Nagano Olympic Hockey '98
Constant fights:
Highlight the "Fighting" selection at theoptions screen. Then, hold L and press C-Right,C-Left(2), C-Right, C-Down, C-Up(2),C-Down, C-Left, C-Right(2), C-Left,C-Right, C-Left. A line of numbers will appear toconfirm correct code entry. A fight will break out at regularintervals during the current period.
Multi-player practice mode:
Hold A on controllers two, three, and/or fourat the title screen. While those buttons are held, use controllerone to highlight "Practice" and press A.
Quick start:
Hold B and press Start at the main menu.The game will start at the face-off screen with Modano (Team USA)under your control.
Select opponent:
When playing against the CPU, highlight the desiredopponent on the team selection screen and press C-Right(3).The sound of a click will confirm correct code entry. Note: Thiscode may not be enabled in Olympic mode.
Forfeit game:
Press Start to pause game play. Then hold Land press C-Left(9) at the options screen. Digit sevenof the "Specials" number will turn to 1 to confirm correctcode entry. When game play is resumed, your team will be losing1-0 and the clock will be set to 0:00. Note: This code may haveto be entered twice to function correctly.
On-fire goal:
Begin game play in arcade mode. Approach your opponent'sgoal at an angle with a full turbo meter. Press Shoot +Pass + Turbo to see a fire truck appear.
Push goalie:
Begin game play in arcade mode. Approach your opponent'sgoal directly with a full turbo meter. Press Shoot + Pass+ Turbo to push the goalie into the net and score one point.
Invisible players:
Pause the game during the opening face off and selectthe replay option. Press L or R to cause a playerto flash. Press Z while the player is flashing to makehim invisible. The entire team can be modified in this manner.
Change player appearance:
Press C-Down + R, C-Left + Ror C-Up + R at the options screen. Modify the firstsix bits of a 16-bit register to change the game be pressing:
C-Down + R (head size, alters bits 1 and 2)
C-Left + R (body size, alters bits 3 and 4)
C-Up + R (announcer's voice, alters bits 5 and 6)
| Register | Effect |
| 100000 | Stocky Players. |
| 010000 | Stocky Players, Big Heads. |
| 110000 | Stocky Players, Small Heads. |
| 001000 | Small Players, Small Announcer. |
| 000100 | Large Players, Large Announcer. |
| 000010 | Crunched Players, Small Announcer. |
| 000001 | Elongated Players, Large Announcer. |
| 110110 | Large Players, Small Heads, Large Announcer |
| 010010 | Crunched Players, Large Heads, Small Announcer |
| 010101 | Large Players, Large Heads, Large Announcer |
| 010001 | Elongated Players, Large Heads, Large Announcer |
Hint: Fight finishing moves:
During a fight, when your opponent is low on health,hold A + B while rotating the Analog-stick.Your player will either knock the other man into the ground anduse him as a punching bag, or he may spin and do an uppercut.
Hint: Power shot:
Press C-Down + A. Note: This only worksif dot is red or white.