Star Wars: Bounty Hunter
Chapter 1:
Enter SEEHOWTHEYRUN as a code.Chapter 2:
Enter CITYPLANET as a code.
Chapter 3:
Enter LOCKDOWN as a code.
Chapter 4:
Enter DUGSOPLENTY as a code.
Chapter 5:
Enter BANTHAPOODOO as a code.
Chapter 6:
Enter MANDALORIANWAY as a code.
Mission 1:
Enter BEAST PIT as a code.
Mission 2:
Enter GIMMEMY JETPACK as a code.
Mission 3:
Enter CONVEYORAMA as a code.
Mission 4:
Enter BIGCITYNIGHTS as a code.
Mission 5:
Enter IEATNERFMEAT as a code.
Mission 6:
Enter VOTE4TRELL as a code.
Mission 7:
Enter LOCKUP as a code.
Mission 8:
Enter WHAT A RIOT as a code.
Mission 9:
Enter SHAFTED as a code.
Mission 10:
Enter BIGMOSQUITOS as a code.
Mission 11:
Enter ONEDEADDUG as a code.
Mission 12:
Enter WISHIHADMYSHIP as a code.
Mission 13:
Enter MOS GAMOS as a code.
Mission 14:
Enter TUSKENS R US as a code.
Mission 15:
Enter BIG BAD DRAGON as a code.
Mission 16:
Enter MONTROSSISBAD as a code.
Mission 17:
Enter VOSAISBADDER as a code.
Mission 18:
Enter JANGOISBADDEST as a code.
Concept art:
Enter R ARTISTS ROCK as a code.
TGC Cards:
Enter GO FISH as a code.
Manual strafe and aim:
Hold Z + R.
Hint: Beast Pit: Close Encounters Of TheThird Kind reference:
Enter the Beast Handler's room to see the shape ofDevil's Tower, Wyoming in his mashed potatoes, first seen in themovie Close Encounters Of The Third Kind.
Hint: Beast Pit: Gladiusreference:
Enter the first changing room to find a sword andshield which belong to the Samnite from Gladius.
Hint: Break In: Rockets:
When you start the mission in the ship, turn aroundand go through the door and up the ladder to the top of the ship.Once there, you will find three rockets.
Hint: Break Out: Second encounter withMeeko:
In the Break Out, after jumping the bridges with missilelaunchers on them, you will go through a long rock tunnel. Atthe top are some convicts with lots of fire power. One is Meekowith another bounty on him.
Hint: Entertainment District: Easy bounties:
Use the following tricks to get Republic Credits andbounties. While staying outside, look around for a circular platform.If there is a person on it, they most likely have a price on theirhead. Also, go inside the bar on one of the upper levels of thislevel. If there is a person inside yelling "There's no priceon my head", you are in the correct location. That girl isnot the girl you can capture; it is someone different.
Hint: Entertainment District: Easy Thugkills:
When you get to the warehouse, kill the two thugs butdo not cut through the grating door. Instead, hop up to the ledgeabove the door and fire a few shots at the walls. Then, drop downto the grate door and fire a few shots at it. There should besome thugs there, standing against the door. Go up the door anduse your flamethrower. More will keep coming. Flame them all.If they stop coming, fire a few more shots to be sure. Then, gothrough the door and you should have eliminated most of the enemiesuntil you catch up with Jervis again.
Hint: Entertainment District: Invincibilebartender:
When you get into the bar, shoot the bartender. Hewill not die; he is invincible.
Hint: Entertainment District: More credits:
When you mark your bounties and capture them, you canreturn to the level and collect the same bounties. They are stillthere, and are still worth as much. This is a fast way to earncredits.
Hint: Merchant Row: Shoot signs:
You can shoot and destroy any sign that hangs or ison the walls with your dual blasters or flamethrower.
Hint: Outland Station: Meeko poster:
Before you get to the part where Meeko steals the speeder,there should be a black indented wall. Look at it, and you shouldsee a "wanted" poster featuring Meeko.
Hint: Outland Station: Fight the monsterin the underground cell:
When the level begins, turn around and run toward theedge of the arena. Once there, turn around and do a backward rollout of it. Take the elevator up and press the switch to lowerthe inner circle of the arena. Once the circle is lowered, killyourself in any way (for example, jump against the edge of thearena and burn up on the electrobars). You will appear back inthe arena with the beast and a hole. Get on the opposite sideof the arena to make the beast fall down the hole. Follow it.Note: When you are down there, the game may glitch.
Hint: Pit Fight Arena: Target and trainingfight:
When you get to the room where people are trainingby shooting holograms, stay on the metal slope that you land on.Crouch and watch the training people with your ID scanner (youneed to zoom in). One has a price on his head. Mark him, but donot leave just yet; keep watching. Eventually, they will startfighting. Note: None of them will die, but it is fun to watch.
Hint: Pit Fight Arena: Cushion your fall:
When you have to drop down into the hole in the arena,you can lose a quite a bit of health. However, if you do not killthe Borhek and instead get him to fall into the hole in the center,then you can use him to cushion your fall. Just drop down ontohim and you will only lose a small amount of health.
Hint: Pit Fight Arena: No training messages:
If you are getting annoyed by the the training messagesyou can get them to disappears. All you have to do is get it toskip just one of the messages. This is the best way is as follows.When you start out, do as instructed by locking on and firingat the Borhek. Then, roll out of the arena anywhere except theplace where the fence goes down after you kill the Borhek. Then,cut through the grating and go up and press the console. If themessage: "Press Y button to activate control panels"does not appear, then you have it correctly. No training messageswill appear for the rest of the level.
Hint: Sabolto's Compound: Ride the liftup with Zam:
As you reach the control switch to the lift for Zamto ride up, activate the switch and either boost down or dropdown through the roof of the lift. Wait for Zam to get on thelift and both of you ride will back up.
Hint: Sabolto's Compound:
After you go through the door to get to the movingbridge, go towards the big building next to where Zam stops walking.Then, get to the top of the building after you kill all of theDugs. To the right you should see a cliff (where the "X"is located on the following map). Kill all the Dugs up there,then get up there with your jet-pack. Be careful, as one Dug hasgrenades. Take out your dual blasters and shoot precisely butwild until you kill the sniper Dug across the waterfall (wherethe "O" is located on the following map). Then, whilestill up there, take out your ID Scanners and zoom in on the dooracross the waterfall where you shot the sniper. Through the door,there will be a bounty. Post the bounty then fly over to the otherside of the waterfall. Get on the very top of the building thatlooks like the same one you got on at the other side of the waterfall.Then, face the building that Zam is in front of. To your leftis a small porch for a "Dugs" house (where the "O"is located on the following map). This is no ordinary "Dugs"house. This is Subolba's House. Before you fly over to the porch.Take out your rope. Then, fly over there and go through the door.Rope up the bounty that you posted. Inside should be rockets,grenades, and a full health power-up. Do not get it unless youabsolutely have to; if you go up to the fire at the fireplace,your health will quickly stream down. Note: To get better heightin your flight with your jet-pack, jump and wait until you areat its peak before starting your jet-pack.
______________
| __Water fall_
/
/
Map: ______
__|----|___
_ /O|<- |X_
|.:+-----:. |__________
| / | | =_<- Door__
| / / / |
/ /__________|
___/
Hint: Upper City: Flying car:
When you start out, go to the little building in frontof you, then go right. Follow the building, shoot the man on theplatform, then look for the twin tower looking thing (withoutthe bridge). Look at the speeders flying around. When you seea rectangular-shaped speeder, try to zoom in on it with your IDscanner. It is a green car (Buick) similar to the one found inStar Wars: Rogue Squadron.
Hint: Upper City: Defeating the PoliceCruiser:
The main problem with this battle are the guards onthe inside. From your starting point, jump onto the ledge thatsurrounds the building. As long as you are out here and not nearany of the balconies, the guard will not attack. Your Dual Blastersare a better weapon choice against the cruiser. Lock on to thelaser and move to the left or right to avoid the fire. Strafeback and forth and never continue in one direction or the laserswill catch up with you. If you can have one, laser the missilelauncher. If you keep locked on, you can destroy the lasers andmissile launcher before the cruiser gets out of sight. Earlieron in the level you should have picked up a launcher. If you didnot use any, you should have enough to destroy the cruiser, eliminatingthe risk of having to go get the one inside the apartment. Donot lock on and manually aim at the front top part of the cruiserand you should destroy it easily. You should get away with morethan half of your health, and it only takes about two minutes.
Hint: Killing Bando Gora:
They attack in groups mostly and cannot shoot mostof the time. When they get close enough, use your flame throwerand toast them. This is guaranteed to kill them all.
Use the following trick to kill Bando Gora Deathstick monsterseasily. These evil creatures can be a nuisance. However, theyonly attack from close range. Take advantage of this by makinggood use of the flame-thrower. Also, they cannot jump; stand oncrates and they cannot hit you. Note: This also works on thugswith axes or force pikes.
Hint: Defeating the Borhek:
You can go to the edge of the electrified fence ofthe Beast Pit Arena then crouch down to the lower wall and rollbackwards out of the pit. You can either blast away at the Borhekor watch it come after you. It will keep hitting the electrifiedfence until it is defeated.
Do not shoot the Borhek. Instead, back up against the electrifiedfence and crouch down or roll into the bottom of the it. You willgo through the fence. Once on the other side of the fence, gothrough the door that you can burn down, then go up the elevator.Press the button to lower the middle part of the arena. If theBorhek has not already died from the fence, it will probably fallinto the hole and die. Stay up in the booth after you press thebutton and you will have a great view of its death.
Hint: Defeating Komiari Vosa:
Make your way though the temple until you reach Vosa.Note: There will be Bando Gora there; use the flamethrower. Donot stand and shoot her, as she will just hit them back. Instead,lock on and start running backwards. She will run after you withher arms back. Shoot her now. If she jumps, stop shooting herand use your jet pack until she lands, then you can start shootingagain. After you inflict some damage, she will run into anotherroom. Follow her. Keep doing the same thing until she dies.
Wait until she starts at you, then tie her up with your cable.While she is tied up, you can blast her with your pistols withouther deflecting the shots back at you. After she unties herself,wait a few seconds before tying her up again. Repeat this untilshe finally dies.
Hint: Defeating Krayt Dragon:
After Gardula is show getting swallowed, quickly backinto the hallway you came from. If you are up against the walland between the two doors, you should not be able to get shotby missiles or knocked down by the stomping. Continue to fireaway and you should remain unscathed.
Hint: Finding bounties:
When you are in Coruscant, the people standing on thedocking bays usually have bounties. This saves time from checkingeverywhere for criminals.
Hint: Easy Bounty count:
Before you enter a level, check to see how many secondarybounties there are. When your playing, use your ID Scanner andmark all the bounties you can find from a distance so they donot run, or if your in a narrow area, mark them and walk or sneakpast them and they should not run. Make sure you do not claimthem; when you are done marking, count the number of red arrowsthen compare it to the number of bounties on that level. Thisis useful when there are ten or fifteen secondary bounties.
Hint: Easy ID check:
Wrap an enemy or a innocent person with a rope andthen scan them. Note: This is an easier way to get them alive.
If necessary, you can equip the ID scanner before manning theturrets on any level to use the same crosshair for identifyingbounties and firing away simultaneously.
Hint: Hidden Morse code message:
Run into a Gonk power droid and listen to the beepsthat it sounds. They are actually a Morse code message about oneof the game's programmers.
Glitch: Kill The Krayt Dragon with fists:
In Chapter 5 at very beginning of the Gardulla's Palacelevel, take out the two pigs that are trying to kill you. Then,run to the side of the dragon and get under his belly. Note: Donot get crushed when he tries to turn towards you. Get in betweenhis front and rear leg and start punching his belly. Note: Itis much easier if you face in the direction of his head to doa more powerful chop. If done several times, you will kill thedragon. The sequence that usually plays at the end of the levelafter you were supposed to shoot the dragon to death will start.You will then be placed in the arena at the end of the level,and the dragon will be lying dead on the ground. To complete thelevel from here, go over to the back of the arena and the endingsequence should play.