop Cauldron Cakes and Beans foryour aid. Note: Rapid firing technique is recommended. Lock onto the limbs after they finish pounding and fire a quick shot,then wait to lock onto the Willow's Eye. Then, fire repeatedlyuntil it stops hurting him before running back to your hidinghole.

When battling the Whomping Willow, Flippendo his hands when hepunches them down, then run to where Ron is located and Flippendnear him. He will lose some of his life bar (bottom right). Keeprepeating this until he starts throwing rocks at you. Dodge themby running left. Then, Flippendo his hand very quickly and Flippendothe location near Ron. He should be defeated after that.

When fighting the Whomping Willow, strike either hand with theFlipendo spell when you see the light on his hand. He will startmoving his hands around. When he does. strike the eye in the centerof the tree. Keep repeating this process and you will defeat theWillow. Watch the bar in the top right corner that will tell youthe Willow's SP.

Hint: Lost and Found:
Look in the Gryfindor Common room by the door you walkthrough. You will see a message board. Read it to find a listitems that are lost and belong to the Gryfindor's only.

Potions Kit Bag: Go to the greenhouses and follow the trail tothe end.

Gryfindor Merit Badge: When you leave the common room, go straightand turn to your right. Go through the door.

Telescope: Go to the first floor and go straight ahead throughthe door.

Nevilles Toad: Go to the greenhouses and follow the trail. Whenyou see it, use Flipendo to knock it out. Then, pick him up.

Measuring Scales: Go to Hagrid's hut. Go to the left side of hishouse where the garden is located (if you are at Hagrid's frontdoor, look towards the castle).

Wizards Hat: Go to the library door, but do not enter. Turn toyour left and go through that door. Then, turn to your right andgo through that door.

Dragon Hide Gloves: Go to the Game Boy Advance link room in theentrance hall.

Gaddling with Gouls: Go to the sixth floor then turn to your rightand go through that door.

Holidays with Hags: Go to the library and immediately when youenter, turn to your right and go straight.

Lee Jordan's Giant Tarantula: Go to the library and go to theWiggenweld Potion filler. He should be near it.

The Telescope: Found on the First Floor Transfiguration, the classroomthat is not locked.

Hint: The 24 Famous Witches and WizardsCards:
Note: Try to get them in the following order.

1. Have the Puffeskin eat bushes at the Burrows.

2. Get a score of 800 or more points when de-noming the Weasley'sgarden.

3. When trying to find Ginny, go the way Ron did not. Keep goinguntil you have to knock down a tree. Go across and go left. Then,get the crates in the correct location and the card is yours.

4. When at the second part of driving the car (when you can replenishyour health), go through a tunnel to the right and get the card.

5. Inside the bookshelf under a portrait where Colin tries totake a picture of you.

6. In the library behind a secret bookshelf.

7. From Fred and George (for 50 beans).

8. From Fred and George (for 50 beans).

9. From Fred and George (for 50 beans).

10. From Fred and George (for 50 beans).

11. From Fred and George (for 50 beans).

12. Hufflepuff dueling champion.

13. Ravenclaw dueling champion.

14. Inside a strange colored wall when you are almost to the FrontHall.

15. In the Gryffindor common room after earning all the Herbologyand Defense Against The Dark Arts cups.

16. Get 800 points or more when de-noming Hagrid's garden.

17. Inside a bookshelf near Moaning Myrtle's bathroom.

18. Inside a bookshelf in the Knights room.

19. A bookshelf on the left side of the stairs near the DefenseAgainst The Dark Arts class.

20. The Private lesson with Lockhart, if you achieve an A grade.

21. In the Dark Forest.

22. Inside the bookshelf near Lockhart's office.

23. Inside the bookshelf near the Gryffindor common room.

24. Sltherin dueling champion.

Hint: Alohamora spell:
When you have 80 Bertie Bot Every Flavored Beans, goto the reading room where you buy things from Fred and Georgein the Griffindor House. Percy will try to stop you. if you tryto go during the day, Fred and George will not be there, excepton the last day of school. When you go in, you have to go to theopposite side of the table. There will be a book. Go up to itand Fred will say that it is 80 Bertie Botts. If you have enough,he will say you can go mostly anywhere in Hogwarts. This spellwill only work on some doors and chests.

Hint: Transformation spell:
After you acquire the spell and return to the mainroom, use it to get across the room on the other side of the gargoyle.You will need to use the hardly visible ledges to cross. Hangoff the wall ledge to escape nearing ghosts, and push down theslabs to make a bridge. Once this is done, you will have to fightthe gargoyle. It is recommended that you get on the right staircase,halfway up. Then, use the spell on the last stone and the doorwill open.

Hint: Forbidden Forest spiders:
The spiders in the forest act as follows:

Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.

Hint: Greenhouse: Wizards Card:
After talking to Fred and George, go to the right ofthe greenhouse and cast Alohomora the hedge separating it fromthe wall. Follow the passage to a small courtyard. Cast Alohomoraon the statues to get the Card.

Hint: Mysterious shadow:
Go to the sixth floor. There should be two doors. Ifyou look around the room, you might see a mysterious shadow movingabout the floor of the classroom. If you get close to the shadow,it disappears. It does not appear to belong to anyone or anything.

Hint: Getting past Prefects:
While trying to save Nevil on the night after the firstday, you need to get past Prefects in the entrance hall. Afterthe Prefect in front of you walks down the small stairway, castFlipendo straight across. All of the Prefects will go toward it,and stay for a few seconds. When this happens, quickly run towardthe door. Note: A few Prefects will come up the stairs.

Hint: Getting back to the castle easily:
After you get the Diffindo spell book, run towardsthe castle and intentionally get caught by a Prefect. The Prefectwill take you to the entrance of the castle, and you will notlose any House Points. Note: This will only work on the way back.If done on the way to the greenhouse, the same thing will happen,and you will have to start all over again.

Hint: See Mrs. Hooch flinch:
Go to the Flying Court and fly near Mrs. Hooch, theflying teacher. Fly as close as you can to her. She will put herbroom up in front of her face and try to protect herself fromyou slamming into her.

Hint: Moaning Myrtle's skeletal face:
When you are in the girl's bathroom, walk through MoaningMyrtle slowly. You will see her face turn into a skeleton. Note:This is difficult to do.

Hint: Hurt people:
Walk up to anybody in Hogwarts. Throw a Flipendo atthem and they will say "Ow". Note: You can only useFlipendo, as all the other spells do not have any effect.

Glitch: Impale Harry:
Cast Lumos and enter the Quidditch Stadium for practice.After the FMV sequence, Harry will be in his standing position,but will have his Nimbus 2000 going through his body. You canfly slower and turn sharper. Note: You cannot catch the Snitch.

Glitch: Enter Herbology Greenhouse on Nimbus2000:
When flying your Nimbus 2000, you can only fly in certainareas. One of the areas you normally cannot fly in is the HerbologyGreenhouse. To do so, fly toward the Herbology Greenhouse. Youwill notice that it will only let you fly up to the wall, andnot past. If you go to the left corner, you can just fit in thelittle space, if you fly straight downward after you are againstthe invisible barrier. This will not allow you to fly around inthe greenhouse, but you will be inside. To get out, simply flystraight up.

Glitch: Missing ground and walls:
This may require several attempts. Set the Nimbus 2000to B, then go to Hagrid's Hut. Leave, but as you are doingso, press B and get on your Nimbus 2000. If done correctly,Harry will grunt and you will see light blue. Thenm Harry willgrunt again. Do not dismount from your broom. Fly to your right,and you will notice that part of the wall is missing. Turn toyour left and look down and you will see that part of the groundis missing. Fly down into the hole and look up. Walls will begone and towers will have vanished, leaving only their roofs behind.Massive chunks of land will be gone. To return to normal, landin front of the main entrance.

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