March 18th, 2010 12:55
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International Track And Field 2000 Cheats

Nintendo 64 Cheats


Printable Version

International Track And Field 2000

All events:
Press Up(2), Down(2), Left, Right,Left, Right, A, B, Start atthe title screen. A sound will confirm correct code entry. Allthe events in trial mode will be unlocked.

Pole vault:
Enter L.a. as a case-sensitive name in championshipmode to unlock the pole vault. Note: This also unlocks a chromemetallic player in trial mode.

Extra events:
Enter Montreal as a case-sensitive name in championshipmode to unlock secret events such as the pole vault and weightlifting. A sound will confirm correct code entry.

Gold mode:
Enter Helsinki as a case-sensitive name in trialmode. A sound will confirm correct code entry.

Orange metallic player:
Enter Moscow as a case-sensitive name in trialmode. A sound will confirm correct code entry.

Silver metallic player:
Enter Munich as a case-sensitive name in trialmode. A sound will confirm correct code entry.

Bronze metallic player:
Enter Roma as a case-sensitive name in trialmode. A sound will confirm correct code entry.

Silver metallic player:
Enter Sydney as a case-sensitive name in trialmode. A sound will confirm correct code entry.

Green metallic player:
Enter Mexico as a case-sensitive name in trialmode. A sound will confirm correct code entry.

Red metallic player:
Enter Tokyo as a case-sensitive name in trialmode. A sound will confirm correct code entry.

Gray metallic player:
Enter Athens as a case-sensitive name in trialmode. A sound will confirm correct code entry.

Yellow/Orange metallic player:
Enter Atlanta as a case-sensitive name in trialmode. A sound will confirm correct code entry.

Silver with purple and blue metallic player:
Enter Seoul as a case-sensitive name in trialmode. A sound will confirm correct code entry.

Hint: Hammer throw:
The hammer throw is one of the more inconsistent eventsin the game. Use your favorite technique to do fast, clockwisecircles with the Analog-stick. Note: Your power here doesnot necessarily have to be glowing red; orange-red will do. Stopthe power meter at the farthest left side of the throwing areaas possible. The red ball can be hanging about one third overthe line to still constitute a legal throw. Set your angle ateither 43 or 45 degrees for the best possible throw. The gamewill only let you stop on 43, 45 or 48 degrees usually, and 48is too high. This technique should land 101+ meter throws andset some great records.

Hint: 100 meter dash and 100 meter freestyleswimming:
While button pushing, all you need is consistency.In both events, you need to develop a system that will help youjump "out of the blocks" before the rest of the field.Try counting down 3...2...1...after the word "Set" disappearson the 100 meter dash. In the 100 meter freestyle, use that samesystem once your swimmer's hands have come to a complete reston the stand. In each event you should then button press as fastas possible to build a lead, then maintain a very even and moderatelyfast button pressing system. This allow you to break records consistently.Note: It is possible to get less than 9.45 seconds in the 100meter dash. The game obviously locks you in at certain times anddistances throughout the events.

Hint: Pole vault:
In the pole vault event, it is impossible to vault7.00 meters. However you can vault 6.99 meters quite easily. Vault5.50 on your first attempt, then when successfully cleared, attempt6.00 meters, which is still an easy vault and puts you in firstplace. Finally, after you have successfully completed that, attempt6.99 meters. You should be able to clear it rather easily if youare good. However, at 7.00 meters once you advance, the game willalways stop your recovery bar at the same two spots around thestop arrow - a fraction of an inch before or slightly fartherafter the stop arrow.

Hint: Weightlifting:
This is an event that requires some patience. You shouldnot try the Clean or Jerk portion until your power is at leasthalfway inside the "OK" zone. Then, it is just timing.Do not overdo it on the hold for 3 part. If you try to get toofast in your button pressing, you are bound to press the samebutton twice and make your meter slip. If this happens when youralready into the "OK" zone, you might slip out of itwhen you are still being counted off. The maximum weight may beimpossible because the "OK" meter is very small in size,making it impossible to get the bar to lock inside it. Note: Itis possible to get 280.0 kg, but it is very difficult.

Hint: Blimp:
Finish the 100 meter dash with a time that has thesame number in the last and second to last place.

Hint: Mole:
Finish the long jump with a distance that has the samenumber in all three places.

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