Paper Mario
Hint: Unlimited items from trees:
Once you have received a hammer, use it to hit trees.The tree where you begin gives you an endless supply of acornsthat revive your FP by 3. However, you must go somewhere elseand then go back to receive another acorn. You can also get coins,Star Pieces, and a weird doll as well.
Hint: Colored toads:
The colored toads will run off if you talk to them.
To get past the dark colored toads go to Merlin, and instead oftalking to him across his table, go next to him. He says "What?The colored toads won't let you by?! I'll have a talk with them.".Go up to them and they will leave.
Hint: Answers to the Bowser questions:
The answers are as follows: "3", "Red","Red", "24".
Hint: Never-ending hallway pattern:
The pattern to the "Never-ending hallway"is up, down, up, down, down, up.
Hint: Leveling up:
The best way to level up is to find a Bill Blaster.Kill the Bombshell Bills it shoots out. Do this as much as needed.You should not get hurt if you jump on then get a first strike.
When you reach Flower Fields, find an Amayzee Dayzee (the sparklyone located after you pass the yellow flower gate). Equip everybadge available that increases your attack, making sure you havethe Mega Rush badge and the Power Bounce badge, which lets youjump on an enemy until you miss a mark. Jump into the thorns nearbyuntil you have 1 HP remaining, then hit the daisy with your hammerto start the battle. Use the Power Bounce until the daisy faints,which should only be a few bounces because you will do about 8damage the first time, 7 the next, etc. If you fail to kill iton the first turn, it will most likely run. If not, it will do20 damage. After you win, you will get 30 to 40 star points, dependingon your level. To fight the daisy again, leave the flower fieldsand return. You may want to take a life shroom to heal.
You do not need the "power-up" Badges to defeat an AmayzeeDayzee. Equip yourself with the Dizzy Attack Badge. Then, runinto the Dayzee. You now have two entire turns to defeat it. UseParakary's Shell Shot and a Power Smash each turn.
To gain levels faster, go to Flower Fields. Go to the area whereyou need Parakarry to cross over the pit of spikes. Note: Youshould have Lakilester by now. At the end of this area, you willsee two Flower enemies. If they are both white, exit and enterthe area until one of them turns gold. If there is already a goldflower enemy there, then prepare to fight. It has 20 HP, attackpower 20, and defense power 1. Note: There are three things youmust know. You must be extremely skilled with the Action command;you must equip the "Power Bounce" badge; and you shoulduse the spell that the witch casts on you in Dry Dry Outpost.First, use Bombette to initiate a first strike (she does the mostdamage). Then, use Mario's Power Bounce attack. If you got a spellcast on you, there is a chance that your attack power will goup. If the gold flower enemy is still alive, then use Bombette's"Bomb" attack. If it is still alive, then you shouldhope that it attacks you. If it does not attack, it will run away.Beware; it does 20 damage and may put you to sleep. If it diesafter using Bombette's Bomb attack, you will get a large numberof star points. The number of star points depends on your currentlevel. For example, if you are at level 20, you will get 40 starpoints. If your level is 21, you will get 39 star points, etc.It also depends on if you got the spell cast on you. There isa chance it will double your star points. Also, if it runs away,exit and enter the area until it returns. If you kill it, exitFlower Fields and repeat the entire procedure.
Hint: Ultra Leveling party members:
Once you visit Raphael the Raven, you can "Ultra-Level"your party members. The best one to "Ultra-Level" isParakarry, because he learns "Air Raid," which uses6 (or 8) FP, and deals about 6 damage to each enemy (if you getto 100% on the "Press Left repeatedly" meter).
Hint: Chet Rippo:
Do not trust Chet Rippo -- he will raise one stat anddrop the other two. It is a complete waste of 39 coins.
Note: Chet Rippo does cheat you with the first two, but not thelast one. If you chose BP, you will basically gain a level. Youcan also regain the health and FP you lost later. It may be worthdoing it at least once.
Hint: Reduce damage:
To reduce the damage an enemy gives to Mario, do theaction command while the enemy is attacking. For example, if aGoomba jumps on Mario, press A immediately before it lands.Mario will crouch down with his hat over his head, reducing thedamage. If done correctly, the word "Nice" will appear.
Hint: More coins:
To get more coins from fighting, wear the Pay-Off Badge.When you are in a battle and get hurt a lot, you will get morecoins.
Go to any area with a fire bar (a rotating bar of fire). The volcanois the best area for this trick. Jump over it when passes, andit will spin faster. Soon, it will disappear and leave coins behind.
Hop on the Toad Town train to dry Dry Outpost. If you start toclimb Mt. Rugged, you will find the mole, Wacka. Hit him on thehead to get Wacka's Bump. Grab this and continue to go off thescreen. Return and repeat to get more. It will sell for 64 or50 coins. Note: You may want to use the Spin Attack Badge as ithelps with the moles. Note: This only works for a short time andwill eventually kill Wacka.
Get a rare item (for example, Wacka's Bump, Jammin Jelly or UltraShroom) and go to Tayce T. and let her cook it. You will get morethan the usual amount of coins for it.
Get an Ultra Shroom and a Jammin Jelly. Give them to Tacye T.and she will give you a Jelly Ultra. Sell it at Boo's Mansionto get 200 coins.
Get rid of all of your items, then buy ten Dusty Hammers at DryDry Outpost. Sell them at Boo's Mansion. The Dusty Hammers willcost 20 coins, will be sold for 40 coins.
Buy as many Volt Shrooms as you can afford. Bring them all toTayce T. to turn them into Hot Shrooms. Bring the Hot Shroomsto the store and sell them. Continue this for more money.
Hint: Defeating enemies or Bosses easily:
This trick allows to you to defeat Bosses easily withthe Power Bounce attack and get well over the occasional 20 or30 Power Bounces. First, buy and equip the Dodge Master Badgefrom Rowf's Badge Shop in Toad Town. It will eventually appearthere, if it is not already present. Then equip the Power BounceBadge. Fight an enemy (or boss such as Bowser). You may be ableto get up to 80 Bounces. Be sure to have at least one Power PlusBadge equipped and have Watt in your party -- she can do 5 damagewith Electro Dash and can also use Turbo Charge to make Mariostronger.
To defeat Bosses easily, you must have Goombario up to at leastSuper rank. Fight any tough enemy or Boss, have Mario attack ordo some other task, and have Goombario use his Charge ability.Use Goombario's charge ability five to eight times in a row, thendo a Headbonk or Multi-bonk to do big damage. Most Bosses willgo down quickly.
To defeat Lava Piranha, Huff n Puff, and Crystal King easily,get Goombario to Ultra Rank. Then go to one of those Bosses. Keepcharging Goombario, and eventually his attack power will get upto fifteen. Use Multibonk as much as possible and they will bedefeated easily. Note: When you are fighting Lava Piranha whenyou do Multibonk, make sure there is no fire on its head. As soonas it has fire on its head, switch to Sushie.
Hint: Defeating Amzee Dazees:
Get about three paralyzing items (Stop Watch, DizzyDaze, Sleep Sheep, etc.) and ultra rank Kooper. First strike theAmazee Dazee with a tornado jump. Switch with Kooper then useShell Toss. Next, use one of your paralyzing items. This willkeep the Amazee Dayzee from running away. Then, hit it with yourstrongest attack until it is defeated.
Hint: Defeating Anti-Guy:
Have a Lemon Candy when you talk to the Anti-Guy inthe Shy Guy's toybox. He loves Lemon Candy and will trade thetreasure he is guarding for the candy.
Hint: Defeating Bowser:
When facing Bowser (both the first and second times),make sure you have Bombettie in your party. Also have a Plus Powerand a Plus Defense badge. When you enter the battle, use Bombettie'sBomb (it is only 3 FP and it does good damage). You should do6 damage in the first battle and 5 during the second. Have Marioheal himself and use moves that do not use FP. In the second battle,the Stars help you at the start. When you enter, make sure youhave around 40 HP. Your FP can be down -- do not use any itemsto heal your FP. Make sure you save Star Power, use the ElderPower when Bowser uses his claw attack (it will poison you), andkeep your health up. Bowser's health during the first battle isonly 50, and is 99 during the second.
Get to about level 23, have the Deep Focus , +5 FP, +5 HP, andthe Power Jump Badge. Put on the Plus Defense and Plus Power Badge.Your Hp should be around 40, FP 40, and BP 30. When you fighthim at Bowser Castle, have Watt or Boo at Ultra level. Keep beatinghim and when he uses the Star Rod, Mario must use the Star Beam.The Master is harder than Bowser. When you finish, heal and savethe game.Go all the way up. Keep going straight and go on theplatform. When you fight Bowser again, he has a power-up usingMagic Koopa Machine. Use the same tactics. Later on he will usethe Star Rod, and when you use the Star Beam it will not work.Then, you will fight Magic Koopa with Twink the Little Star. Everytime you reach Peach's turn, use Focus and keep using it -- youcannot lose this battle. After defeating Koopa, a speech willstart. You will get the Star Beam upgraded to a Peach Beam. FaceBowser again, and use the Peach Beam to defeat him. Note: He willrecover 30 HP with the Star Rod.
If you are at a low level when you battle Bowser, use the followingsteps. Make Sure you have 2 Deluxe Feasts. To get them, cook WankaBumps with Strange Leaves). Also have 3 Life Shrooms and 5 RepelGels. Use at least these badges: Mega Jump, Power Bounce, HP Plus,FP Plus, Power Rush, Lucky Day, Deep Focus, and Flower Saver.Use the partner named Watt, as he can penetrate defense. Duringthe battle, start Mario's turn by using the Repel Gel, and thenuse Watt's Turbo Charge. Keep using Mega Jump. or if you can,keep pressing A at the correct time, every time use PowerBounce. Bowser has an attack power of 12, Defense of 1, and HPof 99 so this fight can last a long time. Use Repel Gels wheneveryou can. When Bowser uses his Star Rod use the Peach Beam.
You need to hit Bowser 11 times, and you got to hit him with 9damage.
Although it is nearly impossible, with this hint you can beatBowser in one turn. All you need are three badges and extremelygood timing. Use the badges Power Bounce, Spike Shield, and FireShield.
Use the following trick to only lose 7 HP when the Bowser useshis flame breath. Use the Fire Shield and any defensive Shiedon Mario. When you fight Bowser and he uses his fire, block itand Mario will only get 7 points of damage.
Use the following trick to defeat the second Bowser. Before theStar Spirits help you, you must have Bombette. Make sure you arewearing the D-down Jump Badge. First, have Mario use the D-downJump. Next, use Bombette's Bomb (the Bomb, Power Bomb and MegaBomb all do the same amount of damage). Use those two attacksagain. Bowser will power himself up with his Star Rod. Beforeyou use your Star Beam, switch to Watt. Then, use the Star Beam.This will not hurt your health because Peach heals you, but notBowser. Next, use Watt's Turbo Charge and Mario's D-down Jumpand make sure it counts. You will do 10 damage. After Bowser attacksyou, use Watt's Electric Dash, which will do 5 damage if donecorrectly. Keep using this combination. When Bowser gets downin the 20s, he will heal himself by 30. Do not give up. Keep tryingand you will defeat him and complete the game.
To defeat the second Bowser, make sure you have lots of FP (FlowerPower) and are wearing the Mega Jump badge found in Shiver Mountain.Also, have Watt during the battle. Use Mario's Mega Jump on Bowserthe entire time. Do not use any Star Power until your HP (HeartPower) is at 10 or less, in which case you would use Smooch. Alsouse Watt's Electro Dash the entire time.
To defeat Bowser easily, wear all the Power and Defense Badgesyou have. Also, put on the Damage Dodge badges, All Or Nothing,and the Dodge Master and Power Bounce badges. Make sure you alsohave the most powerful Jump Charge badge available. After thefirst battle with Bowser on top of Magikoopa's machine, Peachwill come to your aid and give the stars a boost. After that,another battle will ensue. Charge up as much as possible, cancelingout Bowser's Star Rod when necessary. After about four charges(you may be able to get more, but watch out for Bowser's Shockwaveattack as it cancels all modifiers), use the Power Bounce attackand jump on him as often as possible. If you are skilled withtimed attacks, you should be able to defeat him after your attack.If not, it will drop him down to about 20 HP. You should be ableto finish him off from there.
Hint: Defeating Crystal King:
You need Fire Flower(s), Watt, the Power Plus Badge,and a Stone Cap. Use Mario's Jump. Use Watt to attack the CrystalKing. When he clones himself, use the Fire Flower. It will burnhim. When your HP is low, use the Stone Cap. Then, use Watt tozap away.
The Crystal King cannot be hurt with ice, so do not use thingslike the Snowman Doll on him. Fill up with a lot of coins. Youwill need at least ten Fire Flowers and Kooper will need to knowFire Shell. Get an extra Fire Flower and an Egg from Mt. Rugged,take them both to Tayce T. and you will get an Egg Bomb.
Use Watt and his electrical attack to paralyze Crystal King. Then,do Mega Smash to do a lot of damage. Next, use Watt to attackfor 5 or 4 or 3 (whatever upgrade he is at). When he becomes neutral,paralyze him again and keep using Mega Smash and similar attacks.
Hint: Defeating General Guy:
Get four or five Wacka Bumps and six or seven ThunderRages. When you battle the Xtreme Shy Guys (Stilt and Stack),do not use anything on them. When you face General Guy, breakthe light bulb so that he cannot damage you badly. Then, use thethunder Rages on him. If you are injured badly, use the WackaBumps. Use your hammer and Watt to break his machine and win.
Hint: Defeating Huff n' Puff:
First, use the "Chill Out" power from Muskular,the Start Spirit. This will turn the Ruff Puff's power to 0; whenthey drain Mario's HP, it will be ineffective. Use Lakilester'sSpiny Storm to clear out the Ruff Puff's (but one or two willform). Hit Huff n' Puff with your strongest attacks and repeatthe Chill Out and Spiny Storm.
Hint: Defeating Kent C. Koopa:
Use star power "Lulabye", then use Goombario'scharge about seven times. Then, Headbonk or Multibonk. While heis asleep, use the D-Down Pound attack. Repeat this if he wakesup.
Hint: Defeating Koopa Bros.:
Get rid of all the enemies and get to the part wherethe Bullet Bills shoot out of the cannons. After you defeat thecannons, buy about five or six POW Blocks in Toad Town. You willalso need some Mushrooms. Try your best to upgrade at least onepartner (not Goombario) to super-rank. Use the Bomb about fouror five times (your FP must be high) to defeat the Bowser Costume.Then, start using the POW Blocks, attacking with yourself andyour upgraded partner. They will be defeated eventually, in aboutseven or eight turns.
Hint: Defeating: Lava Piranha:
Get the Ice Power Badge, then buy seven or eight SnomanDolls. Get some Wacka Bumps or make The Deluxe Feast.,Ultra RankSushi. Use the Squirt on Lava Piranha and the Snoman Dolls. Ifyou get a chance to attack, use your jump
For Lava Piranha's first form, start the battle with Chill Outto reduce the Lava Buds' attack to 1, and the Lava Piranha's attackto 3. Go for the Lava Buds first, then strike the Lava Pirahana.To weaken the Lava Buds, use Star Storm. Keep hitting it withyour strongest attacks, but save FP for the next form.
For Lava Piranha's second form, make sure you have Sushie upgradedto Ultra-Rank and have a few Syrups for regaining lost FP. Whenthe Lava Pirahana is on fire, immediately use Sushie's Tidal Wave.This will cause a heavy amount of damage and will render it powerlessfor two turns. Do not use attacks that cost a lot of FP, as youwill need it for Tidal Wave. Refill with the Syrups if necessary.
Hint: Defeating The Master:
This trick should work for all of The Master's stages.You will need at least four or five Stone Caps in your inventory,and Goombario at Ultra Rank. Have Mario use a Stone Cap to turnhim to stone. Mario cannot be damaged in this form. Use Goombario's"Charge" attack to power him up. When Mario returnsto normal, use another Stone Cap to turn him into stone form again.Keep powering-up Goombario until his power has risen by at least+20. Then, use Goombario's "Multibonk" attack on TheMaster. If you time the Action Commands just correctly, you shoulddo a total of over 100 damage.
Hint: Defeating Tubba Blubba:
Get two or three Thunder Bolts. When you get the MagicKey and get chased out of the Palace. go to the Heart Box nearthe Boo Mansion. Come out to the Wind Mill. Do not attempt toattack the Hyper Goombas. When you fight the Heart, use your powerbounce repeatedly. When he turns a different color, use Bow'sOutta Sight so it will not hit you. When you defeat it, get outof the wind mill. You will find Tubba Blubba. Attack with thethunder bolts you bought to win.
Buy one Life Shroom and five Mysteries from Boo's Mansion. Thiswill cost 55 coins. Tubba Blubba's heart has 50 HP. On your firstturn, use Power Jump. Try to use the Action command. Then, useBowser's Slap Attack to do up to 4 damage. If TubbaBlubba's heartcharges up, either use a Mystery or Power Jump on the heart andwith Bowser use Out Of Sight. No damage will be dealt to you.Then, use Refresh to heal 5 HP and 5 FP. Tubba Blubba's heartwill probably attack with a normal move, and you will only loseabout six HP. Keep using Mysteries until you run out, then keepusing Power Jump. Refresh when needed. You might not need yourLife Shroom; sell it at Koopa Village for 30 coins or save itfor later use. Whenever the heart charges up, use Out Of Sight.Once you defeat Tubba Blubba's heart, you have to beat Tubba Blubba.He only has 10 HP. Keep using Power Jump or Jump And Slap withBowser. It does four damage done correctly.
Hint: Defeating TutanKoopa:
Buy about six or seven Thunder Rages and get two orthree Whaka Bumps (at Mt. Rugged). When you face him, use allthe Thunder Rages on him. Do not worry about killing Chain Chomp.Then, use an Upgraded Parter and pound on him if all the Ragesrun out. You will eventually defeat him.
Hint: Blue Station: Power Plus Badge:
Defeat the Anti-Shyguy (the Shy Guy dressed in a graysuit) in the Blue Station. The Power Plus Badge is inside thetoybox.
Hint: Boo's Mansion: Original Mario:
Jump in the vase in Boo's Mansion. When you jump out,you will be the original NES version of Mario. You cannot leavethe room with this trick on.
Hint: Bowser's Castle: Triple Anti-Guybrawl:
In order to do this trick, you must be in Bowser'sCastle where you do the quiz, but you cannot have already doneit previously. For those of you that want a challenge, battlea 150 HP opponent by going to the second giant Bowser head andgetting three questions wrong. The Bowser door will say "Hereis your horrible reward, a triple Anti-Guy assault!". Makesure to have three or more Ultra-shrooms.
Hint: Bowser's Castle: Easy Starpoints:
Battle a lot of Gold Bombs to get about 10 Starpointsper battle.
Hint: Crystal Palace: Badge warning:
Do not use the two badges you get in crystal palace(P-Down D-Up and P-Up D-Down) together -- they will cancel eachother out.
Hint: Desert Oasis: Finding its location:
To find the Desert Oasis go south two times from theplace next to Dry Dry Outpost. There is a lemon and lime tree,as well as a Super Block, there.
Hint: Dry Dry Desert: Rare items:
When you enter the Dry Dry Desert, go up one squareand defeat all the enemies there. Then, go to a lone block thatlooks as if it has been hit. Hit the block one time to get a Mushroom,ten times for a Super Shroom, and on hundred times for an UltraShroom.
Hint: Dry Dry Outpost: Red Jar:
To get a Red Jar, go to Dry Dry Outpost and buy a DustyHammer, then a Dried Pasta, a Dusty Hammer, and a Dried Shroom.Little Mouser will give you a Red Jar. The Koopa in Koopa townwho wants you to do favors for him wants this item.
Hint Dry Dry Outpost: Quick Change Badge:
After Merlock tells you to, find thebig red palm treeand run around it until a cloaked mushroom talks to you. Fromwhat he says, go to Merlock's house and enter. Spin jump (or tornadojump) three times. A Quick Change Badge will appear. It will allowyou to change party members without wasting a turn. Note: Merlocktells you this in the fourth chapter. If you finish the fourthchapter before he says this, you can still do the trick.
Hint: Dry Dry Outpost: Hidden area:
Find some boxes between two houses. If you go behindthe boxes, you will find a fortune teller. Talk to her to go tosecret area.
Hint: Dry Dry Outpost: See Whacka:
Ride the train to the Dry Dry Outpost. Go past thesave point. Once you reach the next location, go down, then left.You should see Whacka. Whack him and he will give you somethingcalled "Whacka`s Bump", which raises your hearts. Youcan also sell it for 64 coins or you can turn it into a deliciousmeal.
Hint: Dry Dry Ruins: Finding its location:
After you give the mysterious sheik a few items, hewill tell you what it will take for him to reveal some very valuableinformation. Go to the Desert Oasis and bring him a lemon. Sheiksadvice tells you to go to the shop in Dry Dry Outpost. Purchasea Dried Shroom, and then a Dusty Hammer. Little Mouser (seller)will take it as a sign that you know Moustafa "The DescendentOf The Ruins Builders". This will lead him to revealing Moustafa'swhereabouts. The game that you play by giving the lemon to Sheikand buying unpopular items at Little Mouser's will leave Sheik'shouse unguarded. Enter the house and walk to the right. You willexit through the side of the building, giving you access to apile of crates. Climb up on the roof, then move to the left andmake your way to the second floor of Moustafa's place. Sheik'sbiggest secret is that he is Moustafa in disguise. When the MouseOf Mystery reveals his true identity to you in his second floorhome, he will also entrust you with the real information aboutDry Dry Ruins and an item that will allow you to find the ruinsin Dry Dry Desert -- the powerful Pulse Stone. Take the stone,then stock up on goods, spell's, and curses from Merlee in DryDry Outpost. Begin your journey to the ruins. The Pulse Stonecan zero in on the location of the ruins. Go four times west (countingthe part of the desert that you are on), four spaces north (countingthe part of the desert you are on), and move over two spaces (countingthe part of the desert you are on).The closer you are to the ruins,the faster the stone will pulse. When you reach a rock that hasa distinct pulse stone-shaped hole,. place the stone in it. Theground will shake and Dry Dry Ruins will rise from the sand.
Hint: Flower Fields: Flower Saver Badge:
Throw a blue berry into the well.
Hint: Flower Fields: Happy Flower Badge:
Go to Flower Fields. In one of the paths are threepinkish trees. Hit them in this order to get a free Happy FlowerBadge: middle, right, left.
Hint: Flower Fields: Easy coins:
Equip both the Money Money and Pay Off badges. Fightone of the bees and wait until you have low hearts. Then, fightand kill them. They should leave lots of coins.
Hint: Koopa Brother's Fortress: Findingit:
After getting past the Dark Colored Toads, go eastto Koopa Village. Walk to the central part of the village. Goto the Blue Turtle Shell house and open the door. A Koopa willappear, and he will be delighted to meet you. He will ask youfor a favor. You must get his turtle shell back from the Fuzzies.Go into Kooper's house and follow the Fuzzie out the back door.You will soon be face to face with the Fuzzie. He will make youplay a game of hide and seek. Since you are the seeker, you haveto learn where the Fuzzie went by seeing where it lands. Therewill be three rounds, and the Fuzzie's agility increases eachround. After you win he will hand over the shell. Then, walk slightlyto the left and Kooper will run up, saying that he finally hadto take a stand and get his shell back. After you give it to him,he asks if he can join you on your journey. Answering "Yes"is recommended. Now that Koopers is in your party, he has someuseful techniques. One of the most important for this part ofyour journey is to press C-Down to have Kooper curl upand slide under you. You will automatically kick it, shootingit out and it returns to you. This is very useful for item orswitches that you cannot reach. Return to the place between ToadTown and Koopa Village. At that the sign that previously read"Sorry Mario, no passing", is now a block with a questionmark. Jump up and hit it. A blue switch will appear on the otherpart of the stream. Use the Kooper kick technique to hit the switch.Go east to reach Koopa Brother's Fortress.
Hint: Koopa Brother's Fortress: FP PlusBadge:
Bomb a wall that is to the left of Koopa Brother'sFortress, then go inside the tube. After that, go right to findit.
Hint: Koopa Brother's Fortress: Hit points:
Go to the fork between the Koopa Brothers Fortressand Koopa Village. Take the route to the Koopa Brothers Fortressand find the three blue moles. Run around the mole just behindthe sign. Strange music will play, just as in Super Mario Brothers3 when you get the star, and little hearts will shoot out.This only works with the first mole. Behind the third mole (farthestfrom the sign) is Honey Syrup, which restores 5 HP.
Hint: Koopa Town: Original Mario musicand hints:
Go to Koopa Town. Enter the third house in the firstarea (with a tanning Koopa inside). Listen to his radio for "GoldenOldies" to hear music from the original Mario game and "Information"for hints for this game.
Hint: Koopa Town: Three Star Pieces:
You can get three Star Pieces for helping the oldestKoppa In Koppa Town. Keep helping the old Koppa four or five timesin a row and he will give you a Star Piece. Repeat this untilhe stops asking for favors.
Hint: Lava Lava Island: Finding treasure:
Use your partner Watt's power near the plants thatring like bells. There is almost always hidden treasure near them.
Hint: Lava Lava Island: Easy coins:
Go inside the volcano. When you see the chain of flamesthat goes around in circles, get very close and start to jumpover it as it turns.
Hint: Mario's House: Luigi's secret diary:
Once you have the Super Boots and/or the Ultra Boots,go into Mario and Luigi's bedroom in Mario's house. You will seea square of boards facing the wrong direction. Do a special jump(press A while in the air) to go into the basement. Lookat the book on the table to find Luigi's diary.
Hint: Mt. Rugged: Whacka's Bump:
Go in to Mt. Rugged. About two screens after you findParakarry, the path will split slightly. Go down and then left.You will find a dead end and a strange little blue "mole"named Whacka. He should tell you that it is a nice day or somethingsimilar. Hit him with the hammer and he will say "Ouch don'thit me" and go underground. A Whacka's Bump will pop out.Whacka's Bump restores 25 HP and 25 FP. Go to the next screen,then repeat the process. You should be able to get about sevenor eight of them. After this, he will never return.
Hint: Pleasant Path: Unlimited hearts:
Find the split on Pleasant Path where one directionleads to the Koopa Bros. Fortress and the other leads to KoopaVillage. Keep running around the striped pole next to the signto get hearts.
Hint: Shiver City: Attack FX E Badge:
Go to where the mayor lives. Enter the first houseand go up to the top. When you are on the board, go to the window.A "!" will appear. Press A and the window willopen. Get Parrikary and fly to the next house. Go through thefirst window and go down the stairs. Open the chest to find theAttack FX E Badge.
Hint: Shiver City: Toad without parka andearmuffs:
Go to the Toad House. When you go inside, take a nap.When you wake up, get the Iced Potato, and then press Start.Then, press Start again. The Toad will no longer be wearingthe parka or the earmuffs. This trick also works at the Toad Housein Starborn Valley.
Hint: Toad Town: Free predictions or hints:
To get free predictions from Merlon or hints from Merlovlee,save in Toad Town before you get the predictions. Get all theinformation you want, then turn off the game and resume at yoursave point. You will now know the hints without paying a singlecoin for them.
Hint: Toad Town: Cheaper Life Shrooms:
After opening all the pipes in Toad Town's sewer andgiving the cookbook to Tayce T., go to Boo Mansion and buy a SuperShroom for 13 coins. Then, go to Koopa Village and find a KoopaLeaf in one of the bushes. Return to Toad Town and have TayceT. use those two ingredients. You will get a Life Shroom for only13 coins instead of 40 or 50.
Hint: Toad Town: Free coins:
Buy a lot of Volt Shrooms at any store and bring themto Tayce T. at Toad Town. Have her cook one Volt Shroom, thensell it. You will spend 10 coins to buy it, but when cooked canbe sold for 15 coins. Repeat this process to get a profit of 5coins each time.
Hint: Toad Town: Mini-games:
In Toad Town, after you defeat the Koopa Bros., gosouth two screens. When you enter this area, immediately go leftto find a lone tree. Hit it with the Hammer, and a pipe will fallout. If you have a Silver or Gold Credit and 10 coins you cango down to play games.
Hint: Toad Town: Blue tubes for fast travel:
Once you get the Super Boots and/or The Ultra Boots,go into the Tube labeled "Private" in south Toad Town.Once there, defeat the Bloopers and switches will appear. Hitthem and blue tubes will appear to various places in the game.
Hint: Toad Town: Defeat Shyguys and enterthe toy box:
Go to the house in Toad Town with nothing in it exceptbed sheets and crates. Go to the wall and a "!" willappear above your head. Press A and the wall will open.Bounce on the spring and you will go to Shyguys' Hideout. Youcan give back the stolen items by fighting the Shyguys with itemsabove their heads. You will get the item if you win. You needall the items to complete toy box and the invasion of Shyguysin Toad Town.
Hint: Toad Town: Free games:
Save the game in Toad Town. Go to the playroom throughthe pipe at the south end of town, enter the pipe, and pay the10 coins. Play until you are satisfied. Then, reset the game andresume the saved game. You will still have the coins.
Hint: Toad Town: Hammer Throw Badge:
Hit the tree at the west entrance to Toad Town. Jumpon the trampoline and go right there to find a treasure that hasthe badge
Hint: Toad Town: Avoid losing FP and BP:
Do not go to the man that is standing next to the shopin the lower half of Toad Town. If you do he decreases FP andBP if you upgrade your HP.
Hint: Toad Town: Li'l Oinks:
if you go through Toad Town, you will encounter a barn.Hit the button and the machine will spit out an egg. Break theegg with your hammer. A Li'l pig will appear and jump in the cage.Do this ten more times and the first pig will run away. When thishappens, it leaves behind an item. Make a gold or silver pig runaway, and the gold will leave behind a Ultra Shroom, while thesilver will leave behind a Jammin' Jelly.
Hint: Tubba Blubba's Castle: Sneak pastguards:
The Slow Go Badge is very helpful in Tubba Blubba'sCastle. When you have it on, you can get past the sleeping guardswithout waking them up and battling.
Hint: Tubba Blubba's Castle: Mega RushBadge:
Move the clock, then scale the room until you get toa secret door. This leads to a dark room that contains the MegaRush Badge.
Hint: Tubba Blubba's Castle: Secret room:
There is a small grandfather clock in the room wherethere is a Clubba sleeping in front of a locked door . Push itfrom the right and it will reveal a secret door. Go in to entera very untidy room.
Hint: Volcano: Defeating Lava Piranha:
At the start of the fight, equip the Ice Badge to domore damage. Press A repeatedly to do even more damage.
Hint: Yoshi Island: Defeating the Boss:
Use Sushie for your partner. Use Tidal Wave to paralyzethem when they have flames on their head.
Hint: Recipes for Tace T.:
Egg and Fire Flower: Rotten Egg Bomb
Cake Mix and Apple: Apple Pie
Cake Mix and Blueberry: Big Cookie
Cake Mix and Lime: Lime Candy
Cake Mix and Lemon: Lemon Candy
Mushroom and Cake Mix: Shroom Cake
Koopa Leaf and Cake Mix: Kooky Cookie
Honey Syrup and Cake Mix and Kooky Cookie
Pasta and Koopa Leaf: Koopa Salad
Pink Mushroom and Dried Shroom: Hot Mushroom
Koopa Leaf: Koopa Tea
Goombnut and Cake Mix: Nutty Cake
Cake Mix and Fire Flower: Fire Posp
Electric Mushroom and Cake Mix: Electric Pop
Super Shroom and Koopa Leaf: Life Shroom
Fire Flower and Mushroom: Bland Meal
Fire Flower: Fire Soup
To make Jelly Ultra, which restores 50 HP and FP, have Tace Tcook the Ultra Shroom and the Jammin Jelly.
Hint: Recommended partners for Star Spiritbattles:
Koopa Bros.: Bombette
Tutankoopa: Parakarry
Tubba Blubba: Bow
General Guy: Watt
Lava Piranha: Sushie
Huff 'n' Puff: Sushie
Crystal King: Kooper
Hint: Star Piece by delivering mail:
Complete the game after getting all the letters youfound for Paratrooper. Mail all the letters to get a Star Piece.
Hint: Expose hidden Star Pieces:
You can expose the Star Pieces that are under the hiddenpanels on the ground by Ground Pounding near them. However, itis easier to do this once you have the Ultra Hammer. Run aroundand hit the ground in various places. If you are getting close,you will see the panel bounce into the air, and when you hit thespot, you will get the Star Piece.
Hint: Deluxe Feasts without Whacka's Bumpand Strange Leaf:
Note: You must be in Chapter 8 for this trick. Givethe Recipe Book to Tayce T. in Chapter 4 (Shy Guy's Toy Box).Make your way to Chapter 8 in the Ice City and get a Iced Potato,located in the Toad House. Use the warp pipes in the sewers toget to Dry Dry Desert. Get a Dried Shroom in the shop. Get a LifeShroom by any desired method (such as at Bowser's Mansion). Goto Tayce T.'s home in Southern Toad Town. Have her combine theLife Shroom and the Dried Shroom to get a Shroom Steak. Have hercook the Iced Potato only, and get a Potato Salad. Have her combinethe Shroom Steak and the Potato Salad to make a Deluxe Feast.
Hint: Enter Princess Peach's room:
Talk to the guard guarding Peach's room five timesand he will let you in. If you talk to him again, he will say"I envy you Mario".
Hint: Happy Heart Badge:
You can use the Happy Heart Badge to regain 1 lifeevery turn. The more Happy Hearts are active, the more life youreceive. Note: This also works with Happy Flower Badge. One HappyHeart is located on the tree where you find the big raven.
Hint: I Spy Badge:
Return the calculator Shy Guy's stole to Rowf the BadgeShop owner.
Hint: Star Badge:
Collect all other badges.
Hint: Silver and gold credits:
In order to receive a silver credit, do all the favorsthat Koopa Koot asks. If you continue to do more favors for him,you will eventually receive the gold credit. Credits are to beused in Toad Town to play games.
Hint: Hidden door:
Collect all four magical seeds and plant them in theflower garden. A door will appear.
Hint: NES Super Mario Brothersmusic:
When the starting screen of a chapter appears,wait for a few seconds after the song. The game will then playthe song from Super Mario Brothers on the NES.