February 12th, 2012 06:01
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Splinter Cell Cheats

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Printable Version

Splinter Cell

Keypad codes:

Mission 1 - Police Station
Keypad 1: 091772
Keypad 2: 5929

Mission 4 - CIA HQ
Keypad 1: 7687
Keypad 2: 110598
Keypad 3: 2019
Keypad 4: 110700
Keypad 5: 0614 (if Dougherty gets through the door before youcan)

Mission 5 - Kalinatek
Keypad 1: 97531
Keypad 2: 33575
Keypad 3: 1250

Mission 8 - Chinese Embassy, Part II
Keypad 1: 1436
Keypad 2: 9753
Keypad 3: 1456
Keypad 4: 1834
Keypad 5: 7921

Mission 9 - Presidential Palace
Keypad 1: 2126
Keypad 2: 70021
Keypad 3: 66768

Hint: Abbatoir: Ammunition:
When you are in the room with a guard sitting at thedesk that must be interrogated, behind the laptop is a machinegun. Near that there is a lot of 5.56mm ammunition for your SC-20K.

Hint: Abbatoir: Easy kills:
Before dropping into the freezer, while in the ceilinguse your thermal goggles and take out the three guards.

Hint: Abbatoir: Kill Grinko easily:
Equip a sticky shocker to your SC20K and shoot Grinkowith it. The sticky shocker will kill Grinko with one hit.

Hint: Abbatoir: Protecting hostages:
When you enter the basement where the hostages areheld, notice that there are two or three doors. Equip your WallMine and place them in front of the entrances. Do not place theWall Mines near the entrance to which the turrets are placed.Instead, place them near the main entrance to the basement. Sectionsof partition of the animal pens will be exposed or seen when theguards enter, and they will through the middle and left entrances.Place the Wall Mines on the partitions enough to be in the middleof the entrance (in length) or in the close range of the door.Once they are set, get ready to cut down three guards. This isthe best way to conserve ammunition if you are low. You only needto place two, because the guards will not enter through the thirddoor. This will take out the first wave of guards, leaving youto kill only three of them. You have to do this before you talkto the Chinese hostage, otherwise you will be killed. Note: Itis possible to kill Grinko with a well-timed Gas Grenade if youare out of or are low on ammunition.

Hint: Abattoir: Endgame:
After you have disabled the antenna and picked thelock to enter the building, open the door directly in front ofyou, Pick up all three Wall Mines downstairs. You will also needall the Frag Grenades to kill Grinko easily. Collect and savethem carefully. At the endgame, you are in the barn just beforeyou meet the hostages. Set up booby traps with the three WallMines: Put one on the wall behind the left entrance, another oneon the left white separator wall facing the hostages (in the middleof the barn), and the last one on the separator wall first halfthrough the aisle that leads to the door to the American hostages.Set up the Wall Mines in the reverse order just described, sinceyou still have to move back to the middle isle to disable theturrets. After you talk to the Chinese, you can take a nice comfortablesniper position in front of the middle aisle; everyone tryingto kill the Americans on your right will be blown up.

Hint: Abbattoir: Items:
When you start the mission and kill the first threemen, go through the door or over the wall. The room above yourhead where the first spotlight is located has the following items:Flare, Frag Grenade, Sticky Shocker, 5.56 ammo, 5.57ammo, andperhaps a med kit. To get them, kill all four guards in this area.The only way up there is your intelligence and training skills-- stack the eight drums on top of each other in front of room.Note: Remember use your heat-vision goggles to see the mines.

After the first save point, you are in a place where you haveto watch out for snipers and land mines. Take out the man on theground. Then, take out the man on the sniping post to your rightwith your SC20K. Then, look at the far end of the area. You shouldsee a long balcony. There is another sniper walking back and forthover there. Take him out with a headshot. Next, make your wayover to the dumpster. Do not let the spotlight shine on you. Thereis another sniper inside the first sniping post. He will not appearunless he hears you or the spotlight is on you. There will bea stack of barrels. Get on top of them. Face the sniping postand jump towards it. You should grab on to the edge. Shimmy toyour left until you turn the corner. Get up there. Quietly sneakthrough the doorway with the curtains over it. Sneak up behindthe guard and knock him out. In that room should be some ammofor your pistol and SC20K, a flare, a computer (data stick), anda medkit.

Hint. Abattoir: Land mines:
All land mines can be seen in the dark with your thermalimaging. They will flash about every other second. Use thermalimaging when going through the cold misty areas where the meatis kept. This helps you to see guards before they can see you.

Hint: Abattoir: Hiding bodies:
Knock out the first set of guards and go to the watertanks. Switch an object on. The gates outside will be open andyou can hide the three bodies in there.

Hint: Chinese Embassy: Part one:
Sneak past the first few guards. Do not waste timeon them: When you start the level, you have to jump a fence toget inside an alley. Run until just before the lights at the endof the alley, then continue crouched. Even if the guards spotyou, there is no need to stop. Continue behind the fire to theladder in the dark corner of the room. Once you are up, you caneasily knock out the guard below by jumping on top of him. Then,continue and sneak past the two guards ahead. You have to timeyour sneak carefully. Once you get past them, use the same principle;move through the courtyard in the shadow up to the fence, thencontinue next to it to get inside the little yard in front ofyou. Once inside, leap down the manhole. Do everything previouslydescribed without stopping, except when you sneak past the twoguards in the alley. If you are not in a particular hurry, youcan also pick up the medkit after you knocked out the guard. Itis located on the balcony on your right.

Hint: Chinese Embassy: Trailing enemiesin the sewers:
When you first enter the sewers, equip your smoke grenadeand walk down the path that you are supposed to take. When thethree enemies appear, position yourself close by and shoot thesmoke grenade in the middle of all of them. Wait until the smokeclears and continue on. This is easier than trailing them oneby one.

Make sure that the three soldiers are walking on water, then shoota Sticky Shocker on the water. The soldiers will get electrocuted.Make sure Sam is on a platform before doing this.

Hint: Chinese Embassy: Code numbers:
In part two, after the checkpoint you will come downthe trap door to a tunnel with the guard. You must to enter threecode numbers following a guard using your thermal goggles. Thecodes are: "1456", "1834", and "7921".

Hint: Chinese Embassy: Big room:
Go through the doors and kill the soldier to the rightby shooting a Sticky Camera at the white woman statue that yousee once you open the door. When you are in the view of it, makea whistling noise. When the guard gets directly in front of thecamera, knock him unconscious. Then, press R to leave thatview and shoot the unconscious guard, so he will not be wokenup by another soldier. If you shoot him, a commander will comedown the stairs to the left to investigate the noise. He is armedwith a Czech. Shoot him, and there will not be anymore enemiesfor the time being. Next, jump onto the ledge directly to rightof you, where the vases are located. Once on there, shoot thevases with your pistol. You have to do this twice before theyare gone. Disable the turret and jump onto the ledge of the upperfloor. Once there, shoot the light above you, and then turn offthe IFF mode of the turret, so that when the two soldiers appear,they will be killed. Shoot out all the lights except the oneson the bottom floor, then jump onto the pipe that hangs aboveyou by the turret. Shoot out all the lights that shine on theflags and wait for the commander and the other soldier to go overto the retina eye scanner. The commander will open the door forhim, then will stand there alone facing the turret by the stairs.Shoot your pistol around where the turret is located, and he willinvestigate. When he leaves, get off the pipe then disable theturret. Slowly go to the corner of where the turret is by thedoor. Wait for the commander to return. When he is over the retinaeye scanner, slowly go down the first flight of stairs and shoota Sticky Camera in the corner where you were just at. Make a noise,and he will go to that corner. He will wait there and look atit, but will not stay there for long. Sneak up behind him andgrab him. Force cooperate him to use the retina eye scanner, whichwill open the door. Then, take him to a corner and knock him out.If desired, you can shoot him. Next, go to the door which willautomatically open and shoot the soldier at the computer. Usethe computer and retrieve the data stick. Go over the far window,go up onto the table, crouch down, and slide open the window.Then, walk outside of the window and drop down to the overhang.Drop down to the ground to finish.

Hint: Chinese Embassy: Man on the moon:
After you have knocked out the first two guards, lookup at the moon as you continue. From a certain angle, you cansee a face on the moon. You can also use a Sticker Camera to seeit from the correct angle if needed.

Hint: Chinese Embassy, Part 2:
Once you get to the hallway with the lockers, lookinto the closet for a med kit. Then, go through the door intothe stairwell and silently go up the steps. There will be a guardwith his back to you and another one pacing in front of a desk.There is also a camera on the wall across from the first guard.First, turn out the light in the stairwell. Then, sneak up behindthe guard and grab him. Time this so that the other guard is goingaway from you and will not see what you are doing. Then, walkhim while he is conscious into the dark corner of the room onthe left. If you go all the way into the corner, you will notbe seen by the camera at anytime. Knock out this guard. Next,shoot a distraction camera toward the wall directly under thecamera or toward the darkness. Use the camera to make noise andwhen the guard is close enough, knock him out. Then, go down thehall and through the first door. Quietly go to the doorway. Useyour night vision to see two guards in the beds. Shoot a distractioncamera under the bed toward the head of the guard on the leftand trigger the gas. Then, as the second guard gets out of bed,snipe him in the head. On the bunk on the far left is a med kit.On a table between the two middle bunks is pistol ammunition anda frag granade. Go up to the door to the room next to you, butnot into it so you do not trigger an event. Us the thermal gogglesand shoot out the light. Then, go back out the same way you enteredand shoot out all the lights in the hall. Switch to night vision,open the second door, and two guards will start down the hall.Move back into the hall directly across from the double doors.Wait for the guard to open the keypad door. Once he moves justinside the doors, shoot the guard with the machine gun in thehead (with the pistol if you have enough ammunition). Go justinside the doorway until the first guard goes upstairs. This willget you into the room without using the thermal goggle trick.

Hint: Chinese Embassy, Part 2: GundamWing references:
When you are in the warehouses, you can find aGundam toy box. After you go through the second of the thermalgoggle keypads, you will be in a small supply room. If you lookat the blue box standing up on the table with the 5.72mm bullets,you will see a picture of Gundam Epyon from the anime GundamWing.

Hint: CIA Headquarters: Final four checkpoints:
Non-lethal ammunition is very important in the CIAHQ. You need to conserve it as best you can. The following stepsstart at the first place you should use it: After you enter theweapons room and disable the turret gun, take the elevator upand save at the checkpoint. Enter the room directly ahead of you.Once you are inside the room, stick to the right wall and sneakaround back of the guard sitting at the computer. Behind the deskis a walkway which will allow you to sneak quietly around theroom without confrontation. When you get towards the back door,wait for a guard to leave and then creep into the next room towardsDaugherty's office. Once the area is clear, begin your walk towardsthe security camera at the end of the hall, then save the game.Wait until the camera turns away from you and use the first ofyour non-lethal ammunition (either the sticky shocker or foilring) and knock out the guard sitting underneath the camera. Whenthe camera turns away again, run underneath it and take aim atDaugherty, who is working with the soda machine. Shoot him withyour second non-lethal weapon. Your headset will tell you it isa mistake, but it is easier this way. Drag the guard from thechair back to Daugherty's office --beware of the camera. Onceyou have hidden him. go back to Daugherty's body, again mindfulof the camera. Grab his body and make your way for the door atthe end of the hallway. Keep to the right side, crouched so thatyou can sneak past the break room window and then down to thekeypad door. The code is "0614". This will bring youout to the smoking area, where there is still one guard out onthe terrace. Again, use non-lethal weapon to knock him out andthen hide his body. Then, pickup Daugherty again and bring himdown to the next door and your final checkpoint. At this pointyou should have more than enough ammunition to shoot the fourguards and the engineer non-lethally and easily escape the level.

Hint: CIA Headquarters: No power in theelevator:
If after entering the weapons room and disabling theturret gun you find that the elevator up to the top floor (Daugherty'soffice) has no power, you need to go back to the main server roomand complete your objective by accessing the main server computertwice. This will create a new objective of breaking into to Daugherty'soffice and also restore the power to the elevator in the weaponsroom.

Hint: CIA Headquarters: Bypass first guard:
At the start of the level you will be outside. Turnleft and follow the fence. Eventually, you will reach a wall,and a fence will be on your left side. Climb the fence and goaround until you find an opening. Go into the ventilation system.You will reach a checkpoint. When you drop, try to make a littlenoise so that the guard will start looking for you, then hide.When he stops looking for you, he will remain in one location.Go over to the fence behind him very quietly. Climb the fenceand get to the other side. If done correctly, he will not noticeyou. Do not climb down. Instead, climb directly above him andjump.

Hint: CIA Headquarters: Knock out guard:
if you get seen by the guard with a gun, do the following.First knock out a person and put them near the door inside theroom. Then, run flat out but be sure you see him following you.Open the door and turn out the lights. Wait in the corner on theright (to him). Wait and he will call in that he found a bodyand turn around. This is the best time to grab him. If you arefound near the soda machines, grab a man with a security jacket.They are generally unarmed and just run away. You will then facethe man with the gun. Note: Make sure the hostage is facing thegunman; he will not take any chance of hitting that man.

You are not armed with a gun, and you must therefore knock outguards. Instead of sneaking up on them, run up to them with anyweapon holstered and press R. You will hit them with yourelbow. Do it again and they will fall to the ground, knocked out.

Hint: CIA Headquarters: Get rid of threeguards at once:
First, go to the security office and flick the lightsoff. Then, crouch down and go in the corner near the door. Whenthe guard enters to turn the lights on, knock him out. Move hisbody away, then flick the lights on and off. Hide in the sameplace. Wait for awhile and another guard will appear to turn onthe lights. Do the same to him as done to the previous guard.Flick the lights a third time and the last guard will appear.You have to be careful with him, as he can see you in the corner.Knock him out quickly.

Hint: CIA Headquarters: Shortcut:
After you have came through the fan and reach the firstcheckpoint, an engineer will walk past. After he has left, runand jump over the fence. Knock him out, then hide him in the dark.Do not run round the corner, as there is a camera at the otherend. Carefully sneak past it and you will reach a set of stairs.Go up the stairs, but be cautious as there are two guards up there.Go into the first room on your right. Pick up the items and gothrough the opposite door to bypass half the level.

Hint: CIA Headquarters: Items:
Get to the first floor, at the intersection with thesign that reads "Server Room >, and Security Station 1<". After you get the Data Stick from the room that theman appears from, go down the hallway until you get to the intersection.Turn left and go down that hall until you turn right and get tothe door. Enter the door and you will be in the security station.The guard should be talking to a passing guard. Wait until heis done. As soon as he finishes, sneak up behind him and grabhim. Make sure no one sees this. After this is done, drag himinto the dark corner near the door and knock him out. Go throughthe door in the far corner and you will be in a closet. In there,there is a Med Kit, Sticky Shockers, and some other items. Whenyou are done, go through the door you came in, then go back downthe hall to the intersection again, being mindful of securitypatrols. If you see a security guard by himself, grab him, knockhim out, and hide him in the shadows. Down the hall, there isa closet with some gadgets in it. When you are done with thishallway, go through the door with the keypad on it.

Use the following trick to get more Stick Shockers and Cameras.After the door you follow Dougherty through, go to your left.There is a door marked "UFO Sightings Office". Pickthe lock and go in. To your right is a keypad door. Directly aheadis a computer. Use the computer to get the code for the door.On the inside are three Sticky Shockers and three Sticky Cameras.

Hint: CIA Headquarters: Alternate entryroute:
When you must infiltrate the CIA complex to find amole, an alternate entry route into the building is to sneak aroundto the ventilation systems as usual. However, instead of climbingthe fence and entering through the disabled fan, sneak by thetwo guards near the van talking to the civilian by following thedarkened front wall area near them. You will soon reach a drainagepipe going up the wall. Quietly scale this pipe and get onto thelarge outcropping above the van. In the crouched position, walkto an open vent in the front of the building and enter. You willneed to open a trap door and drop down on the inside of the CIAbuilding on the other side of the front doors. Stay up on topof the doors and wait for the guard to appear. Then, drop downon him and knock him out. Drag his body to the darkened area offto your left then follow that wall to the small counter wherea guard stands. Stand up at the left edge of the counter nearthe wall and pick up the pop can. He should not notice you ifyou are quiet and still in the dark. Throw the can backward intothe general area from where you started off. The guard will walktowards the sound and you may sneak by him. Go through the metaldetectors. Enter the room on the right for some health and StickyShockers, or go directly into the other set of metal detectorsto get a checkpoint. This will put you past two guards, a maintenanceman, and a camera, which you would have had to pass if you hadchosen to go through the ventilation.

Use the following route instead of going through the ventilationsystem. When you first start this level, go to the cage the hasthe fan in it. Do not jump the fence. Go to the right of it andturn on your night vision goggles. You should see a pole walkto it. Be extra quiet, as there are three guards outside a vantalking. Climb the pole, and you should see a vent open. Go throughit, turn left, and open the trap hole. Go through this. It willtake you straight to the main hall. You will land on a bookcase.Go straight (or to the left side of the hall). Go straight tothe main counter. Quietly jump the counter and knock out the guard.Go through the door and knock out the guard in this room. Go outthe door to the right. Take a quick left and go through the inactivemetal detector.

Hint: CIA Headquarters: Entering UFO office:
Towards the end of the mission is a locked office witha "UFO Sightings" sign on the side. Inside the officeis a keypad locked door. To gain access to this room, read thedata stick file found in the computer in the office. There areseveral Sticky Cams and Sticky Shockers inside.

When you are about to kidnap Mitchell Dougherty in the smokingarea, just past the door with the key code "0614" isa locked UFO department door. Use the lock pick to open it. Insideis another locked door and a computer. Access the computer toget a coded file. It has a number at the end of the data stick.Use it to unlock the door. Unside are three Sticky Cams and threeSticky Shocker. After you do that and return to the hall, thealarm always sounds.

Hint: Defense Ministry: Getting to theSouth Hall/Wing:
After interrogating the driver and heading back upstairs,save at the checkpoint and view the intermission sequence of thewindow in the courtyard opening. Walk out on the balcony and turnleft. Jump on the rain gutter on the wall. Move along the guttertowards the open window. If an alarm goes off, you have not properlyhidden your dead bodies. Move back through the level and throwall your dead bodies into dark corners.

Hint: Defense Ministry: Alternate way toenter building:
Instead of falling on the balcony and sliding downthe pipe when the level first begins, turn to the left. You willfind one of those things you can rappel down. You can repel downand into the building.

Hint: Defense Ministry: Nikoladze's Office:
Once you rappel through the glass window and kill theguard, access the computer in the far right corner of the levelfirst. Then, access the main (Nikoladze's) computer closest tothe window. Immediately run back to the window and drop out, butstay near to the ledge so that you will grab hold of it and hangout with the window. Guards will enter and search the office.They will not see you if you remain hanging out the window. Theywill clear the room, then leave. You can now access the computeragain (as instructed by HQ). Then, proceed with caution when reachingyour extraction point.

Hint: Defense Ministry: Hack into computer:
Use the following trick to hack into a computer withoutgetting detected. Start by rappelling down the building as usual,until you see a guard. Then, take a clear shot at his head. Oncethis is done, break into the window, grab his grenade, and shootout all the lights in the room. Then, check the computer. Whenthe guards come running in, fall out the window that you camein through. Hang until they all are gone. When the shocking musicstops, get up and check the computer again. Finally, go out thedoor and turn left. Go through the door that was previously jammed.Run to the bottom and grab the medikit; then go through the door.Quickly turn around to face the door. Throw the grenade to killthe guard pursuing you. Make sure you are far enough away to avoidinjury. Hop on the pipe and slide down to the bottom. If you arequick enough, you can see how the guard was killed by your partner.

Hint: Defense Ministry: Rooftop:
After you access Nikoladze's computer, you must goout and hang from the window. After they all leave, if you onlyknocked out the guard when you came in, you must either kill himor knock him out again. Quickly go back to the computer to gainthe information. Then, you must leave the room. Go out the doorand go to your left. At this point you do not need to be silent.Go to the door that you could not open previously to find a flightof stairs. Go down them. Pick up the medical kit and use it ifneeded. Open the door, then jump over the railing to your left.Immediately run to the elevator shaft at the far end of the roofas fast as you can. Do the same thing as you did with Nikoladze'swindow -- hang down. A guard will appear and investigate. Do notworry -- just keep hanging. He will leave in a moment. After heleaves, wait a second to make sure he is far enough. Climb backup, then turn around. On the opposite side is a pole which youcan go down. Jump across and grab it. When you go down, your vanwill be towards your left. Your van help will kill a guard. Goup and talk to him.

When at the top of the roof at the Defense Ministry -- while hangingfrom the elevator shaft, you do not need to wait for him to leaveto shimmy down the pole. You can drop from beam to beam untilyou reach the bottom of the shaft. While hanging from the top,drop, then catch the next ledge/beam. This will take you to thegarage where your extraction point is located.

Hint: Defense Ministry: Get rid of guards:
When you are in the courtyard, instead of using thelaser mic on the elevator, quickly run over to the double doorson the other side. Use a disposable pick on it. Go inside, andthe three guards will not do anything to you. Quickly get a headshot on all of them, then run outside and use the laser mic asusual. If done correctly and quickly enough, the doors will openand the guards will be dead, allowing you to continue withoutavoiding them.

Hint: Defense Ministry: Clean head shots:
After you Laser-Mic the conversation between Masseand Grinko in the glass elevator, kill the three guards in thecourtyard and climb the skirting into the South Wing. You willreach the room with the elevator. Hide on the left side of it,aiming your pistol at head level towards the elevator. Two guardswill run out. Kill them, but do not waste your time hiding theirbodies. Get into the elevator that they came from and go to theseventh floor. There will be a glass door with a keypad on eitherside of the hall. Go to the one on the right and move back andforth in front of the door. The soldier in there will see youand run to the door. Back up so you will not block the door. Lethim unlock the door, and as he is opening it, get your sightson his head. It will not move after the door is opened. The secondthe door is open all the way -- fire. Do the same on the otherglass door. This is a good strategy to get clean head shots.

Hint: Defense Ministry: Get access to RetinalScanner:
After you get into the room with the cooks and arehiding in a crouched position, do not use the "throw thebottle into the freezer technique". You will need both ofthem later. After the soldier leaves the room with the cooks,stay in a crouched position and slowly move along the left sideof the table that you were hiding behind. Come up behind the firstcook you encounter, in the white shirt. From there, grab him andgo into the human shield position with your pistol extended. Theother cook may or may not notice that you are there. Shoot thecook that is washing the dishes (or running scared for the alarm).Knock out the cook that you are holding and carry them both intothe freezer, as far back as you can go. Turn out the freezer light,then put on your night vision goggles. Turn off the kitchen lightand open the door. As quickly as possible, run across the roomand hide behind the open door. The guard will enter to turn onthe light. As he stops to turn on the light, shoot him in thehead. Hide him behind the counter. Next, run out of the open doorsand over to the stairwell until you hear the music that indicatesthat someone saw or heard you. Run back into the room and hidebehind the same door as before. The guard will come to turn thelight on as before. Do the same thing as you did previously; shoothim in the head. Hide him behind the counter and go back intothe kitchen. Get one of the glass bottles by the open window,on the table, and run back through the kitchen, through the adjacentroom, and through the open doors. It is now safe to turn off yournight vision. Note the guard by the locked door across this hugeroom. Walk over to the balcony and hum the bottle at him. Sometimesyou will knock him out, sometimes you do not. If you do not, youwill hear him say either "that's unusual" or "whatthe Hell...?". Either way, go once more into the room inwhich you killed the two guards. Hide once more behind the opendoor by the light switch. It may take him awhile to get up there,but he will also meet the same fate as his two comrades. Shoothim in the head as he turns on the light. That eliminates theguard by the door, thus decreasing the chance of an alarm goingoff while you take out the second guard in that room. This willbe a little trickier. Go out of the room and down the stairs ontothe second level. After you get to the bottom of the stairs, gostraight into the corner that you are facing. Go to the railingand run back and forth across it until you hear the music thatindicates you have been sighted again. Hide back in the cornerand wait for him to climb up the stairs. Once he gets up there,you have two choices. Either sneak up behind him and knock himout, or shoot him in the head. Now that you have cleared the roomof the two guards, go back up the stairs and into the kitchen.Get the last bottle, exit the kitchen, go back into the room,and down the stairs. Use the computer until you hear Lambert talking.He will tell you that a Colonel is coming and some other things.Hide under the stairs to the left of the computer desk, in thedark by the wall. Wait for the Colonel to get down the stairsand sit in his desk. Throw your bottle at the wall in front andto the left of the Colonel. He will go to see what happened. Sneakup and grab him, thus giving you access to the Retinal Scanner.

Hint: Defense Ministry: Hang on gutterwithout alarm:
After interrogating the driver, you are supposed togo out to the balcony in the courtyard and hang on the gutter.To do this without setting off the alarm, take the two guardsthat you killed or knocked out in the hallway into the room. Hidethem, then turn off the light. You should now be able to makeit to the other window without setting off the alarm.

Hint: Defense Ministry: East wing:
Once you have rappelled down the wall and into theeast wing, sneak up behind the guard and knock him out. Put himon the balcony. Take out the camera, take the data stick, thenproceed to the door. Open the door and crouch behind it. You shouldsee one guard patrolling and another standing still. Wait untilthe patrolling guard is walking away, then sneak into the shadowedpart of the hallway. Wait until he is walking away again and openthe door to your left. Run up the stairs to the medkit. The guardsshould not notice you. Proceed down the stairwell by crouchingunder cameras and shooting lights out. Save your checkpoint atthe bottom. Sneak past the first camera and stick to the wallon your left. Take out the other camera near the car and watchfrom the shadows as the driver inspects the camera, then walksoff. Go around the corner to the pillar at the back right andhide on its right side. The guard will return and, after awhile,start smoking. Sneak up behind him, drag him into the dark, andinterrogate him. Go back the way you came, in the shadows. Nearthe door where you entered should be a guard. Stay in the shadows,sneak up behind him, knock him out, and hide his body in the elevatorshaft. Sneak past the camera and go back up the stairwell. thereshould only be one guard in the hall. Knock him out and then hidehis body in the darkness near where you acquired the medkit.

Hint: Defense Ministry: Secret area:
In the beginning of the Defense Ministry mission, afteryou have gone through the first room and are in the hallway withthe two guards (one patrolling, the other on the left side ofthe hall facing away from you), crouch and sneak into the shadowson the left side of the wall. Go into the room on the left, behindthe stationary guard. Walk straight through the door, then upthe wooden planks. There will be a medkit on the wall -- takeit. Turn back towards the wooden planks and look up. You shouldsee a metal girder. Get close to the wall on the left and do adouble jump to get on that girder. Once standing on it, thereshould be another girder in front of you. Jump and get on it.Then, turn around and you should see yet another girder. Jumpon it. Directly in front of you should be a medkit and a disposablepick on a well lit platform. Jump to it, pick up the items, andturn around again. Run to the girder (you do not have to jump).If done correctly, you should grab onto it. Release the girderand immediately hold Left Analog-stick Up to grab the nextgirder down.

Hint: Defense Ministry: Body disposal location:
The following is a perfect place to dispose of a singlebody. The reason you can only do this with one person is becausethere is only one person in the room. Make your way to the pointwhere you have to hack into a computer. After you repel down thewindow and kill the guard, pick him up and walk towards the window.When you barely start to fall off, pull out your weapon to quicklydrop the guard . This is an easier and quicker way to drop a body.If done correctly, the guard will fall out the window onto theground, where no one can find him.

Hint: GFO Oil Rig: Body disposal location:
When you are supposed to get the briefcase, wait untilthe man runs all the way back where the boat was located. He willbe crouched down. Hit him with your shoulder and pick him up.It is important not to kill him yet. Go to the edge and drop himinto the water. You can hear him drowning.

Hint: Kalinatek: Bypassing guards:
In the Kalinatek building, when you overhear two guardstalk about gun turrets and wall mines in a hallway, open the doornext to the glass wall. Use your SC-20K in sniper mode and shootthe wall mine on the transparent wall. This should take out thetwo guards that are talking. Switch off the hallway lights anda third guard should come around to inspect the flames. Snipehim down, pick up any satchels, and make your way to the elevator.

Hint: The Police Station:
Sneak over to the right side to find something to climbto get on a shed. There is a trap door on top. Open it and godown it. Work your way around to find some pipes. Climb them asfar as you can go, until you see a burning building. There isa slide wire here. Jump on it. Once inside the building, a womanwill guide you .Do not go in the room in front of you . Go leftdown the hallway, then in a room, then back into the hallway.Go up the staircase. When there is a gap of fire, climb on a pipeabove to get across. Once you get to a big room, the woman willtell you to go to some stairs in the opposite corner. Go up therein a room to find a man. He will talk. After that, leave throughthe only exit to find a room with smoke pouring out of it. Useyour night vision in the room to find a door to go through. Savethe game at this point. Then, go out the door and you will finda gap. Jump across it, then wait for the guard to get off theradio. Knock him out by grabbing him. Shoot out the two lightsand go by the window on the right side. You can slide it openand jump in. Wait for the guard to open the door, then sneak upbehind him and kill him. Go to the room with the keypad-lockeddoor. As you enter the room, the first picture on the left canmove. Move it and access the computer. The key to the door is091772. Go on the balcony find the slide rope on the left. Useit to get to the roof. Work your way to find to the crooked cops.Wait for them to call for an ambulance, then grab the first manand shoot the other man. A civilian will report seeing you. Keepyour hostage and kill the man around the corner. Then, disposeof your hostage. Go up the stairs. You should be in the courtyardarea. Instead of shooting the lights, run to the far right corner.Stay ducked during all of this. In the bushes is a hidden area.Use the computer and get the med kits. Wait for the guard to comeby, then shoot him in the head to conserve ammunition. .Proceedto the open gate. There is a drunk on the right. He will not attack,but try to grab him. If you let him see you, and he will run off.Grab him when you get close enough. Continue through the street.There is one guard around the corner and perhaps one more up ahead.Kill them and move on to find a lit area. Go to the far left anddo a wall jump over the wall. Once inside, go down the stairs.The keypad on the door requires 5929 to be entered to gain access.Go inside and wait to kill the guard. Move all bodies you killto somewhere dark where they will not be seen. Use the lock pickto open any locked doors and access all computers. There is aguard in the lab. Kill him. Carefully take out the camera in themorgue, then grab and interrogate the scared man. Do no knockhim out yet. When he tells you nothing new, then knock him out.Walk up to the bodies on the tables. Lambert talks and you willkeep going. Carefully walk through the door and kill the guardon the left. Let the other man go . Go into the room, use thecomputer, and get the med kit. Do not go out the double doors-- it is a waste of time. Go to the automatic door and walk upthe stairs. Then, be quiet and sneak up on the first man and grabhim. Take him to the dark area where you came from, then knockhim out. Do the same to other man at the computer. Next, go tothe door across from where the second computer man was located.Once inside you will see a silhouette. Go past the drapes, grabhim, and knock him out. Access the computer to learn that youhave completed the mission. Go out those double door that youpassed earlier for extraction. Note: Always duck when you trygrab someone because it is quieter.

Hint: The Police Station: Taking out guards:
With the first guard, do not bother time split jumping,etc. When you open the door, quickly aim at his head and shoothim. For the guard that receives a client, when he finished talkingdo not go in his desk. No matter how silent you are, he will seeyou. Go through the little window to your left. When you enterthe room, there will be a wall that is part of the cabinet anda small window on top if you crouch and turn with your back tothe wall. Silently shoot him in the head through the window. Thecivilian will run outside, so do not bother. With the guards atthe computers, take the first one as a hostage and very silentlyapproach the back of the second guard at the computer. Shoot himin his head and knock out the other guard. If you do not haveammunition, then take the first one, go in the office of the oneyou shot through the window, and knock him out. Do the same forthe second one. For the guard in the camera room, hit him withyour elbow. Do not bother hiding him.

Hint: Presidential Palace:
When you are on the run from the guards after snipingNicoladze, in the dining hall climb on a cabinet. Then, jump tothe balcony that you see. Go through the door in this room. Youwill find four guards. Do not shoot them yet. Instead, sneak upstairsand turn off the light. Crouch in that corner and snipe them afterthey come up to the level that you are on. You will be able toshoot all the guards because of their curiosity to find out whatis going on upstairs.

After you take the elevator down to the library and have to fightall the guards, instead of going against the guards and usingup ammunition, use the following trick. When the elevator opens,run to your right and towards the flight of stairs. Run to theleft of the stairs into a flight of stairs that will lead downThere will be a guard there. Do not shoot him. Instead, just passhim and he will not shoot or follow you. Do not run to the doorto the right of the stairs, as there are two guards coming upthere.

Hint: Presidential Palace: Hidden area:
After you put in the code to open the gate by the waterfall(2126), make sure that the guard is dead. Go right from the opengate. Go along the stone wall/fencing and gate to the end of thewalkway. On the wall, you will see a faint line between darknessand lightness. Go to the other side of this line and walk forward.You will pass through the wall into a small area in between twolarger walls. From here, you might be able to do a split jump.

Hint: Presidential Palace: Taking out theGeorgian Elites:
When you first encounter the Elites, there will betwo men on the bottom level, one on your level, and one more onthe top level. Hide just inside the door, to the right. Equipyour Smoke Grenade first, then snipe the man on the top level.Then, immediately turn to the left and launch the grenade at thewall, aiming to the right so it will stop at the top of the stairs.Use Thermal Vision to kill them if the gas does not. They willrun just around the corner sometimes -- just take them out withyour pistol. On the part where you just get off the elevator,immediately run to your left, shoot out the light in the darkcorner, then stand between the small pillar and the wall (to protectyou from the guard standing at the top of the stairs), oppositethe stairway. Equip your other Smoke Grenade then wait a few seconds.Launch the grenade at the bookcase that is opposite the elevator.Gun down the guards that come around while they are choking. Moveto the right side of the bookcase closest to you. While crouchingslowly back up until you see the guard's head that just appearsover the books. Kill him with a head shot. Follow the wall tothe right and do the same with the guard that was standing onthe balcony directly over you. After you use Nicolatze and thelights go out, run to your left and hide between the pillar andthe box. Throw a Frag Grenade between the two boxes by the guards.Snipe the other three men while taking cover. After you snipeNicolatze, kill the guard, then run down the stairs and immediatelyshoot out the two lights in the kitchen. Wait for all three guardsto walk in one at a time and knock them out. Go to the other sideof the dining room, then go through the double doors. Choose anydoor to open. As soon as you do, run back to the dark kitchen.Equip a Frag Grenade and throw it at the guards that are searchingfor you. Knock them out as they enter, but make sure they arealone. After you kill all four, you have completed the game.

Look through the door with the thermal vision headset. Shoot atthe door and run to the corner. The guard closest to the doorwill investigate what happened. As soon as he is standing still,snipe him in the head. The other guard will not notice. When thedoor shuts, get the body and hide it in the other room. Then,go to the door, open it, and run back to the corner. The otherguard will see you, but will not know what it is and will investigate.When he opens the door and stands still, shoot him in the head.You do not need to hide his body. Go into the next room and lookover the stairs to the other side of the room. Snipe the guardstanding up in the head, then run to the dark corner next to thestairs. Switch the gun to rapid fire. When the other guard runsaround the corner, shoot him.

Hint: Presidential Palace: Ignored by guards:
After you snipe Nickoladze from the balcony near theend of the mission, go through the door behind you (save checkpoint).Stop and snipe the glass door at the end of the dining room. Thiswill put the two guards in a zombie state and will prevent themfrom coming through that door, therefore making it easier to finishthe game.

Hint: Presidential Palace: Last save point:
Run down the stairs and enter the door opposite ofthe diner. Shoot out both lights then jump and crawl onto themetal cabinet on the right. Take out your SC-20K and wait fora guard to enter the room. Quickly shoot him in the head. Anotherguard should enter. Also shoot him in the head. If another guardenter, do the same thing to him. Then, run into the dining room.Jump and crawl onto the cabinet on the left. Jump onto the balconyand slowly walk in. There will be four guards (two on both sidesof the room). Very quietly walk to the other side. Jump onto therail (while crouched) and hang on. Quietly fall to the groundand open the door to complete the mission.

Hint: Presidential Palace: Shoot throughbushes:
After the first checkpoint and you kill the sniper,all the guards, and the dogs, go towards the bushes. Sneak behindthe first guard that is in the bushes and knock him out. Then,turn on your thermal vision goggles, aim towards the palace, findthe guard, and take him out with a head shot. The bullet willgo through the bushes and hit the guard.
W.

Hint: Return To The Chinese Embassy: Sentryguns:
Once you use the thermal goggles to open the door,you will enter a large open room. Note: Under the normal difficultysetting the keycode is "1436" or "1463". Tothe right will be a sentry gun. Run straight forward and out ofits range, then face the gun. To the left of it will be the computer.Go to it and "Disable IFF" (the circle will be empty),or just disable it. Then, jump up on the shelf you see to yourupper right. Pull yourself up, jump on a jar, then climb up wherethe banister is broken. Go to the sentry gun's computer and makethe circle next to "Disable IFF" empty. Duck behindthe gun then watch as two guards walk out and get shot. The lastsentry gun at the top of the steps on the opposite side of theroom is not a problem. Look behind you (when you are behind thesentry gun that just shot the two guards) to find a pipe. Jumpup on it and shimmy across. You will see a guard and a colonel.Get back to where you are not visible by the colonel. He willlet the guard through the door. When he has his back to you, slowlycreep up behind him. Make sure you do not knock him out when youjump off the pipe. Force him to let you through the retinal scannerdoor and continue on with the mission.

Hint: Slaughter House:
After talking to the Chinese diplomats, go towardsthe center aisle, between the sentry guns. Use the sniper viewto see a man coming from the hallway and take him out. Then, immediatelylook to the left to see a soldier awaiting a Frag Grenade explosion.Shoot him in the head. Note: It is essential that you take outthis soldier to succeed in the mission. Then, go to the room wherethe American soldiers are crouching. Stand in the doorway. Facethe way the soldiers appear from. A soldier crouching will begoing directly for that room. Take him out, and then move backto the center. As a colonel (the man with the red hat) throwsa grenade, snipe him in the head. Then, move back into the doorwaywhere the Americans are located. You will hear Grinko saying thathe is coming and that he is ordering a man to come with him. Standin the doorway and shoot the soldier that comes that way. Pickup the medkit and go back in the middle in between the sentryguns. Then, move forward towards the short concrete wall. KillGrinko with either a snipe to the head of a Frag Grenade. As soonas you kill him, the mission will be completed.

Hint: Slaughter House: Sentry guns:
In the Slaughter House level (the level about the web-broadcast),there are many pesky sentry guns. To keep from getting annihilatedby them, use flares. You can find five of them close together.Rolling seems to work best in avoiding the guns. Roll just outsideof the gun's quarter-turn area so you are close enough to reachthe computer control. Light a flare and throw it in a way thatwill allow you safe passage to the computer, then disable thegun. Be careful -- the flare only distracts it just enough togive you a small time frame to get to the computer.

When you make it to the end of the level and are near the threesoldiers and the three Chinese diplomats, you will see two sentryguns protecting the entrances. Set up wall mines (if available)on the side of the room opposite the doors. This is a trap forthe soldiers that appear later. Turn back to the two sentry guns.The one on the left is guarding the soldiers. You want to leavethe gun on, but make sure the circle next to "Disable IFF"is not filled in. This will set the gun to attack anyone (namelythe enemies that try to kill your fellow soldiers). Disable thegun on the right and also make sure the IFF circle is not filledin. Once you enter and talk to the Chinese diplomat, you willbe alerted that Grinko is coming. Exit out of the room, turn onthe gun you just disabled, and start aiming across the room. Youwill see multiple soldiers approaching. A lot of them will beblown up, or catch fire and die. Watch for ones with frag grenades.Once the other soldiers are dead, Grinko can be easily dealt with.Keep some cover and start looking for a little head popping upabove the wooden partitions then shoot him in the face (or usea frag grenade if available). Once Grinko is dead, disable thegun on the left and you will have completed the mission.

Hint: Training: Hidden area:
Walk over to the ledge on the left during the trainingmission. Do a double jump to get up onto the ledge, then turnleft. Go to the keypad and enter "5656" to enter thesecond room. Talk to the NPC. When done, you can knock her outand fail training.

Start in the training area. You have to wait until the intermissionscenes are over and they "calibrate" your equipmentby looking in the four directions. When you can move, run to theright and do a double jump off of the wall on your right to climbonto the ledge. Once you are on the ledge, turn to your rightand you will see a door. Open it. Inside you should find a lockpick. Exit the room and go through the obstacle course. at theend. Lambert will tell you to find a way over the gate. Do theusual (a double jump over the wall and to the other side) butdo not open the "garage door". Instead, go to the lockeddoor and use your newly acquired lock pick. Inside, you shouldfind a computer. Use it and you will retrieve a Data Stick. Onit will be a keypad code for another secret area in the trainingroom. Return to the beginning of the training level where youfirst started. This time, do a double jump on the other side.Here, you will find the door that requires the keypad code. Onceinside, talk to the NPC. Note: if you knock her out after completingall of the conversations, Lambert will fail you.

Walk over to the ledge on the right during the training mission.Do a double jump to get up onto the ledge, then turn left. Goto the door and open it. Inside, you will find a set of lock picks.

When the training level first begins, you are asked to look atfour red lights. Lambert then asks you to go up to the wall infront of you and go over it. Do not follow those instructions;instead, look to your right. Note an upper level there. Doublejump it and get onto the second level. Go to the right to findan unlocked door. Open it, and to the left is a lock pick. Pickit up and go over the wall that Lambert originally wanted youto go over. Finish the mobility course, and at the end doublejump over a wall with a fence in the middle of it. Do that, butdo not go through the door in front of you. There is a door tothe right. Go there and use your lock pick on it. There is a computerinside with a data stick. This gives you the code 5656, for adoor all the way back at the start of the course. Make your wayback to where you started, only this time you will be going upto the second level on the left side of where you started. Usethe code from the data stick to access the door. You can speakto a secret character who also worked on 3rd Echelon.

Hint: Save ammunition:
If you find a room being patrolled by a guard or worker,wait until he leaves, then turn off the light switch. When hereturns, he will immediately move to the light switch to turnit on. At this point, his back should be turned to you. Quietlysneak up and either grab or punch him without firing your weapon.

Hint: Avoiding detection:
Always try to stay in shadows or bushes; crouch whenwalking around; try to take someone hostage before shooting them;always try to use your night vision/thermo goggles just to checkto see if there is anything to get around you; and drag bodiesinto dark corners.

Hint: Retrieving Sticky Camera:
To retrieve a Sticky Camera that is too high to reach,shoot it with the sniper rifle or the handgun. It will fall tothe ground.

Hint: Knockouts with Sticky Cameras:
Use the following trick to have essentially unlimitedammunition for knocking out enemies. This does not work untilafter you have found the SC-20K and have Sticky Cameras. If youare close to an enemy and want to knock him out, shoot him inthe head with a Sticky Camera. It will knock out your enemy, andyou can then pick the camera up off of the ground.

For a convenient attack on a guard or character without beingnoticed, fire a Sticky Camera (not a Diversion Camera) at yourtargets' head. Due to gravity, aim slightly higher, near the topof the head or above it. This saves bullets, eliminates the riskof being seen, and you can pick up the cameras and use them again.

Hint: Use Diversion Cameras to take outlarge groups:
In the levels in the game after you gain the SC-20K,you can easily take out large groups of enemies using the DiversionCameras. First, find a good hiding place. Fire a Diversion Cameraat the first guard. Make sure you hit him in the head. Then, allthe other guards will approach to investigate. You can now easilygas them.

Hint: Flares:
If you are pinned down by a turret, throw a flare acrossit. The turret will be distracted for a moment, which may be longenough for you to sneak behind it and disable it.

Hint: Hiding:
You cannot be seen when hiding in dark places. Shootthe lights to make it dark, but make sure that there are no guardsaround. Do not stay in the light too long.

Hint: Faster manual lockpick:
When using the manual lockpick, instead of rotatingit slowly as the game suggests, press the Analog-stickin one of the four diagonal corners, as the "rumble"will always be in one of those directions. This is much quicker.

Hint: Thermal goggle keypad readings:
To read the heat signature on a keypad, you can eitherwalk up to the keypad and look at it with the heat goggles on,use sniper mode at a distance with the heat goggles on, or activatethe keypad and turn on your heat goggles there. The order of thebuttons will be as follows, based on color: Deep Blue, Blue, LightBlue, Green, Light Green, Yellow, Orange, Red. For example, ifyou had a Deep Blue button at 1, a Light Green button at 3, aLight Blue button at 4, and a Orange-Ish Red button at 6, thecode would be 1-4-3-6.

This trick where you use your thermal goggles to read the codepunched in by a guard is extremely useful, but only availablein the second Chinese Embassy mission as the current temperaturein the Embassy is low enough for you to notice a difference onthe buttons that were pressed by the guard. The buttons go froma deep red color to a deep blue color. Look for the button thatis slightly different from most of the other buttons. Then, lookfor a lighter blue button and so on. following green, yellow,orange and finally red.

Hint: Blocking doors:
If you have someone chasing you, run out a door, andwhen it closes, stand in front of the door for awhile. The guardwill sometimes try to open it before he gives up. Note: The doormust open towards you, and not towards the enemy. The game cancrash sometimes when you do this. If the guard starts shootingat the door, you must open it quickly. Otherwise, the game willglitch and you will be invisible to the enemy and no event triggerswill start.

Hint: Dropping down from high locationssilently:
If jumping at a place that is a long way down, youwill probably die or get hurt. If there is a guard nearby, tryto jump down on him so that he takes the damage. Note: You cango into the silent drop while hitting him, so nobody will hearhim scream. If there are no guards nearby, go into the silentdrop, and when you touch the ground, quickly hold Jump.If done correctly, you will only get about 25% of the damage thatyou would normally receive by such a drop.

You can land quieter by crouching immediately before you hit theground.

Hint: Shooting lights accurately:
When you want to shoot out a light and need make itaccurate, turn on your heat vision. You should be able to knockout the light faster and easier.

Hint: Shooting the SC pistol accurately:
Use the following trick to make a perfect headshotsand other hits with the SC Pistol or any other non lethal ammunitionof the SC-20K. Equip the SC-20K, enter sniper mode, hold yourbreath (L) and aim for a headshot or anything else. Then,without moving either Analog-stick (movement or camera),change your weapon to the SC Pistol or use the SC-20K in normalmode (for any other non lethal ammunition) and fire. Alternately,you can set the aim with the normal binoculars at full zoom (easier).

Hint: Disabling Wall Mines:
Slowly go up to a Wall Mine. It will flash red andgreen at an even pace. To disable this, you have to press Actionwhen it flashes green. If it becomes red the instant before youpress Action, it will explode. The way to always do thissafely is to hold Action button when the "DisableWall Mine" selection appears. Then, if it is green, releasethe button. If it is red on the screen, move the selection upto "Back To Game" and try again.

Hint: Sniping with the SC-20K:
When using the sniper mode of the SC-20K, you can holdL to make Sam hold his breath and aim more accurately.You can use this to clear out rooms or open areas from afar withoutletting anyone spot you. The safest way is to wait for a guardto stop in his tracks. Then, hold L, set the target onhis head and take the shot. This is extremely helpful in the firstfew levels from when you pickup the SC-20K. However, when youget to the Abbatoir mission, you must be extremely careful asthe guards can see you from a lot further, can see you in theshadows, and also have more powerful weapons. You must exerciseextreme caution. From Abbatoir onwards, if there are multipleguards in the one room, your best choice of action is to use asmoke grenade, if they are bunched up. If not. then do not goin commando-style because the guards from here on out are muchmore powerful than in previous levels.

Hint: Better sniper mode accuracy:
For better accuracy on sniper mode, hold L.Note: This may take a few seconds to start.

Hint: Escaping a room full of soldiers:
Take a sticky camera or smoke grenades and throw itnear where the most guards are located. For the sticky camera,a control bar that tells you how to make a noise or use smokewill appear at the bottom of the screen. Throw the smoke grenadeand the smoke should knock out some guards. When the smoke appearsfrom the grenade(s), it is your chance to run for it .

Hint: Knock out an enemy:
To knock out an enemy without killing him, equip thesticky camera and shoot it at his head. Aim slightly above thehead to compensate for gravity. After he is down, pick up thesticky camera and use it again.

You can throw bottles to knock out guards. You must aim and hitthem in the head.

Hint: Taking out two guards:
Shoot a sticky camera near the guard closest to you.When he approaches, use the gas to knock him out. The other guardwill approach to investigate. You must either shoot him with anon lethal round if you cannot have casualties, or take him outwith a head shot if killing is sanctioned. This has to be donecorrectly or he will revive the guard that you knocked out.

Hint: Eliminating guard threat withoutammunition:
If you do not have ammunition and you find two guards,sneak up to one and take him hostage. Make sure that your hostageis facing the other guard or he will shoot you.

If you do not have ammunition, hide in the shadows and wait fora guard to come up to you (or slowly creep up to him) then pressR to punch him. Use two punches to knock out someone.

If you need to knock out many guards without killing them, lookaround for a water puddle. Try to lure them into it, then shoota Sticky Shocker into the water. This will knock many of themout. This works with any body of water, including the sewers inthe Chinese Embassy level.

When carrying a guard near a ledge or hole, it is possible todrop them flat on their back or face. In the nuclear power plantmission, after you ride down on top of the elevator you will climbunder a walkway and out a hole. Shoot the camera to the right,then shoot or knock out the guard. Pick up the guard then fallinto the hole. The guard drops down behind you, falling on thewalkway and making a sound. Rotate the camera to see the guardhit the grate.
Hilvers.

Hint: Airfoil efficiency:
To knock someone out with one airfoil, shoot the airfoilat the head. If you need to use someone for a retinal scanneror to interrogate someone, but they spot you, shoot them oncein their chest. The will appear as if they are drunk for a coupleof seconds. This is your chance to run behind and grab them. Note:Shooting a guard in the head that is wearing a helmet will nothave any effect.

Hint: Luring your enemy:
To do this, find a can or glass bottle to pick up.Once obtained, move to a location, preferably dark. While hidden,throw the can or bottle to an open area with an enemy nearby.When thrown, the enemy will wonder what happened and walk towardsthat location. After you have drawn him out, you can take himout for an easy kill.

When throwing objects, you can use the can as many times as desired,but a bottle is more noticeable.

Hint: Hiding bodies:
After you have disposed of enemies in an area, makesure that you still hide them, even though no one is nearby. Beforegoing to another checkpoint, the alarm may ring, and it will saythat a body was found. Try to hide all bodies in hidden areasfor best results.

Hint: Quickly drop body:
When moving a body. equip your weapon. This will automaticallydrop the body.

Hint: Hide face:
Have the diversionary camera equipped with the SC-10.Press L button before you zoom in and fire it at a wall.If Sam is close to the wall, he will put his hand in front ofthe camera to hide his face. You can try this with any stickycamera, but you need to be close to the wall you shoot it on forhim to cover it.

Glitch: Float:
Repeatedly press X while running. It will seemas if you are floating and the enemies will not hear your footsteps.This is especially useful in the later missions, when attemptingto kill Nickoladze; his guards are very sensitive to sight andnoise. The move makes no noise, and if your light meter is below1, they will not see you.

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