Spider-Man 2 Cheats
Spider-Man 2Programmer save:
When starting a new game, enter HCRAYERT as a name ("Treyarch" spelled backwards), then go back and enter any name of your choice. The game will start in progress, with over 40% completion, 201,000 Hero points, with Swing Speed and Web Zip upgrades, and "Big Game Hunter", "Alien Buster", "Shock Absorber", and "Tentacle Wrangler" ranks.
This code has another effect when used with an existing game. Load your saved game, select "New Game", then enter HCRAYERT as a name. The game will not allow you to enter it, but when you exit out of that screen, you will get 201,000 Hero points, all skills cleared, be at the "First Day Of The Rest Of Your Life", but will still have your token collection and other progress points intact.
Note: You can repeat this code as many times as needed to accumulate HP.
After Doc Ock is defeated and the credits finish rolling, Chapter 16 starts and the Movie Theatre can now be bought at the Upgrade Store. The Movie Theatre upgrade costs 1,000 Hero Points. After you purchase it, swing over to the movie theatre and activate the Change icon to choose from Activision Logo, Treyarch Logo, the Credits, and 3 demo videos.
The location of the "Viceroy Cinema 8" movie theater is marked on the map by an icon of a movie projector. It is in the southern portion of the main island, in the middle between Greenwich Village and East Village. The movie theater is northeast of Mary Jane's apartment in SoHo (the house icon with the letters "MJ" on it).
After Doc Ock is defeated and the credits finish rolling, Chapter 16 starts and the Fight Arena can now be bought at the Upgrade Store. The Fight Arena upgrade costs 5,000 Hero Points. After you purchase it, swing over to the Shocker Warehouse near the Lower East Side. Enter the warehouse through the large bay doors. Go to the main room where the first battle with Shocker took place. Access the marker to start the fight. At first, only "Timed Rounds" is available, but playing it to Round 3 unlocks the Endurance Rounds option. Completing Round 3 unlocks the Boss Rounds option. The Boss Rounds includes the various villains from the game with thugs.
Anger Manager award:
Stop 25 road rages.
Alien Buster award:
Defeat Mysterio in story mode.
Automobile Avenger award:
Stop 25 car jackings.
Balloon Popper award:
Pop 25 balloons.
Bane Of Petty Thieves award:
Stop 25 purse snatchings.
Big Game Hunter award:
Defeat Rhino in story mode.
Defeat 200 enemies.
Crime Stopper award:
Stop 250 petty crimes.
Drenched Explorer award:
Collect all 130 Buoy Tokens.
Employee Of The Month award:
Complete all 20 pizza missions.
Friend To Children award:
Return 25 balloons to children.
Game Master award:
Complete the game with a 100% rank.
Gold Medalist award:
Beat the mega times on all challenges.
Good Samaritan award:
Help 250 citizens in distress.
Hardcore Gamer award:
Complete all arcade games.
Get 45,000 Hero Points.
Hero in Training award:
Get 15,000 Hero Points.
Honorary Deputy award:
Assist 25 officers.
Human Ambulance award:
Help 25 medical emergencies.
Knowledge Seeker award:
Collect all 213 Hint Markers.
Life Preserver award:
Rescue 25 sinking boat emergencies.
Lifter of Spirits award:
Rescue 25 hanging citizens.
Lover Not A Fighter award:
Complete all 10 Mary Jane missions.
Master Explorer award:
Collect all Exploration tokens.
Mega Champ award:
Defeat 500 enemies.
Mega Hero award:
Accumulate 200,000 Hero Points.
Stop 25 battle royales.
Shock Absorber award:
Defeat Shocker in story mode.
Complete all 6 Daily Bugle missions.
Silver Medalist award:
Complete all challenges.
Speed Freak award:
Get Max Swing Speed.
Stick Up Artist award:
Stop 25 robberies.
Stop 25 ambushes.
Get 100,000 Hero Points.
Tentacle Wrangler award:
Defeat Doc Ock in story mode.
Thug Mugger award:
Collect all Skyscraper Tokens.
Towering Explorer award:
Collect all Skyscraper Tokens.
Vigilant Explorer award:
Collect all Hideout Tokens.
Watch Dog award:
Stop 25 break-ins.
Watchful Explorer award:
Collect all secret tokens.
Wallsprint Level 2 upgrade:
Get all 150 Skyscraper Tokens.
Super Spider-Missile upgrade:
Collecting all 392 tokens to unlock this upgrade for purchase for 10,000 Hero Points.
Swing Speed Level 8 Upgrade:
After completing Chapter 16, Chapter 17 starts and unlocks the Swing Speed Level 8 upgrade at the Upgrade Store. The Swing Speed Level 8 upgrade costs 50,000 Hero Points. Using it earns the Speed Freak award.
Hint: Easier Completion of timed missions:
Purchase the level 8 upgrade to your Swing Speed (after completing Chapter 16) before doing the Pizza Deliveries, Mary Jane, and Daily Bugle Photo missions. The first few missions are easy, but they will get progressively more difficult as you will have to go farther with less time available. Having your Swing Speed fully upgraded to level 8 will make them easier, although the final missions will still be a challenge.
Hint: Defeating Beck:
When you are about to begin the fight with Beck in the arena, the first task is very easy. You must find criminals when they appear. To gather criminals, press Y, then X. You will grab hold of him. They are three red stations, and one of them will be green. Put the criminals only in the green station. Keep in mind that you will have just a small amount of time to put the criminals in the round-up station. When that happens, the green station will slowly turn into a red station. Keep doing this maneuver in order to pass this round in the fighting arena. After you complete the criminal round-up challenge, you will move on to Beck's obstacle challenge. When you first begin, run to the end of the hall, and on a platform with a wall. Press the button and it will go up. Remember, Beck can shoot you in any place no matter what. The same is also true even when you are on the ceiling. There are some spots that he can shoot upon.
Hint: Defeating Calypso:
This is only applicable if you have already purchased the Fight Arena and unlocked the Boss Battle mode. Calypso is, perhaps one of the most annoying bosses Ever, and defeating her is not much more than a chore. The best strategy is to chase after her if desired, but you will find she teleports away soon after you hit her, or before the first hit. The trick is to find the magic staff that is randomly located throughout the arena, and punch it so that it stops gyrating. Once you see that it is standing still, race over to Calypso. You will noticed that she is tired and cannot move. Take as many hits on her as possible until she regains her strength and teleports away.
Hint: Defeating Doc Ock:
When you fight Doc Oc for the last time, save up your Spidey Sense energy. When it gets too full or half-way, let him get close and active it. This will help you defeat him without losing health. Note: If you can get good hits on him when three of his four arms are down, you will take little damage if you are careful.
When facing Doc Ock in the final battle, stand your ground in a corner and let him approach you. When he arrives, beware of his tentacles. Dodge them one by one pressing X when Spider- Man's head flashes, then respond to each dodge by pressing Y and shooting a web at the Doc's tentacles to bind them to the wall or the ground. When all four tentacles are bound to either the ground or the wall, run towards the Doc by holding L then pressing B, performing an uppercut which sends the Doc in the air. Then, hold and release A and continue to press B rapidly. When the Doc falls to the ground, continue to perform combos to him by pressing B, but beware of his tentacles. Doc Ock will use them to throw you repeatedly. Web out of there after one combo and move to another corner and repeat the process until the Doc is defeated.
An easy way to defeat Doc Ock at either on the train or in his laboratory is to use your Spider reflexes. By doing this, you will slow down time and can counter his tentacles much easier. When you run out of juice in your Hero Meter, swing around the area performing tricks to get the meter refilled. Then, go after Doc Ock once again.
When fighting on the train with Doc Ock, go into Spider Sense mode to make it easier. You only have to face two of his tentacles, but if he gets you, he will see more.
The best way to defeat Doc Ock is to swing and use the kicking ability. If you do not have this ability, you can always buy it at the Spidey Store. This is very effective and is safe because Doc Ock cannot hit you while you are swinging in the air.
While battling Doc Ock on the train, you must manage your hits wisely. When you attack him, make sure that you do not let him kill you. Then, when you go to your map you will be able to find a Spidey Store. When you are low on health, you can go to the there and buy health, no matter where you are on train. Next, keep hitting Doc Ock until your health is low. Return to the Spidey Store and regain health. Repeat this until he is defeated. If done correctly, you will then see the part of the movie when Harry is supposed to kill Spider-Man but is shocked to learn that he is Peter Parker. When battling Doc Ock, always try to use your Spidey Senses.
Activate Spider Reflexes (optional) and dodge his tentacle(s). Uppercut him and just keep hitting until he gets up. Repeat this until he has been defeated.
Use the following trick to defeat Doc Ock easily in the last level. In the beginning, stay and wait for Doc Ock to attack you. When he gets close, press L for make slow motion. When your head flashes, press X then Y. This will web one of the legs to the ground. Do this until all four legs are tied, then go up to him press A to do a little hop then punch him while airborne. This does a lot more damage. After you attack him for some time, he gets loose. Quickly move away and wait. Ignore everything else other than Spider-Man's head. The moment it flashes, press X then Y. Do this for all four legs then attack him again. Your slow motion will be full again, and you can use it to repeat the process until he is defeated.
The easiest way to defeat Doc Ock is by dodging and attacking. If you want a challenge and are an expert, try it. The timing may require some time to master. You must press X to dodge then immediately press Y to web his tentacles. Note: His arms will eventually break free of the webbing after awhile; you must do this quickly.
Hint: Defeating Mysterio at the Speedy Mart:
When you are fighting Mysterio at the Speedy Mart, the battle is very short. Just punch him a few times to defeat him and prepare yourself to reveal Mysterio's true identity.
When fighting Mysterio at the Speedy Mart, simply execute a Sprinting Uppercut. This will knock off his head piece to reveal who he really is.
To defeat Mysterio at the Speedy Mart, just hit him once.
Punch Mysterio two or three times. He will fall over, and his helmet will get smashed, revealing his true identity.
Hint: Defeating Mysterio at the Statue Of Liberty:
First, charge up your jump meter and swing from one alien ship to another until you get to the main base with the Orbs. From there, swing from the poles connected to the Orbs. Target the Orbs then charge your Jump meter and speed up your Swing Speed with L to get close to or under the Orb. Then, attack it and repeat for the rest of the Orbs. When you finally destroy all of the Orbs, swing onto the center platform and use Spider Reflex. The fan is already slowed, but Spider Reflex slows it down even more. From here, jump up and hit the plant-looking thing. You may need to destroy the Orbs again if you do not defeat Mysterio fast enough.
Hint: Defeating Rhino:
When Rhino tries to hit you, there will be a flash above Spider-Man's head. Press X when this happens. When Rhino stops spinning, he will be dizzy. Punch him until he recovers, then he will charge at you. Jump over him. Do not punch or web him. If you web him you will get hurt. If you punch him it will not have any affect because there is metal around his body.
When fighting Rhino, a flash appears above Spider-Man's head. Dodge his attacks and when he is dizzy, turn on the spider senses and hit him. When he recovers, dodge his attacks and repeat the process.
After you defeat Rhino (when Spider-Man hangs him upside down from the building), you can jump up and attack him to hear him say "That's not fair!!," along with a few more remarks.
Hint: Defeating Shocker:
To defeat Shocker the second time that you fight him, climb up the wall directly across from Black Cat and press the switch. The force field will deactivate. Then, charge towards Shocker. Stay away from the middle, as Shocker will stay on the sides. Uppercut him into the air. Jump up and do an air combo. He will fall down. Charge him again and do the same thing. This time he will start to charge for a blast. Run away and do charged jump as far from him as possible. The force field will turn on again. Repeat the strategy from beginning. When Shocker loses about half of his life, Black Cat will shut down the force field for good.
Hint: Defeating armored power suits:
If you defeat the power suits the first time sometimes people will tell you that they are attacking random people. If there are two or more, do not worry. First, attack the one that is in the way of another power suit's fire. If your health is low, at least one purple crime is going on go to it and beat it. If it is a mugging, gang war, etc., wrap up everybody in webbing. Grab one person and swing to a tall building. It does not have to be that tall. Swing, turbo, charge jump, and release A at the top of the jump. Turn and repeat until you get to the top. Repeat and when all opponents are defeated, you will get Hero Points and health. Go back and fight them by using the same tactic. Until there is one remaining, stay behind him and attack him. When you defeat them all, you will get 500 Hero Points and health.
If you find yourself low in health when fighting the power suits, find a quick thug fight or store to charge up your health. Also, if you lead them just right, they will destroy each other until there is only one remaining. Then lock on, and stay behind them.
Jump near an armored power suit and pressing B, A. Spider-Man will kick off the power suit. You might get hit once or twice, but it works. Keep moving and do not stand still.
To defeat the power suits, try to pick off everybody one-by-one. Start in a "safe" position (the roof of the warehouse and outside of the walls that surround the place work well.) Run around in your safe position or jump on the ground and try to get one suit or a human to chase you. Lead them into the alley in-between the warehouse and the wall. If you are picking off a human, use your impact webbing (hold L press Y) then grapple him (Y + X). Once you are holding him, jump back into your safe position and defeat him. Repeat this. It is recommended that you pick off the humans first because they are faster and easier to take care of. For power suits, try to get them stuck in the alley and destroy them before another suit can rescue them.
Get to a far distance between them. Align them so there is one in front. Let them shoot at you while you press Dodge. The two in front will get shot, and will eventually be defeated by the first one. When there is only one remaining, get behind him and hit him. Stay behind him as he moves and turns around. Continue this until you defeat him.
Hint: Defeating Quentin Beck's Rally:
In the first round use X + Y to capture more thugs than Beck. Do the same for rounds two and three. In the second part, go through Beck's obstacle course and press all the buttons to defeat him.
Hint: Defeating blocking thugs:
The best way to defeat blocking thugs is to buy the Whirlwind Kick. This will hurt multiple thugs plus the one you are already fighting. It covers a lot of distance and is very strong.
Climb up on a wall enough to web them up. Then press Y to web them up. Press Analog-stick Up to sling them up there, and press B repeatedly until the thug is defeated.
Hint: Defeating green robots:
When you reach Chapter 15, when you battle the green robots you must defeat two or three of them. To defeat them easily, swing back and forth. Eventually they will kill their teammates. When there is just one remaining, go down and kill him.
Hint: Defeating Bosses:
When facing the Rhino or other Bosses, press Up to make everything slow down except yourself. This move also allows you to punch and hit much more effectively.
Hint: Defeating enemies:
To defeat enemies that block your attacks, have guns, or dodge your web, use the Web Splash maneuver. This will quickly cover them up with webbing and will make them easier to defeat.
To defeat enemies easily, just throw them off a high building. Use an easy combo such as L + B, then Charge Jump and press B repeatedly, or just use L + B frequently.
Hint: Following Black Cat:
In the missions where you have to follow Black Cat, try not to swing from building to building because you will not be very accurate and fall too far behind. Instead, try flinging yourself from building to building. To do this, hold the Jump and when it is fully charged, also hold Turbo. Then, still holding Jump + Turbo, run to the edge of the building and release Jump, but continue to hold Turbo. This will fling Spider-Man farther than just jumping, and is much more accurate than swinging. Also, if you are just about to land on a building, but are slightly short of making it to the top, try using the zip line when you can still see the top of the building. Note: You must buy the zip line first. It should attach to the top and zip you over.
Hint: Beck's obstacle course:
After you complete Beck's criminal round up, you will move on to the obstacle course. Keep in mind that Beck can hit you wherever you are. Even on the ceiling there are spots he can get a shot at you.
Hint: Saving the reporters from Mysterio:
When you start the level, you are on the top of the Daily Bugle. Charge your jump and sprint towards the destination marker and begin swinging. When Spider-Man says "The conference is starting, I'm going to be late", you should be near a black building with green lights behind it. The green lights are the conference hall. Sprint through the center of this building and start swinging to the right. The entrance is on the right hand side. Sprint into the building and directly to the stairs. Sprint up the right-hand side to the top floor and in the second door on your left. Note: Jumping up floors saves a few seconds, but do not wait to charge your jump. When you enter the room, there will be an intermission sequence of Spiderman meeting Mysterio, and two reporters hanging from the balconies. Save the one on the right first, since he is closest to falling. When you pull him to you by pressing Y, charge your jump and sprint towards the balcony that you came in on. When you reach the edge of the balcony, release Jump. The jump alone will not get you there. When you start to fall, cast a web and swing onto the balcony. Press Y to put the reporter down. Repeat this for the reporter on the left. When you have safely rescued the two falling reporters, go back to the balcony on the right. There should be another reporter on that balcony. Repeat the steps for saving the falling reporters. Swing down to the stage and fight off some of Mysterio's alien flyers Note: Your web attacks will not have any effect on the flyers, however your normal attacks will. Grab one of the reporters and charge a jump. When your jump is fully charged, jump straight up. When at your full height, cast a web and wait for it to stop swinging. Repeat this until at maximum height. Start swinging towards one of the two balconies that the reporters were on. If you are not high enough, charge a jump and release. Repeat this for the other two reporters, then finish of the flyers. An intermission sequence will start, and you will have completed the level.
Hint: Saving Aunt May from Doc Ock:
First, fail the mission by losing Ock. Then when you restart the mission next to the helicopter, Web Swing and try to attach a Web Swing to the helicopter.
Hint: Crossing the Brooklyn Bridge:
To get across the Brooklyn Bridge, swing under it, if you have not defeating Shocker for the final time.
Hint: Reaching Liberty and Ellis Islands:
The only way to get to Liberty Island and/or Ellis Island is to hitch a ride on the patrolling helicopters that surround the islands. To do this, stand on the edge of the Manhattan island where you can see the Statue Of Liberty and the other island (Ellis Island). Then, look up and watch for helicopters. They are much easier to spot in the daylight hours, and may only appear during this time. Then, charge-jump and web-sling to attach to one. Wait for it to get close to the island and/or the other helicopter. You will know when to make the jump for the islands.
When you must get to Liberty Island, keeping swinging to the island until you see eight little red dots. Then, drop into the water and you will float all the way over to the island.
Hint: Destroying Orbs at the Statue Of Liberty:
First, attach to one of Mysterio's "UFOs" and it will fly you high up. Jump off and Websling around until you are close enough to an Orb to Webzip toward it. Once there, you will remain floating. Just use a simple punch attack to destroy it.
Hint: First Encounter: Saving Doc Ock:
First, wait until the field goes inward then attack the computer. Quickly get back to dodge the field coming towards you. Do not forget to use your Spider Sense to avoid the bolts. Then, charge your jump until it is full, sprint with L, and quickly jump through the opening to the other computer and destroy it. Then, watch for the new pattern in the movement of the field. When the field is going inward, Charge Jump through the opening again. Repeat this until you successfully destroy all of the computers.
At the start of the level, destroy the first computer. Then, look to the left or right. Wait until the plasma blast goes down, then turn on the Spider Reflex modes (slow motion) and dive forward into the corner, but not all the way. Once there, destroy the computer, then repeat.
Hint: Mysterio's Apartment: Exiting Wall Of Mirrors:
Go up to a mirror and punch it three times as the clone is coming out. Then, beat the clone up. Using a Web Ball works well. Be very careful to only approach one mirror at a time, as the Spider-Man clones that appear are very difficult to defeat if there are too many. Repeat this until you find the door that you can use to exit.
Approach a mirror and break the glass as the twisted reflection comes out. Continue breaking mirrors until you see a beam come from the broken mirror to the ceiling. Once you find a beam, break every third mirror to find all the beams. When all beams are showing, the exit will be revealed.
When in the fun house on Mysterio's level, at the mirrors walk around the room until you get about four clones out. No more can now appear. Run around and break all of the mirrors. Then, defeat the four clones.
A simple way to find an exit is to skip busting up all the mirrors, and instead wait until you find one that emits a ray of energy into the middle of the room. Once you have found this one, skip every other two and break the third one from it. This way, you will fight less clones and find the door faster.
In the third stage of the second meeting of Mysterio, you will find yourself in a room full of mirrors. Quickly punch the mirrors as soon as possible. If you are not fast enough, clones of yourself will come out of the mirrors. It may help if the "Super Punch" has been unlocked, which will break the mirrors on the first hit. You can also press Up to slow down the game. The eyeball on the floor moves around, which can only be attacked by your Spidey clones when the eyeball is under you; move as quickly as possible.
Hint: Arcade mini-games:
There are four mini-games at the Arcade: Dodge Hall, Directional Attack, Web Attack, Air Combo. Enter the Arcade, then go to the back of the room. Press B to activate the marker to start the Dodge Hall mini-game. Complete round 3 to unlock the Directional Attack mini-game (which is more of a tutorial). In the Directional Attack mini-game, follow it as instructed to unlock the Web Attack mini-game. This is also basically just a tutorial. In the Web Attack mini-game, follow it as instructed to unlock the Air Combo mini-game.
Hint: Reaching the arcade:
Go to Han's Pizzeria (the pizza icon on the map). Stand facing the front door and the neon sign (so that you see Spider-Man's back). Turn to your left and go down the street past the blue star icon for Race 95 and continue pst the first intersection. Go to the second intersection at the end of the grassy area (across the street is the blue star icon for Race 96). Stay on the side with the grassy area, and turn left. Go down the sidewalk with the grassy area on your left until you reach the T-shaped intersection. Cross the street and continue going straight, past the white/gray awnings. On your left side is an alley. In that alley is a storefront with green-trimmed windows. Go into this alley and you will reach the entrance to the Arcade. Above the Arcade door is a sign depicting an old Atari-style controller. Note: The Arcade is a location used at the very beginning of the game during the tutorial narrated by Bruce Campbell.
Hint: Peter Parker's apartment:
If you are looking for Peter's apartment, start at M.J.'s place in Soho and go down until you are in Greenwich Village. Take a left and go down until you are in a park. Keep going straight down until you are at a building. Climb it and come back down on the other side. Once there, look on the mini-map on the bottom right corner and look for a shining white rectangle. Go up and down the street until it appears. Go to it. You will see three balconies in two rows. In the first row, in the middle one is Peter Parker's apartment.
Hint: Getting upgrades:
When you are in need of more moves, fly around the city and look for buildings with a web-like top on them. Sometimes the buildings will be very small and are white, which may make the web almost invisible. There are also different color webs, which will make the web more visible on your map in the lower right side of the screen. Inside of one of those stores, you will see a gold spinning decal which you should "open up". This will bring you to the upgrade screen, where you can spend your Hero Points to get other attacks and much more.
Hint: Vulture Lair:
When you reach a hole in the netting you will reach a open space. Advance Web it.
Hint: Finding hideouts:
Look on your mini-map. You will see some buildings highlighted in red or green. These are the buildings that you can enter (flower shops, jewelry stores, mini marts, cafes, doughnut shops, book stores, bars, restaurants, disco clubs, gyms, banks, warehouses, and a five lane bowling alley). The ones that are green on your mini map are safe, but the red ones usually have enemies inside (also Hideout tokens). Note: The enemies in these hideouts are not average criminals; they are very strong and excellent fighters.
Hint: Hint Marker comment:
One of the Hint Markers in the city will tell you "When you manage to hit all the Hint Makers they will all say something different". Once you hit all the Hint Markers they will all literally say "Something different".
Hint: Easy Skyscraper Tokens:
Go to the map of the city and look very closely at the buildings. You will see little gold dots on top of the buildings. They represent the token locations.
Hint: Easy Hideout Tokens:
On your map in the lower right hand corner, locate all the buildings with a pink top. This is where you can enter and get your goodies. Some are a little difficult to find -- be alert.
When starting a new game, on Chapter 2 when you get to a certain point Peter will say something about meeting Mary Jane. There will be a location marker, but no time limit. There will also be no enemies, allowing you to go in a hideout without having to fight, get the Hideout Token, and leave. Note: This should work on any level where there is a major location marker without a time limit.
Hint: Easy Hero Points:
In the street crime mission where you must fight off thugs stealing money from the armored van, untie the officers that are kneeling next to the van by using Action. You will earn an additional 50 Hero Points for each officer you untie. However, make sure you untie them before you get too far away and the game removes their presence.
Go to Mary Jane's apartment and select. She will give you a message. Get to the place that Mary Jane tells you to go within the posted time limit. You usually will get about 1,000 or more Hero Points each time. Her apartment is in SoHo. Use the map to find it. You can keep doing this repeatedly.
Go to the place were you can deliver pizza, or if you have completed the game, go to the Spidey Store and buy the Fighting Arena for 500 Hero Points. Go to the arena and you will be able to win a lot of hero points.
Usually when you complete the missions where you stop thugs from holding up an armored car, everything adds up to about 100 to 200 points. To get more, knock out all the thugs first. The screen will show how many points you have obtained. Once you collect the health, untie the police officers. Each officer is worth 50 points each. If you do this, you would get 100 points more than what you would have normally obtained.
Hint: Fill Style meter faster:
Using the "Spider Reflexes" ability drains your Style meter (the blue bar). You can refill the Style meter by performing the Air Tricks combos, but they will only add a little bit to the blue bar each time. To fill the Style meter faster, avoid hitting buildings while you are swinging around and doing the Air Tricks. The more Air Tricks you string together without bumping into buildings, the faster your meter will be refilled. When you bump into a building while swinging, it stops the Style meter from being refilled and you have to start another string of Air Tricks. If you are going too fast and cannot avoid slamming into a building, try going into a Wall Sprint just as you make contact with the wall, then leap off the wall into a swing. If done correctly, you will not break your Air Tricks combo.
At almost any point in the game, if your Style meter is low, check your map. Find the tallest building on the island, or the tallest building closest to you. Climb up, jump off, and at the last moment,swing. Note: If you are jumping from one of the taller buildings and you do not swing, you will die. Also, if you want a nice ride, find the tallest building, climb to the top, charge your jump, sprint of the top, and jump at the last moment. If done correctly, you will get a much longer jump.
Dodging rapid shots such as those from Doc Ock or the armored suits from the auction can build up your Hero Meter's much faster than air tricks.
Hint: Fill Spidey Sense:
When you need more Spider Sense, get in a fight and just keep blocking their attacks. When the flashing blue light gets filled up, leave and you will have a full Spidey Sense.
Hint: Farther web swings:
When you are swinging, hold L + A. Release when you are about to get make another web shot come out. This will make you go farther.
Hint: Swing faster:
If you want to swing faster on challenges (for example, when you must meet Doc-Ock and get to his hideout), hold L until you get high enough, then release, wait a second, then repeat.
Hint: Loop swinging:
To do a loop swing, press R to swing. About half way through the swing, hold L. Spider-Man will swing in a loop over the anchor of his webline. This will work well with objects such as cranes. You can also do this with a double web swing. Instead, just press R(2), but hold it down the second time, then hold L. This move can results in more jump distance.
Hint: Web Rodeo:
To execute a Web Rodeo, shoot a web at an enemy so that you have them webbed up and a line attached to them. While the line is still attached, quickly start rotating the Analog-stick in a circle to spin the enemy around Spider-Man's head in a circle. Keep rotating the Analog-stick as long as you want to maintain the Web Rodeo. The animation of Spider-Man swinging the enemy around moves slower than the speed you need to rotate the Analog-stick.
Hint: Neck Throw:
This attack will knock back an enemy, Press Web, Attack, Grab. Spidey will do the yank kick, then grab them by the neck and jump, flip, then throw them.
Hint: Web Spin:
This is a clearing attack that will knock back the enemy. Press Attack, Web(2). Spidey will do the Web Trip, then take the line he tripped him with, spin around once (knocking down surrounding enemies), then let go and fling them away.
Hint: Faster wall running:
When running up a wall and are about to fall, quickly press A and hold X. You will go faster for a moment. Keep doing this until you get up the wall.
Hint: No blocks from normal crooks:
Web-hang normal crooks and they will not block. You can easily take their weapon and attack them. However, if you take too long they will fall off the light post. You must be near a light post or you will not be able to hang them. The combo to do this is B(2), Y, A and it must be bought from the Spidey Store. You can also practice your fighting in the air with them hanging.
Hint: Holding Air Tricks longer:
After purchasing the Air Tricks upgrades (jump off of a swing and press A repeatedly), you can press A quickly to perform the aerial acrobatic moves quickly one after the other, or hold A to maintain an Air Trick longer. Holding an Air Trick longer will gain more style points for the style meter (the blue bar). You can mix it up by quickly pressing A a few times, then holding A to maintain the last Air Trick.
Hint: Free fall:
In order to free fall you must first be on top of a building. Just run or walk off and you should form a diving position. If you were high enough, the game should shake and you can see the speed. You can do this with the construction worker that you were supposed to "save" from falling off of the building, but when you land you will just roll and the construction worker will not be affected. Note: Sometime when you free fall you will lose health if you hit the ground head on.
Hint: Survive big falls:
You can survive a big fall by getting close enough to the wall of a building, doing a Wall Sprint, and go down.
After you jump off a high building, get close to the wall. If you go too fast, keep pressing the Analog-stick Toward the wall to slow down.
Hint: Save health:
When doing a long jump, hold L to do a roll to save your health.
Hint: Avoiding bad cop aim:
When the cops need your help and are being fired at, they will fire at you instead of the bad guys. Do more Spider Sense mode to dodge.
Hint: Stupid robots:
The robots in the chemical level can be dumb. When you are in the room near the security grid after shutting down the C and D control panels, hide in the shadows in the room next to the grid room. You can eliminate as many robots as desired and they will never notice you. This is an easy way to earn points. When you are done, just jump down and run to shut it down.
Hint: Getting better moves and awards faster:
Always do a lot of crime fighting while not fighting Bosses in order to be able to buy all of the moves after each chapter. By doing this, you can do a variety of moves against Bosses and other enemies.
Hint: Hang a thug on a streetlight:
If you are in a street fight and need to hang up thugs for a little while, press B(2), Y, X at a thug . This will hang him up onto a lamp post. You have to make sure that you are near a lamppost in the first place.
First, get your opponent webbed up very well. Then, get your opponent into a grapple (for example, Y + B). Once this has been done, move the D-pad or Analog-stick Left to Right while holding Y. Doing this causes Spider-Man to toss his opponent back and forth over his head into the ground or another nearby object. After you feel you have beaten them a decent amount, press B. Do not let your opponent go free from Spider-Man's grapple hold. Doing this causes Spider-Man to jump up and tie them up to an object. Note: This trick will only work if you are near a lamppost, traffic light, etc.
To hang a thug on a street light and get credit for it in the game stats menu, they must be unconscious. After you defeat an enemy, go to their unconscious body and quickly press B(2), Y, A to execute the Web Hanger combo. This will punch the thug twice, web them up, and slam them. Then, jump up to the nearest streetlight and hang them upside down. Note: The Web Hanger combo is an upgrade that must be purchased during or after Chapter 11, and costs 2,500 Hero Points.
Hint: Save thugs for later:
Buy Grapple at the Spidey Store. Find the small glass building. Find some regular thugs, grapple them, then throw them in. You can now fight them later.
Hint: Interesting kills:
Get to a rooftop (preferably at the Statue Of Liberty). This is useful at heliports or rooftop robberies. Stun an enemy with a Web Blast then reel them in with the move bought at the Spidey Store. Then, throw them off.
When on the ground, stun an enemy with a Web Blast then reel them in with the move bought at the Spidey Store. Find a barrier separating land from water, such as the one by the pizza parlor. Then, throw him from a short distance. If done correctly, you should hear their head hit the barrier and they will tumble in.
Stun all enemies, disarm them all, reel one in, and throw him at the others. Also, try swinging, etc. to see how many you can get in one shot.
When you only have one opponent to kill, grapple him (if already bought from the Spidey Store) and go to the highest building. Sling yourself off the building and pile drive him (if already bought from the Spidey Store) with X while you are in the air with him in your arms. After you slam his head in the concrete he should be instantly killed.
Hint: Human punching bag:
Tie a enemy to a lamp post using the Web Hanger move. You can then just beat them up until you get tired of doing so.
Hint: Continue beating:
After defeating a criminal after a crime, you can keep beating on him until you leave.
Hint: Use bodies as weapons:
Whenever you have defeated an enemy, you can still swing them around and hit other enemies within range.
Hint: Use enemy's weapons:
When you have taken a gun or wrench out of a random thug's hands, they will say something like "Hey, give that back". After they have said this, run over to the weapon. Spider-Man should pick it up. This does not happen often, but when it does press B to hit or shoot the enemy with it. The weapon will disappear after that mission.
Hint: Walk on the ground with hands up in the air:
Swing in the air but very low. When you touch the ground, do not let go.
Hint: Unlimited Spider Reflexes:
To do this trick, you must first purchase the Bicycle Kick that can only be performed in "Spider Reflexes". When in a fight turn on the "Spider Reflexes" and perform the Bicycle Kick to an enemy. When Spider Man goes down to the ground getting ready to launch the enemy into the air, quickly turn off the "Spider Reflexes". Spider Man will continue through with the combo, but he no longer be draining his "Spider Reflexes" bar. Once the barrage of kicking starts, remember to continue the kicking as long as possible. Every kick will refill some of your "Spider Reflexes".
Hint: Perpetual Wallsprint:
If you have perfect timing, when you Wallsprint, charge your jump and as soon as you release it, a split second later do a Wallsprint again. Note: It is a good idea to get better upgrades to make you faster.
Hint: Big drop:
In order to get a big drop larger than that from the Empire State Building, become skilled with the mid-air fight. When in a fight with any ordinary thug, begin yanking him into the air, hitting him then bouncing up into the air even higher then before. Repeat this technique even after the thug has been defeated. Once you have gotten as high as you would like, fall back down zip lining at the last possible moment. The drop will not count if you die. You will be surprised how high you can get with practice. Note: There is a limit, and if you go too high the game will glitch -- you will see a loading screen and you will appear out of one of the bodies of water.
Hint: Mean parents:
Swing around for awhile until a kid lets go of their balloon. Return the balloon to the kid and watch them and their parent for a few seconds. The parent should run away, leaving the kid on their own to skip after them. Sometimes this causes major road accidents.
Hint: Spider-Man: The Movie references:
Certain building can be referenced to the first Spider-Man game. For example, the skyscraper where you have the final fight with the Vulture in the first game can also be found in the second game. The bridge where you fought the Green Goblin can also be found in the game, but you cannot pass about halfway on it to the next city. Also, the bridge that the Green Goblin tries to blow-up and you must save is also in this game.
Between Midtown and Gramercy is a building with a green point at the end of it. It is the second tallest building right after the Empire State Building. If you there, on top you will see feathers from the previous game, when you fought Vulture.
Near Time Square there is a billboard that reads "CHAOS Skywriting Service". This is a reference to the first game, where if you moved the camera around you would see the word "CHAOS" written in the sky.
Hint: Original Spider-Man theme song:
During the fight against the Spider-Man clones in the room of mirrors in Mysterio's apartment, listen carefully to the sounds played when you punch one of your clones. Each time you punch them, a note of the original Spider-Man theme is played. The best way to hear it fully is to sprint, then press Attack while approaching a clone. This will cause Spider-Man do an uppercut on the clone, and both of you will go up into the air (however, sometimes you will not). When you are in the air, keep pressing Attack. Spider-Man will punch the clone more often than if he was on the ground. By doing this, you can hear more of the theme.
Hint: Art references:
During Chapter 3, after meeting with Mary Jane and seeing burglars, run into the art museum and defeat them. An intermission sequence showing two or three of them unconscious at a time will begin. Each villain is laying in a pose of actual famous art. For example, the last two burglars are in the same pose as Adam and God in Michelangelo's "Last Judgement" from the Sistine Chapel ceiling.
Hint: Comic reference:
During certain Bugle missions Robby will say "We had Eddie out all week with no luck". Eddie refers to Eddie Brock, who became Venom.
Hint: The Distillers reference:
Travel to the Garment District and find the two big storage tanks. The wall across the street has graffiti with the name of the band who sung the game's theme song, The Distillers.
Hint: A Clockwork Orange reference:
When confronting a group of thugs, sometimes one will shout "Time for a little of the old Ultra Violence", which was a line from the movie A Clockwork Orange.
Hint: Mysterio's references:
"Give me your tired, your poor, your huddled masses so I may enslave them all." is an altered version of the saying on the Statue Of Liberty,
"Klaatu Verada Nicto" is spoken in movies "The Day The Earth Stood Still" and "Army Of Darkness".
"You have no chance to survive make your time" is a line from the Sega Genesis game Zero Wing, which also originated the "All your base are belong to us" phrase.
When fighting Mysterio at the Statue Of Liberty he will say "I control your horizontal and your vertical", which is a line from the television show "The Outer Limits".
In Mysterio's Funhouse of Doom, there is a room full of mirrors. When fighting the distorted Spider-Men, sooner or later Mysterio says, "Soon I will regenerate this whole city to my will".
After you get to the main control room of Mysterio's secret base, look at the rack of clothing in the corner to the right. You will see a green cape, along with a green costume. This is the Mysterio costume from the original Spider-Man comic and television cartoon.
Hint: Villain posters:
In the Spidey store in Chinatown, when you walk in on the left are posters with various enemies such as Mysterio, Lizard, Kraven, Calypso, etc.
Hint: Sports arena posters:
When you face off against Beck in the sports arena (Madison Square Garden), there are several posters around. They all have something to do with Quentin Beck. One of them reads "Radio Active Cop", one of Beck's movies, "The Amazing Me", Quentin Beck's Biography, and on the top seats of the arena are posters that read, Hero "Quentin Beck" Real, and the last one reads, "Quentin Beck: Crime Fighter". There is also one that reads, "Super Hero Challenge".
Hint: Twin Towers location:
The very accurately New York City. It is actually possible to find the lights pointed to the sky that replaced the Twin Towers. It is located on the southwestern side of the city near the coast. It will be found in a big space on the map, and its a lot easier to see at night when the lights are on.
The memorial lights representing the Twin Towers can be easily found by using the map and swinging to the Financial District. Look for a large open space, which is Ground Zero.
Glitch: Liberty Island's invisiline:
While you are at Liberty Island, go to the long pier. At the very beginning of it, look around to see that is plain. However, jump up and press Swing. You will shoot a web and swing. If you look at the line's anchor point, there is nothing. There are quite a few of these around Liberty Island, and they are a great way to get back to Ellis Island.
Glitch: Governors Island:
There is a fourth island near the Statue of Liberty. Go north of the mainland where the Financial District is located, all the way to the water. Look on your map and zoom out where you can still see the names of the places. Move the camera up and you should see the name "Governors Island." The only way to reach it is to jump on the buoys and ships. On the farthest ship, charge your jump. Jump as far as you can to the north. The screen will indicate that you are on Governors Island, but you will see no land and still fall in the water. When you climb out, you will be back on the mainland.
Glitch: Peter swings around city without mask:
When you reach the part where your mask is removed by Doc. Ock, save your game. Restart the Gamecube and you will appear without no mask in the city.
Glitch: Not harmed by energy field:
When you are facing Doc Ock for the last time, you can go through his energy field without getting hurt.
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• 7/15 Spider-Man 2
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