Console Cheats, Codes and Hints
Google
 
Choose A Platform: Xbox | GameCube | Xbox 360 | PlayStation 2 | Dreamcast | PlayStation | Nintendo 64
Find Cheats For:

advanced search



Perfect Dark Cheats

Nintendo 64 Cheats





Perfect Dark

DK Mode:
Successfully complete the Chicago: Stealth level underthe Agent, Special Agent, or Perfect Agent difficulty settings.

Note: When this cheat is enabled in solo mode, the guards' weaponswill be twice as big.

Small Jo:
Successfully complete the G5 Building: Reconnaissancelevel under the Agent, Special Agent, and Perfect Agent difficultysettings.

Small characters:
Successfully complete the Area 51: Infiltration levelunder the Agent, Special Agent, and Perfect Agent difficulty settings.

Team heads only:
Successfully complete the Air Base: Espionage levelunder the Agent, Special Agent, and Perfect Agent difficulty settings.

Big head mode:
Successfully complete the Chicago Stealth level underthe Agent difficulty setting.

Play as Elvis:
Successfully complete the Area 51: Rescue level witha time less than 7:59 under the Perfect Agent difficulty setting.

Slow motion single player:
Successfully complete the dataDyne Research: Investigationlevel under the Agent, Special Agent, and Perfect Agent difficultysettings.

Invincibility:
Successfully complete the Area 51; Escape level witha time less than 3:50 under the Agent difficulty setting.

Cloaking/Invisibility:
Successfully complete the G5 Building: Reconnaissancelevel with a time less than 1:40 under the Agent difficulty settingor load a Perfect Dark Game Boy Color version file. Enablethe "Unlimited ammunition" code as well to have thecloak last indefinitely.

Deploy the camspy just outside where it has to go, but leave itthere. Place the door decoder where it goes, then immediatelyswitch to the Camspy and fly it in the room. Watch the entirecinema. By the time it is done, the safe door will be completelyopen, and the wait time will not be added to your mission time.

When you begin, you will be in a room with two cloaked guards.Finish them quickly and take the last guard's keycard. Go throughthe door and kill the guard that should be waiting for you outside.Go into the next garage bay and the lights will go out when youreach the glass dividers. The four guards in there need to beeliminated, and you will need the last guard's keycard. Eliminatethe next four guards quickly so they cannot hit the alarm. Goto where you need to launch the Camspy for Objective 1. Go downas far as you can and get into the overhead duct work. Just beforeyou jump down and surprise the guards that are waiting, launchthe Camspy but do not send it in yet. Jump down and kill the guardsbefore they hit the alarm and go to where the safe is located.When you put the door decoder on the machine, immediately switchto the Camspy and send it in. You will hear a voice saying "Intruderalert, all security to the vault" while the intermissionsequence starts. Watch the entire sequence and when it is overthe vault will be unlocked and open. Grab Dr. Caroll and leavethe room, blasting through the guards. You will then hear DanielCarrington tell you to stand back to blast open the door. Go throughto end the level.

Marquis of Queensbury rules:
Successfully complete the dataDyne Central: Defectionlevel with a time less than 1:30 under the Special Agent difficultysetting.

Jo shield:
Successfully complete the Deep Sea: Nullify Threatlevel under the Agent, Special Agent, and Perfect Agent difficultysettings.

Super shield:
Successfully complete the Carrington Institute: Defenselevel with a time less than 1:45 under the Agent, Special Agent,and Perfect Agent difficulty settings.

Enemy shields:
Successfully complete the Carrington Institute: Defenselevel under the Agent, Special Agent, and Perfect Agent difficultysettings.

Enemy rockets:
Successfully complete the Pelagic LL: Exploration levelunder the Agent, Special Agent, and Perfect Agent difficulty settings.

Perfect Darkness difficulty setting:
Successfully complete the Crash Site: Confrontationlevel under the Agent, Special Agent, and Perfect Agent difficultysettings. Alternately, successfully complete all solo missionsin under the Perfect Agent difficult setting.

Rocket launcher (Jo in solo mode):
Successfully complete the dataDyne Central: Extractionlevel under the Agent, Special Agent, and Perfect Agent difficultysettings.

Sniper rifle (Jo in solo mode):
Successfully complete the Carrington Villa: HostageOne level under the Agent, Special Agent, and Perfect Agent difficultysettings.

Superdragon (Jo in solo mode):
Successfully complete the Area 51: Escape level underthe Agent, Special Agent, and Perfect Agent difficulty settings.

Laptop gun (Jo in solo mode):
Successfully complete the Air Force One: Anti-Terrorismlevel under the Agent, Special Agent, and Perfect Agent difficultysettings.

Phoenix (Jo in solo mode):
Successfully complete the Attack Ship: Covert Assaultlevel under the Agent, Special Agent, and Perfect Agent difficultysettings.

Go to the level Pelagic ll level. As soon as you start, Elvisshould be there. Turn around, shoot him, and kill him. Pick uphis Phoenix. You will fail the mission, but the Phoenix will nowbe unlocked.

Psychosis gun (Jo in solo mode):
Successfully complete the Chicago: Stealth level witha time less than 2:00 under the Perfect Agent difficulty setting.

As soon as you start, punch out the guard and the CIA agent. Runthrough the door to the FBI agent and punch him out. Run to thealleyway on the right. Punch out the guard and the two CIA agents.Pause game play and take out your gun. Kill the FBI agent throughthe door. Push the dumpster on the wall to reveal the explosivecanisters. Shoot the canisters and blow them up. When the dumpsteris blown up, take the white briefcase. Shoot the guards. Run throughthe door. Run through the door on your immediate left. Throw aTracer Bug on the Limo. Go to the storm drain. Get the RemoteMine. Run back to the room with the fire escape. Go to the fireescape and kill the two guards. Throw a Remote Mine on the door.Run to the bottom of the fire escape. Make sure there are no guardsnearby, then take out your Bomb Spy. Move your Bomb Spy to thecar port. Blow up the guards with the Bomb Spy. Run to the carportto complete the mission.

Trent's Magnum (Jo in solo mode):
Successfully complete the Crash Site: Confrontationlevel with a time less than 2:50 under the Agent difficulty setting.

To do this easily, strafe/run forwards towards the distress beacon.As you approach, shoot the left then the right trooper in theback with your Falcon 2. Pick up the K7 off the right trooperand turn on the beacon. About turn and pick up the other K7. Runstraight ahead and turn right at the corner. Keep running as youshoot the three men coming towards you. At the junction, turnright and run down the ice slope. Pause, select the K7, and turnon your President scanner. Run into the dark and take the righthand turn. Run straight towards the light in the distance. Theclone should be in the clearing. Keep running as you waste himand the blondes. Follow the tunnel and head for the far wall.Go into the small hole in the wall and follow the tunnel. As youemerge, there will be two robots in front of you and two morearound the corner on the right. Waste them and shoot Trent inthe back to make him run. Run past the President and up the path.Turn right at the first hole in the wall and get through the tunnel.On the other side, run slightly to the right and under the bigarch, then turn slightly left again and straight to Elvis. ThePresident should follow shortly in time to unlock the cheat.

Farsight (Jo in solo mode):
Successfully complete the Deep Sea: Nullify Threatwith a time less than 7:27 under the Perfect Agent difficultysetting.

Classic weapons (Jo in solo mode):
Win all golds on the firing range to unlock the PP9I,CC13, KLO1313, KF7 Special, ZZT, DMC, and RC-P45.

Classic sight:
Successfully complete the dataDyne Central: Defectionlevel under the Agent, Special Agent, and Perfect Agent difficultysettings.

Unlimited Laptop gun ammunition:
Successfully complete the Air Force One: Anti Terrorismlevel with a time less than 3:55 under the Perfect Agent difficultysetting.

Hurricane Fists:
Successfully complete the dataDyne Central: Extractionlevel with a time less than 2:03 under the Agent difficulty settingor load a Perfect Dark Game Boy Color version file.

Unlimited ammunition:
Successfully complete the Pelagic LL Exploration levelwith a time less than 7:07 under the Special Agent difficultysetting.

Unlimited ammunition no reloads:
Successfully complete the Air Base Espionage levelwith a time less than 3:11 under the Special Agent difficultysetting.

X-Ray scanner:
Successfully complete the Area 51 Rescue level underthe Agent, Special Agent, and Perfect Agent difficulty settings.

R-Tracker:
Successfully complete the Skedar Ruins: Battle Shrinelevel under the Agent, Special Agent, and Perfect Agent difficultysettings or load a Perfect Dark Game Boy Color versionfile.

All guns in Solo mode:
Successfully complete the Skedar Ruins: Battle Shrinelevel with a time less than 5:31 under the Perfect Agent difficultysetting or load a Perfect Dark Game Boy Color version file.

Alien (Buddies):
Successfully complete the Attack Ship: Covert Assaultlevel with a time less than 5:17 under the Special Agent difficultysetting.

Hit And Run (Buddies):
Successfully complete the Carrington Villa HostageOne level with a time less than 2:30 under the Special Agent difficultysetting.

Hot Shot (Buddies):
Successfully complete the Area 51 Infiltration levelwith a time less than 5:00 under the Special Agent difficultysetting.

Pugilist (Buddies):
Successfully complete the DataDyne Research-Investigationmission with a time less than 6:30 under the Perfect Dark difficultysetting.

Velvet Dark always available (Buddies):
Successfully complete the Datayne Research Investigationlevel under the Perfect Agent difficulty setting with a time lessthan 6:30.

Mr. Blonde's Revenge mission:
Successfully complete all solo missions under the Agent,Special Agent, or Perfect Agent difficulty settings.

Maian SOS mission:
Successfully complete all solo missions under the SpecialAgent or Perfect Agent difficulty settings.

War! Mission:
Successfully complete all solo missions under the PerfectAgent difficulty setting.

Perfect Darkness difficulty setting:
Successfully complete all solo missions under the PerfectAgent difficulty setting.

Website passwords:
To get into the "Agents only" area at theenter "solaris" as a username and "pal32ver21z"as a password. In the "Restricted" area of the game'senter "JamesTann07" as a username and "8CR31D29"as a password.

More multi-player levels and weapons:
Successfully complete the challenges in single playermode to unlock new multi-player levels and weapons.

Shigeru Miyamoto:
Start up a multi-player game and select a characterbody. Then, press Up to select a head. When choosing ahead you will see a Asian-looking male head who is really ShigeruMiyamoto, the creator of Mario and Link.

Alternate title screen:
Successfully complete the game under any difficultysetting to change the title screen.

Alternate introduction sequence:
Successfully complete the game under the "Agent"difficulty setting to change the introduction sequence.

Hiding your screen:
Use the following trick to hide your screen to preventambushes in multi-player mode. Hold R and press C-Down(2)to duck all the way down. When you are low to the ground, holdR + C-Down to hide your screen. Try to duck evenlower when you are as low as you can get. Turn off radar to addto the fun.

Hint: Air Base Espionage: Twin DY357s:
Take care of both NSA lackeys (one at the escalatorand the other at the freight elevator) and the last one at thestation before subverting security, you will get two magnums.

Hint: Air Force One Anti-Terrorism: DoubleCyclones:
Two guards at the base of the staircase have keycards.Get them and open the doors on both sides of the room for theCyclones.

Hint: Air Force One: Air Base: Better start:
Instead of going through the lasers and trying to getto the ladder, go around the lasers until you reach a locationwith enemies that shoot at you. There will be a elevator here.Take the elevator up, then turn right and go up the stairs untilyou reach a shuttle. This will start you outside the double doors,before the stairs.

For an even easier way to get into Air Force One, use the followingsteps. Enter the elevator near the safe contains the evidence.You will go down all the way, but if you immediately close thedoors at the bottom, you will go to the floor above -- which willtake you directly to the entrance to Air Force One. However, ifyou have anyone following you, they may keep pushing the elevatorbutton. If they push it once, you should push it once, eitheras you are going down or when you are at the bottom. Or, justtry to kill all the guards following you.

Hint: Air Force One: Air Base: Quick completion:
Once you have gone into the first elevator (that movesdiagonally), go down the corridor. There should be a computerwith words scrolling down it. If you blow this up, the lasersin the big square hall should malfunction and flash on and off,allowing you pass through. Kill the guards first, as they willshoot at you and push you into the flashing lasers.

Hint: Area 51: Escape: Easy invincibility:
When the conversation about who will be left behindto open the hanger doors begins, immediately go to one of theconsoles that open one of the hanger doors. Doing this will preventJoanna from volunteering for the job. Keep pressing B untilthe console message says "Outer hanger door open". Quicklyrun to the other console and press B again. The level willthen be completed -- you will not need to get on the hoverbikeand escape, and a lot of time will be saved. The key to doingthis in time is to quickly initiate the conversation with Jonathanand Elvis.

Hint: Area 51 Escape: Twin Falcon 2s:
Go back in the operating room. Next to the fumigatedsurgeons are the guns. Make it quick though, or you will end uplike them.

Hint: Area 51 Escape: Remote mines:
If you manage to put Elvis in the hiding place in lessthan 36 seconds, you will see an ammo box with the three mines.

Hint: Area 51 Infiltration: Rocket Launcher:
Behind a fence near the tunnel to the place you placeyour comms rider will be a Rocket Launcher. Throw a grenade toblow up the mines near it. You can also use the small crawlspace.

Hint: Area 51: Rescue: Double silencedFalcon 2s:
In the Area 51: Rescue level, go up the first rampand turn right. Go to the stack of crates in the corner. Behindit, instead of where a crate should be, will be a blue object.Shoot it and get the Falcon 2.

Leave the crate, then shoot the three guards, One will come atyou (in front of you), one will come around the corner, and theother one will be at the same place as the first. Next, get outof the hallway and turn right in between the stack of large creates.Go to the end then turn right. You will see an area where a crateis out of the stack. There is a drum barrel in that spot. Shootit and duck inside to get your other Falcon. Watch out for otherguards.

Hint: Area 51: Rescue: Wall:
There is another way to get through the wall in theArea 51: Rescue mission without using the bomb crate. Throw yourDragon onto the ground with the proximity self-destruct on. Backaway and use you pistol to blow up the gun, causing the way tobreak open. There will be another, more powerful, gun once youget inside.

Hint: Area 51: Rescue: Phoenix:
Go up the first elevator and turn right. Go to thelocked door and wait awhile. A man will open it. Follow him tothe elevator. Go up the elevator and keep going through the doorsuntil you get to a large, brown room. Look around to find a benchwith the phoenix.

Hint: Area 51: Rescue: Save time:
Instead of going through the trouble of taking thecrate to the X, get a Dragon, throw it near the X, and shoot it.You will not be injured if you are far away, and it saves time.Do not shoot the crate at the beginning, or you will fail themission.

Hint: Area: 51: Rescue: Destroying thehole:
There are three ways to blow up the hole in Area 51.One way is bringing up the crate -- it is a lot of trouble andif someone shoots it while you are holding it, you will get hurt.Another way is to throw your Dragon by the crack and shootingit. The best way is to get the Phoenix. Go up the first elevatorand turn to the right. Follow the lab technician to the elevatorand kill him when he ducks. Go through the elevator and the threedoors. Once you get to the large room, pick up the Phoenix onthe edge.

Others have talked about how to make the hole without using thecrate, but it is false -- that you cannot complete your missionobjective if you blow up the crate. You can use the crate to takeout the three men around the corner where you begin -- plus youwill get to see "Objective Incomplete" in green whenyou do blow up the hole.

Hint: Attack Ship: Covert Assault: Slayer:
Use the Fly-by-Wire rocket to obtain this. When youget up in the elevator with Elvis coming up as well, keep goingstraight so you can find it and crank it up.

Hint: Carrington Institute: Defense: HaveJonathan as backup:
Some players may have noticed that doing some thingsin some parts of Perfect Dark affect what happens in later levels.This fact will help you get some help from Jonathan in the CarringtonInstitute mission. To get some help from Jonathan in that mission,begin by going back to the Area 51: Escape level. At the veryend of the level, Jonathan will run to open the hangar doors.Before he reaches the metal ramp, run and stand on the ramp beforehe gets to it. If this is done correctly, Joanna will tell Jonathanto escape with the alien. After you have opened the doors viathe control panels, you will have to escape Area 51 from a secondexit. If you can complete the stage this way, Jonathan will repayyou by standing by Dr. Carrington's office in the Special Agentdifficulty setting and shoot enemies, as you use the laser toopen the safe.

Hint: Carrington Institute Defense: Devastator:
If you manage to save all of the hostages upstairs(secure the device training room first), then the last hostagewill award you the Devastator. It will be useful when you needto get rid of multiple enemies, such as under the "PerfectAgent" difficulty setting when you work at the safe.

Hint: Carrington Institute Defense: Destroysensitive information quicker:
If you get the Devastator (save all hostages on topfloor), you can just blow up the information.

Hint: Carrington Villa: Devastator Grenadelauncher:
Destroy all the crates in the beginning on the level.Then, when you get to the Villa, take out the Sniper on the wallabove you. Next, move on to the helipad. There are three crates,one has a shield. Pick it up, then shoot each crate. The grenadelauncher will appear from the one that explodes. Note: You onlywill have six rounds for the weapon.

Hint: Carrington Villa: Falcon 2:
Disarm a guard and he will usually pull out a Falcon2. Shoot the guards in the leg after they have been disarmed,and they will either surrender or will run off, leaving a smallblood trail behind. Knock the guards out and they will still moveon the floor when you punch them. When they have been shot, thenthey will just lay still.

Hint: Carrington Villa: Extra ammunition:
In the tunnel caves that you have to move through aftersaving the negotiator, there are stacked gray boxes. Blow themup to get ammo boxes for the CMP150.

Hint: Carrington Villa: Explore level:
Once the agent with the keycard has opened the doorto the room that Carrington is in, the mission is over. However,if you want to see what is inside, play the level in a cooperativemulti-player match. Have the agent with the keycard open the door,but block its path so that it does not open all of the way. Thedoor opens toward you -- slowly back up with the door only enoughto keep it open for the other agent to get in. Only one agentat a time may explore.

Hint: Carrington Villa Hostage One: Devastator:
At the helipad (with a sniper guarding it), you shouldfind some more cargo. Shoot the left one for the Devastator.

Hint: Carrington Villa Hostage One: DoubleCMP150s:
If you eliminate the sniper guarding the helipad inunder 38 seconds, he will drop twin CMP150s. This is almost impossibleto achieve under the "Perfect Agent" difficulty setting.

Hint: Carrington Villa Hostage One: SniperRifle:
Look in the bathroom when playing under the "PerfectAgent" difficulty setting, where a shield would be underthe "Agent" difficulty setting. You should find a sniperrifle at that location.

Hint: Chicago Stealth: Bombspy:
Go to where the dumpster and the explosive barrelsare located. Move the dumpster next to the barrels. Blow it upand get the Bombspy.

You can use the Bombspy to create an alternate diversion otherthan reprogramming the taxi. Fly it over to the end of the levelwhere the guards are located. When they are all around it, detonatethe bombspy and you will complete the objective. Note: This willnot work out perfectly every time.

The Bombspy in Chicago is essential to reaching your target timeon Perfect level. Once you get used to using it, you will prefernot to reprogram the taxi. The game does not allow you to completethe final objective until all of the guards around the freightelevator are dead. If you miss one (or two) with your Bombspy,find him, kill him, and you will be in the clear. The importantthing to destroy is the control box in front of the freight elevator.When a guard touches that, you will fail the mission.

Enter the room with the oil drums and the dumpster. Knock outthe two CIA agents if you must, but you have to push the dumpsteras close as possible to the drums. Shoot the cans until they explodeto get a briefcase with the Bombspy. There are more hints...

You have to open the steps leading up to the entrance on SpecialAgent. If you go down an alley in the area where the steps arelocated, there is a skip. Place your Remote Mine on it, then blowit up. There is a Bombspy inside.

Hint: Chicago Stealth: Another Falcon 2:
Enter the Pond Punk Club, which is the room next tothe limo. When you enter, be careful of the man that is down theramp -- pick him off quietly to prevent alarming the other guardsin the room below. Now, stand outside the door and equip yourFalcon 2 scope. Open the door and fire your guns to alarm theguards in the locked room. When the door opens, you will noticethat you are in a strip club. Run to your left to the bar andget your Falcon 2.

Hint: Chicago: Strip club:
Go by the limo and you will see a pair of doors. Gothrough them and down the ramps. Disarm the guard and he willopen up the locked doors leading to a room with a pole on a tableand a bar.

Hint: Chicago Stealth: Always access PondPunk:
Enable any or all the cheat codes. Get to the areawhere you destroy the box to get the Bombspy. Destroy the boxwith any explosive and walk over the white suitcase that appears.Then, open the door by the limousine to go down the ramp to getinto the Pond Punk. Kill the guards by any method. Use the Farsightto see through the locked door that lets you enter the Pond Punk.Fire a shot besides the man standing inside. He will open thedoor to try and kill you -- kill him. Then, go to your left andenter the restroom. Walk to the last stall all the way at theend of the restroom. Equip the Bombspy. Fly it into that stall,then press Start to unequip the Bombspy. Walk all the wayback and leave the Pond Punk by yourself. Once the doors closeyou will see that you cannot get back inside by pressing B.Press Start again, equip the Bombspy, and fly it to thedoor. Press B to open it. Then, fly the Bombspy back towhere it was and unequip it. You can now walk yourself back insidethe Pond Punk.

Hint: Complex: Hidden area:
There is a slightly hidden area in the multi-playerlevel "Complex" that is very easy to reach. Just lookfor a small area in the wall that has metal grates on three sides.You can climb up one of the sides. Then, run on the roof overto an item in the opposite corner (Item #5).

Hint: Complex: Ramp trick:
Think of the main room in Complex that has two bigramps and a sniper window looking in. If you ever feel cornered,just run under a ramp, as though you were trying to climb up theramp from the back. It looks like you are going to have to duckdown to fit, but at the last second you will magically pop upon top of the ramp, which will disorient your opponent enoughto let you turn around and run off up the ramp.

Hint: Counter-Op levels:
Have one human player take control of Joanna and anotherhuman player take control of a guard. Have the player as the guardkill the other guards for Joanna to easily pass the level Theother guards will not shoot back - they will just run away ifthey are not killed.

Hint: Crash Site Confrontation: ProximityMine:
Go to Elvis before completing any objectives. He willhand over a mine to you.

Hint: Crash Site Confrontation: DY357-LX:
This is difficult to do. If you can disarm Trent beforehe shoots you, shoots the president, or runs away, you will usehis own custom built DY357-LX.

Hint: Crash Site Confrontation: Trent'sGolden Magnum:
Play the level under the Agent difficulty setting.Note: In the Air Force One level, make the jet bike go into thehole it goes to be dropped off at the next level, which shouldspeed you up. Start the level and find the jetbike quickly. Geton the jetbike and go to where you sound the distress beacon,killing the two guards on the way. Take their Avengers and soundthe distress beacon. Then, take a path to where you snipe thePresidential Clone. When you get there, there will be many guardsin your way. Snipe the clone and get of your bike. After that,find a big path that should lead you to where Trent and the Presidentare located. Blow up the sentries and quickly disarm Trent beforehe shoots the President. The gun you took is Trent's Golden Magnum.It will help you kill the many guards that will be on your trail.Then, take the path out of the cavern to Elvis' ship, killingguards on the way if they shoot at you.

Hint: dataDyne missions: Target practice:
While in any of the dataDyne missions, either fromthe roof or from a broken window (windows can be shot out), aimfor the passing vehicles and blow them up.

Hint: dataDyne missions: Force guards tosurrender:
Find a guard then take any and all ammunition, guns,or any other weapon you can find around you and him, so that hecannot roll around and pick them up. Become unarmed and enterdisarm mode. Press Z to take his gun. He will stand therewith his hands in the air and say similar to , "I don't likethis anymore", or "I give up, don't hurt me". Note:You cannot take them as hostages. Basically what this does ismakes them worthless. Even if other guards are around, they willnot fight anymore.
Cross.

Hint: dataDyne missions: Flying guards:
Enable the "Invisibility" cheat and sneakup behind a guard sitting at a desk. Plant a Remote Mine on thebase of his chair. Walk away from the guard and detonate the mine.The guard will be launched many feet into the air, and possiblythrough the roof.

Hint: dataDyne: Defection: Defeat Cassandra
To defeat Cassandra and the woman in the red, knockboth of then out by switching your unarmed attack from punch todisarm. Then, exit the level. This can be done under any difficultysetting.

Hint: dataDyne Defection: Laptop Gun:
Begin the level under the "Perfect Agent"difficulty setting. When the person that logs in the computerwith the files comes out, let him "escape" for awhile.He will eventually lead you to a room with the gun. Its secondaryfunction will be useful at the first floor.

Hint: dataDyne: Defection: Secret entranceto Cassandra's office:
Start the level and go to where the cheese is located.Go down there and shoot a rocket (or grenade) at the oppositewall from the ladder. A hole will appear, leading to Cassandra'soffice.

Hint: dataDyne Extraction: DY357:
The best way to get this hidden gun is with cloaking.Take out the first five troops (do not worry about the ones atthe stairs) with head shots. Do not miss, or they will know thatyou are there. If you pull it off, the fifth one behind the couchwill have the magnum.

Hint: dataDyne Extraction: Dragon:
You will need Cassandra's keycard to get this gun.Get in her office and pick up the grenade. Throw it (or any otherexplosives, if you have any) in one of the right corners in theroom. One of the walls there will have a hole in it. Look insideto find the gun. The wall that will blow up is the one with aman carved in it.

Hint: dataDyne: Infiltration: Explodingcars:
When you are on top of the building, first kill theguards that are on the lower level of the roof. Once that is done,lean over the edge and shoot at the cars. One or two bullets willmake the car explode. Note: Enable the "Unlimited ammo"or other of gun cheats to avoid wasting ammunition.

Hint: dataDyne Investigation: Twin CMP150s:
The best way to get your hands on these is to use acloaking device, since you need to be stealthy. Shoot the firstguard without being seen. Let the yellow robot take you in andshoot the glass to drop down. Blast the next two guards, and donot give them a chance to notice you. If you do it all undetected,a computer down there will open the white weapon compartment.

Hint: dataDyne Investigation: Proximitymines:
Do a quick lap around the lab with the isotope, topick up some mines. Unless you have cheats enabled, be preparedto take damage.

In the area with the radioactive isotope, send the Camspy aroundthe back of the circular hallway to see an ammo box. If you goin as Joanna around the hallway quickly, your screen will onlybe blurry. You will get one proximity mine, which you can useoutside the door of the room that you have to download the passwordto get to Dr. Carrol.

Hint: dataDyne Investigation: Shield Techitem:
On the second level of the solo missions, there isa secret item called a "Shield Tech Item". To get it,go to the room with the troopers (before the hall with the sentryturrets). Look around the room. There will be a smaller restricteddoor. Go inside and continue until you reach the end. You willse a wall like the one Dr. Caroll was in. Walk through it whenit opens, and the item will be on the table. The shield will helpyou get past the turrets in that hallway if you have low life.

Hint: Deep Sea Nullify Threat: Proximitymines:
One of the cloaked guards behind the first four doorswill drop the mines if you can kill him before Elvis does. However,under the "Perfect Agent" setting, you will get themno matter who hits him.

Hint: Deep Sea Nullify: X-ray intermission:
Get to the point in co-op mode where you see Dr. Carrol.Have player one stay behind while aiming the Far Sight. The playerone screen will be in X-ray aiming mode. Have player two go intothe room and while the intermission scene is playing. The cutscene will then be in X-ray mode.

Hint: G5 Building: Reconnaissance: Crossbow:
Inside of G5 building, use the punch to defeat thecloaked guards to get a crossbow. You can get some arrows backif you return to the place that you kill the guard.

Hint: G5 Building Reconnaissance: N-Bombs:
You can get this under the "Special Agent"and "Perfect Agent" difficulty settings only. If youplaced your mine on the highest blocked up door on the last level,then head up there very quickly and get the bombs right next tothe exit.

Hint: Maian SOS: Easier mission:
When you wake up, walk toward the door about two stepsto make the first scientist pull a gun, then steal it. Play throughthe rest of the mission until you pass the next three doors. Makesure you have some Psychosis ammunition. Turn right, kill thetwo guards with Dragons and the guard with 1000% life. Two DY-LXswill appear to take you out. Under the Agent difficulty settinghis accuracy is about 30-45% -- take your time to shoot him inhis chest. This does not phase him as much as a limb or head shot.Under the Special Agent difficulty setting be more aware becausehe has 1200% life and 50-60% accuracy -- dodge and shoot. Underthe Perfect Agent difficulty setting, he has 1500% life and 90-100%accuracy -- sneak, peek and shoot.

For an easy path through Maian SOS, instead of killing the manwith the two DY357-LXs, shoot him in the chest with the Psychosisgun so he will not limp, He will run, with you killing anyonewho gets close enough to him before they have a chance to shootyou.

Hint: Mr. Blonde's Revenge: Extra CMP150ammunition:
On the first floor where all the guards have CMP150S,find a guard that has two CMP150S and shoot her in the hand. Shewill drop her gun from that hand. Collect the gun she droppedand wait. Once she recovers and gets ready to shoot again, shewill have two CMP150s again. Repeat this to get more ammunitionfor that weapon.

Hint: Pelagic LL Exploration: Double Falcon2s:
One of the guards in the gangplank-like area will giveup his double silenced Falcon 2s if you are unusually stealthy.You will get them if you can stop him before he or any of hisshipmates set off the alarm.

Hint: Pelagic LL Exploration: Kill Elviswithout failing:
When you have completed all objectives besides number3 (to find Elvis), go near the room where Elvis is located. Standso that you do not pass through the doorway. Take out the CMP150on secondary fire and target Elvis. Go through the doorway, waitabout 4 or 5 seconds, then fire. If you done correctly, you willcomplete objective 3 and Elvis will be dead. When you throw thebox to Elvis in the intermission scene, he will not be there.

Hint: Skedar Ruins: Battle Shrine: QuicklyDefeat the Skedar Army:
In the last stage of the standard missions in PerfectDark are a series of quick and fierce Skedar equipped with maulerpistols. There is a way to quickly and easily defeat them beforethey can become a deadly challenge. To do this trick, save twoDevastator rounds until that point. Also, be sure to pick up thetwo Slayer Rockets that two Skedar guards tried to kill you withearlier. Combined, this is four rounds of explosive weaponry.When you first arrive in the Skedar suspended animation room,set the Devastator on "grenade launch" and blast twopairs of the Skedar suspended animation tanks. Next, use the twoSlayer rounds to eliminate another pair of Skedar suspended animationtanks. The resulting explosions should have killed all of theSkedar before they can react to your presence. If not, just openthe suspended animation tanks and shoot them -- before the aliensawaken. Note: This will help you along in earning the "Allweapons" cheat on the "Perfect Agent" difficultysetting on that level.

Use your grenades before getting to the secret army. It is easierto use the Callisto NT on its second function (High Impact Shells).You do not have to open the cells in order to kill the Skedar.They can be killed in the order they appear. Taken from the viewwhen you first enter the room, and labeling the cells nearestyou from that point as 1 and the ones farthest from you as 4,the order is: R3, L2, R1, R4, R2, L3, L1.

Go all the way through the room where the army attacks you, openthe door, and go through it to enter the small room. Close thedoor, stand away from it, and wait for about a minute. The Skedardo not seem to understand the concept of opening doors, so theywill not enter that little room. After waiting for about a minuteor more, pull out your Devastator and fire a grenade at the dooron wall hugger mode. The grenade will drop, explode, and destroythe army without you ever seeing it. It is much easier than takingthe army on, and it saves a lot of health for the Boss.

Note: You must have the twin Phoenixes to do this trick. Justbefore you go into the room with the Skedar Army, step into thedoorway just enough that you can see the end row of tanks, butso you do not force them out. Shoot an explosive shell at eachone of the visible tanks until you hear a roar. Then, bring upyour Callisto NTG on High impact Shells mode and walk up to thetanks one by one. Shoot the Skedar through the green doors. Forsome reason while they are in their tanks one head shot will killthem. If they open, they are at full health. When that is finished,pull out your double Phoenixes on explosive shells and walk intothe Boss room. Watch the Boss closely. If he lifts his staff abovehis head, watch the corners near him -- either a big or a smallSkedar will appear and come after you. If the boss disappears,move around without stopping. If you stop, the Boss will uncloaknext to you and hit you with his staff. Also watch for him togo to the left or right on his platform and hold still. Quicklyshoot him with the Phoenix with an explosive round because heis trying to shoot a Slayer rocket at you. It will explode ifyou shoot the Phoenix at him just as he launches it. It will depletehis shield and he will go to sit on his throne beneath the shrine.He will recharge his shield, but this takes the shield off theshrine itself. Shoot the bottom row of spikes on the shrine andone will break. Then, the Boss will get up and run around again.The next time he sits down again, shoot the spike across fromthe first one you destroyed. Then, the next times he sits down,destroy the next row of spikes and finally the main spike thatpoints straight up. It will fly up into the air and run itselfinto the Skedar leader's head.

Hint: Skedar Ruins: Battle Shrine: DoublePhoenixes:
After you complete objective one there should be two"fake" pillars remaining. Use a wall hugger from yourdevastator and blow them up. At the place where drop into ravineor canyon you should pick up a single phoenix, but it will insteadbe a double phoenix. Save it to use inside the shrine.

Hint: Skedar Ruins: Battle Shrine: Jumpacross chasm:
The first chasm that you reach can be jumped across.Run over the left corner of the ladder on your side.

Hint: Skedar Ruins: R-Tracker:
Kill the first few guards when you enter where theinvisible bridge was located. Watch out for the Skedars with Slayers.When you get to the Boss, do not go in. Instead, stay there andhe will not do anything.

Hint: Temple: Slayer Rocket:
The temple level in multi-player mode is the only levelwhere you can fire a Slayer Rocket anywhere. In the main room,there are holes in the tops of the walls and a hole in the floorthat can be used to get around any door that may be closed. Ifyou set the weapons to include the Laptop Gun you can become invincibleby using the Sentry and waiting on the respawn point of the Slayer.Note: The Slayer is impressive and can shoot down other rockets,patriot missile-style However, it can also be shot down itselfby automatic weapon fire.

Hint: The Duel: Easy mission:
Play the mission under the Special Agent or PerfectAgent difficulty setting with the laptop gun (or after enablingthe "All guns in solo" cheat). Start the level againstthe dataDyne guard. If you do not have the "Invincible","Supershield", or "Jo shield" cheats enabled,run behind the wall. Equip your laptop gun, set it as a sentryturret, and throw it in the middle of the holograph room. ThedataDyne guard will die, then Johnathon will be mauled by it ashe plays with his magnum, and Trent Easton will do the same.

Collect all the weapons in the solo missions and achieve a Bronzerating or higher for each weapon at Firing Range.

To complete the Duel mission in under 1:00, use the followingtrick. Enable the "All weapons" and "Invincible"codes. Start a duel and when it begins, take out your Remote Mines.After that, go near your opponent but not too close or he willrun at you. Start throwing all the Remote Mines that you have.If you run out of Remote Mines, use Proximity Mines, and use afew with the Remote Mines already attached to him. When the minesstart detonating, they should kill all three of your opponentswith the message "Well done! you were too quick for him."You can also use anything that explodes, as well as a laptop gunas a sentry.

When you have earned the duel mode, you face Jonathan in the "SpecialAgent:" and "Perfect Agent" difficulty settings.Defeat him easily by finishing a easy level, such as dataDyneCentral in co-op mode with friendly-fire disabled. Go to the dueland Jonathan cannot shoot you. However, he can kick so keep yourselfat a distance. You cannot shoot him either, unless you use theaimer. This works more than once, so you do not have to completeanother mission every time you face him.

To complete the mission under the Perfect Agent difficulty setting,use a laptop gun and set it up it the middle of the room. Note:This will not unlock the gold star on the mission board.

Hint: Defeating the Skedar Leader:
From the start, use your High-Impact Calisto conservativelythroughout the entire level to save all pistol ammo for the DoublePhoenix. The Phoenix will appear at the large gap after destroyingall five pillars. When you reach the Boss, persistently fire explosiverounds at him. When he fires a rocket, it will explode in hisface. Also, he will not have time to summon more Skedar. Knockout all the shards and kill them.

Use the following trick to defeat the Skedar Leader without thePhoenixes. Attach the target amplifiers to all of the pillars,but instead of blowing up the other ones, just play through therest of the level. When you reach to the suspended animation Skedararmy, defeat them and pick up all of their Maulers. Then, go tothe Skedar Leader and select the Mauler. Switch it to charge-upshot. When he bends down to recharge his shield, shoot the prongson the big symbol behind him, starting with the bottom ones. Itshould take about one blast to destroy each prong. Once the lastbig prong is destroyed, it will fall down and skewer him. Thismakes it easier to unlock the R-Tracker and All Guns cheats.

Hint: Killing Skedar:
To kill Skedar in one or two shots, shoot the smallsnake-like thing hanging out the back of their head.

Hint: Multi-player mode:

Keep moving -- standing still makes you an easy target for automaticweapons

When playing against sims (Meat, Easy, or Normal varieties), shootweapons and ammo boxes out of their normal respawn locations thencollect them. The weapon or ammo will respawn where you pickedit up. Simulants will think that it has been picked up and passit by without looking.

When with your back to a corner and low health, arm a grenadeor N-Bomb by holding Z. Run at your opponent -- there isa chance you can also kill him.

When using cloaking devices, go for easy kills by using combatknives. Slashing with the knives will allow you to stay cloakedbut give you a chance to get in some damage.

The larger your character, the faster you go. Mr. Blonde is thefastest and the aliens are the slowest. The best character touse is a Maian soldier with Biotecnition head.

If you are holding double guns you will take double damage.

When playing "one hit kills" in multi-player mode setyour handicap all the way down (10) to get more experience pointsand gain levels faster.

Hint: Human bomb in multi-player mode:
During a multi-player game with Remote Mines, preferablyagainst many simulants, have your teammate come over to you. Placesome mines on his/her body. If it is a simulant, have him/herattack the enemy, and if it is a human have them attract a largegroup of enemies. To avoid a kill penalty when your teammate dies,have your teammate fight as many enemies as possible at once thenas soon as he dies, detonate. You will not be penalized for anegative kill -- getting killed is better than "suiciding"or team-killing and you can take out many enemies at once.

Hint: Headshots in multi-player mode:
In Area 52, go to the room with the metal door andmetal windows. Stand in the middle and look towards the door.You should see a line in the bricks to the right and left of thedoor (use the higher one). Aim equal to that height at the door.Next, aim in the door opening but slightly to the right, so whensomeone (mainly sims) opens the door, you can shoot them in thehead. Note: Sometimes they enter towards the left.

In the Facility level, one of the rooms down the hallway has alarge pillar to the right when you enter. You can climb up thepillar and set camp, especially if radar is off. You will havea perfect headshot to players who do not know about it.

Hint: Knife kills in multi-player mode:
Since you really cannot get a headshot with the primarymode of the combat knife, hit them in the back instead. Doingthis results in a lot more damage, and will usually kill a 100%health opponent.

Hint: Easy kills in multi-player mode:
Use the following trick to upgrade your character easily.Set up a Capture The Case game with eight meat sims on your team.Set all weapons to remote mines and have the case in the bathroomon the Facility. Have all the sims to guard the case. Place onemine in between the sims, one mine on the ammunition case, oneon the other ammunition case, and two on each door (one on eachside of the door). Leave the doors open and run down the hall.Blow up the mine and it should keep doing that until you quit.Note: Set the time and scores to no limit.

Set one weapon slot to the combat knives. Kill someone with thepoison knives. While they are falling to the ground, keep fillingthem up with the poison knives. When they revive, they will keeptaking damage until they are dead.

Hint: Three Golden Magnums in multi-playermode:
Play with a friend in cooperative mode. Go to the MaianSOS level and kill the man with the two Golden Magnums. Have oneplayer get one Gold Magnum and the one player get the other one.One person should have one Gold Magnum and the other should havetwo. Note: This is more fun with the "Unlimited ammunition"cheat enabled.

Hint: Get all 4 stars in multi-player modequickly:
Select your custom character in multi-player mode.Make sure there are only two human players. Select tranquilizerweapons as all the weapons. Start the game and have player twohide in a corner, facing the corner. Have player one get a tranquilizerand find player two. Player one should shoot the whole "clip"into player two's neck. Player two will die. End game and playerone should have the 4 stars: Accuracy, Killmaster, Survivor andHeadshot.

Go to advanced setup and turn on one hit kills and enable anotherhuman player. Set all the weapons to Farsights and set the limitsof the game to one kill. Then, just run and pick up a gun, holdB to switch the settings to target locator, and hold Rto aim for the head. With one shot, the game is over and you willearn all four medals.

Hint: Raising multi-player characters rankquickly:
Set all the weapons to Callisto, four Simulants toperfect, and the stage to the Facility (in advanced setup). Then,keep restarting your game until you start in the airducts or somewherenearby. Make sure no simulants are near you. Get the Callistonext to the urinal in the bathroom and place yourself againstthe door. Set the gun to high impact shells. When someone triesto open the door they will not be able to because you should beagainst it. You will be able to shoot them repeatedly throughthe doors without giving them a chance, because the game willnot let them restart in the airducts. Keep doing this until yourrank is as high as it will go (level 1).

An easier way to level up in multi-player mode is do all the samethings as explained above, but use the Farsight XR-20. It hasx-ray vision which makes it easier to get kills and medals.

This trick requires two human players, and eight of the best Simulantsavailable. Exploding weapons, Callisto, or FarSight work best.Have player two order all Simultants to stand close by. This worksbest in locations with doors. Have player two and Simulants gatheroutside your door. Player two should walk up to you and the Simulantswill follow. Open the door for exploding weapons and shoot throughthe door if using Callisto or FarSight.

Hint: Mystery ammo box in multi-playermode:
When in the Warehouse in multi-player mode, fall throughthe hole that has item 5 next to it. When you look up past thehole (where another item 5 is present), there will be a questionmark grating with an ammo box on top. You can also use the sniperrifle to zoom in on it, or the Farsight to x-ray through. Theredoes not seem to have an entrance to it and you cannot shoot throughit to knock down the box.

Hint: More ammo in multi-player mode:
Use the following trick to get a slight advantage whenin the multi-player mode with your friends. Certain guns use thesame ammo, such as pistols. Some of those guns have a larger clipthan others, such as the Mauler. Switch to that gun and collectall of the ammo you can possibly get (it helps to get doubles).When done, switch to another gun with a smaller clip, such asany of the Falcon 2's, the Phoenix, or the Magsec 4. You willhave more ammo than you usually would. This also works with Cyclones,Laptop Guns, CMP150s, Callisto NTGs, and RCP 120s, as well asDevastators and the grenade mode of the Superdragon.

Hint: Finding the hill in King Of The Hillmode:
When playing King Of The Hill mode, follow the simulantsto the hill

Hint: Completing all challenges easily:
Have player one select "Combat Simulator"and choose "Advanced Setup". Have player two press Start.Have player one select "Load Settings" on the advancedsetup menu, but do not select any setup yet -- just remain atthe "Load Game Settings" menu. Have player two selectthe challenge to be completed in the advanced setup menu. Then,have player two press Start until the green "...andwaiting" screen appears. Have player one select the desiredgame settings in the "Load Game Settings" menu. Note:You must have a custom or pre-made setup -- you cannot alter itafter it is loaded. Player one can drop out or join the game --it does not matter, however, staying in will give you two starsinstead of just one. This trick can also be used to get the threeor four player challenges.

Go to the Combat Simulator with two controllers. Have player onecreate a simple scenario, such as one kill in one minute againsta meatsim. Save that scenario and go to "Load Settings".Highlight the new scenario but do not press any buttons. Haveplayer two (who should have the advanced menu on screen) pressRight until the list of challenges is displayed. Do notleave the advanced setup menus. Remain there and go through thefour menus (Setup, Character, Other Options, Challenges) to findthe challenge to complete. Have that player select it and pressA until the "...Waiting" screen appears. Then,have player one press A on the created scenario, followedby Start. The created scenario will begin. Win the scenarioand you will have the challenge that was selected beforehand completed.

Go to advanced setup. Have one player load a custom saved gamewhile another player picks a certain challenge. Once the playerpicks the challenge and clicks "OK" the other playershould pick a saved game. Both players should press Start.When you play, you will be playing the saved game, but it willcount as a star for challenges.

Go to the challenge screen in multi-player mode. Create a gamewith a meat sim in Area 52 and one kill. Save the game. PressStart on controller two. Have player one go to the challengescreen and press A. The game will ask you to accept thechallenge, Do not stay at that screen. Have player two load thesaved challenge then load it and accept the challenge. The challengewill start with the saved game, and it will count as completingthe challenge.

Hint: Over 10,000 kills:
Select the Capture The Case level with you againsteight Meatsims. Set the weapons to be all some kind of mine. Keepstarting the game until the sim's base is at the restroom. Standoutside and place a few mines. At some point after you have donethis two or three times, things will automatically explode fromnothing. In an hour you can get as many as 10,000 kills or more.Note: The explosions may die down or stop if this happens justplace a few more mines there.

Hint: Fast running:
Turn left until your cursor is approximately 30 degreesto the left of where you want to run to. Then, simply hold Analog-stickForward (Up) and hold C-Right. You will rundiagonally, but once you get used to it, you will be able to getto places faster. This is useful for running from friends in multi-playermode and also for meeting target times in single player mode.This can also be reversed. Simply swap the left and right directions.

Hint: Circle attacks:
This is a simple move, but priceless to master. HoldAnalog-stick Left then hold C-Right. You will circlean invisible point in the center. Practice doing this around acrate, trying to keep your gun cursor/sights on top of it. Also,try doing this with holding Analog-stick Right and C-Leftto circle in the other direction. This makes will make you harderto hit, but will keep the enemy in your sights at the same time.If your sight starts to drift from your target, just adjust yourangle on the Analog-stick.

Hint: 1000% handicap advantages:
In advanced setup, set the handicap up to 1000%. Youwill not die as much, and can get better medals.

Hint: Getting more ammunition:
When you see a guard in any level, switch to unarmedand then to disarm. Run up to the guard and steal his gun. Sometimesthey will just stand there with their hands up. If you let themstand there long enough and if you walk around, they sometimeswill pull out a Falcon 2 and try to shoot you. This allows youto possibly get twice the amount of ammunition, for example somefor a CMP150 and some for your Falcon 2.

Hint: Getting weapons easier:
Find a person with the gun that you want. Kill theperson with the gun and abort. The gun will stay in the game'sinventory. For example, if you kill Elvis when he is using thePhoenix, he will drop it. Pick it up and you will be able to usethe gun.

Hint: Silent reload:
If you want to reload without anybody hearing, pressStart, highlight the ammunition you need, and press "Equip".

Hint: Quicker reloads:
Just switch to the weapon before the current weapon,then quickly switch back. Practice doing this to get it fastereach time. This will save time and health. It will not be as fastas GoldenEye 007, but it is better than the regular method.Note: This does not work with the shotgun or crossbow, is notrecommended with the Laptop Gun.

One of the main drawbacks to the shotgun and crossbow weaponsis how they take too long to reload, leaving you vulnerable toattack while your character goes through the reload animations.However, there is a quick and convenient way to shorten the reloadtime. While your character is reloading the shotgun or crossbow,press the fire button (default is Z). Your character willimmediately stop reloading and put the weapon at the ready position.When there are no opponents or enemies around, you can press thereload button and finish the reload later - when it is safer.This very helpful in the multi-player "combat simulator"mode, as even the CPU takes too much time reloading such weapons.

Hint: Retrieve Crossbow Bolts from body:
You can get back the Crossbow Bolts from people thathave been hit by shooting the bolt with a Dragon. The only personthat this does not work on is the stewardess on Air Base: Espionage.

Hint: Quick shot:
Hold Z, then hold A during game play.You will not be shooting, and when you press A (especiallywith a pistol), it will fire a few shoots. With a pistol it seemsto be easier to shoot faster.

Hint: Quick shot with the secondary onyour weapon:
The following trick allows a quick shot with the secondaryon your weapon (or primary if you are in secondary mode). HoldB and press Z. It is almost exactly like rotatingthrough weapons backwards with A and Z, but yousubstitute B for A. This works well with the shotgunto get a quick double blast at point blank range, or to quicklythrow your dragon as a proximity mine.

Hint: Quick weapon mode switch:
To switch your weapon mode more quickly, hold Abutton until the quick weapon switch menu appears, then hold Zbutton and another quick menu will appear. The new menu will onlyshow the weapon's different modes.

Hint: Faster Farsight target locator:
Instead of taking the time to hold B while usingthe Farsight to locate a target, you can just scope in and holdC-Left or C-Right. This is better, since it doesnot move as much as the target locator.

Hint: Retrieve Sentry Gun:
Anytime time you throw a Laptop Gun as a Sentry Gun,you can get it back by putting all guns away and pressing Bwhile facing it. You will also get all the ammunition back wasnot spent shooting at enemies.

Hint: Slower Slayer Fly-By-Wire Rocket:
When you have the Slayer, change it to the secondarymode. When you fire the rocket hold R to make it go slowerfor easier turns and maneuvering. Release the button to send itspeeding towards your opponent/enemy.

Hint: Slayer controls:
Press Z to detonate the rocket. You can alsoslow it down by pressing B.

Hint: Easy kills with the Slayer:
When you have your opponent in your sights and youcannot turn the fly-by-wire missile around in time, press Zagain to self-destruct it.

Hint: Counter Slayers:
Use the following trick when you have an opponent inmulti-player mode who is using Slayer missiles to hunt you down,making it impossible for you to get close to him or her. Get anexplosive weapon (preferably the SuperDragon in grenade mode).Just as you see the missile flying towards you, trigger the explosive.Make sure it is not too close or you will get caught in the blast.If aimed correctly, the flames should catch the missile and itwill explode.

Hint: Unlimited Mauler rounds:
This trick requires double Mauler (one in each hand). Immediately when you have it out, shoot and put it away at thesame time. The game will put them away and when you pull themout again, you will not need to charge them and will have unlimitedammo.

Hint: X-Ray Camspy:
You can use the X-Ray vision while in your camspy.Activate X-Ray vision, then go into your Camspy. Note: The Camspymust be in your weapon selection inventory.

Hint: Detonate Remote mines easy:
Press A + B to detonate a remote minewithout changing the remote mines function.

Hint: Shoot through platforms:
If there are platforms with holes in them you can shootenemies through the platform undetected.

Hint: Rocket flares:
Enable the "Unlimited ammunition no reloads"and "Invincibility" cheats. Get a rocket launcher, firea round on the ground, hold C-Down (until looking thenpress C-Up + hold Z). While holding Z, youcan kill people in your way. Note: You can still look at whereyou are going by holding C-Up + Z.

Hint: Disarm option:
Leaving disarm on indefinitely is not always a goodidea, as disarming an opponent with a weapon does no damage. Ifyou are low on health or need to take an opponent out quickly,punch them instead.

Hint: Easy knockouts:
This trick allows you to easily incapacitate enemies.Sneak up on an enemy undetected, and instead of shooting themand wasting ammunition, pistol-whip or punch them for an easy"kill".

Hint: Earn cheats easier:
Turn on fast movement to make earning cheats easier.

Hint: Easy medals in combat simulator:
To earn medals for your record in the combat simulator(accuracy, head shot, kill master, and survivor) log in your recordfor player one. Leave player two as it is already set. Shoot playertwo in the head each time until you have about ten kills. Quitand you should have all four medals.

Load your character and start a second character. Then, set theoptions for a level you know well and is rather small. Set thegame for one kill wins with an accurate weapon, such as the Falcon.When you start the game, get the Falcon, find the second character,and shoot them in the head. This is much faster than killing theother player many times. You get all four medals every time ifyou only use the one bullet to kill the second character.

Enter the combat simulator, and select "Advanced Setup".Make a character just for you to kill. Put all the limits to full(endless battle), your handicap 10%, and the character you madeto 1000%. Make all the weapons Farsights. Play in any level, butdo not change the default settings except for those previouslyspecified. Start the game with you and the recently created character.Go to the nearest Farsight, put it on the secondary function,and shoot the recently created character only once, then quit.Make sure that you hit him on the first shot or you will not getall the medals. This can be done faster if you point the Farsightat him by using your radar, and then aiming after it is pointingat him. This will earn all four medals in about ten seconds. Keeprepeating this to increase your rank. Additionally, if you dothis for a while it will increase your accuracy up to 99.5%-100%.

Set four simulants to dark sims. Press A on them and youwill be prompted to change the type. Change the type to fist simor judge sim. These sims do not attack with weapons. The judgesim disarms you only and does not attack. Using these sims, youcan gain ranks much faster.

Go to advanced setup in the combat simulator. Choose a two playergame, set all weapons to Farsight, and the arena to Felicity.Put a perfect sim on player two's team. Do not put yourself onplayer two's team. Start the game over until you are in the smallroom at the end of the hall. Quickly take player two's controller,then hold A and press Z(2). Move the cursor to "Protect".When the sim gets to player two's screen, hold A and pressZ(2), then put it on hold. Now with player 1, get a Farsightand shoot the perfect sim in the head repeatedly. It may appearas if is going to enter the room and kill you, but it will not.

Hint: More simulants:
To get more Simulant buddies in co-operative mode,complete it on different difficulty settings. If co-op is completedunder the Agent difficulty setting, then two simulants will accompanyyou. If it is completed under the Secret Agent setting, threewill accompany you. And if it is completed under the Perfect Agentsetting, four will be able to accompany you.

Hint: Defeating simulants:
Simulants do not know how to detonate controlled mines.Switch all your weapons to them and set a group of dark simulants.

Hint: Command simulants:
Use the following trick when you have simulants onyour team. . Make sure no enemy simulants are near. Then, holdA and press Z to display your gun functions. PressZ to display a simulant's name and weapon at the top ofthe screen. Below are commands such as "Protect", "Defend","Normal", etc. Use the Analog-stick to choosea command and release Z. Complete the process by pressingZ once again.

Hint: Laptop gun tricks:
To get an Easy gold at the target range with the LaptopGun, hold B and fire it at the wall behind you. It willturn to a sentry and stick. Just duck down, and get out of theway. It will get you 100% accuracy, and a gold every time.

If an enemy has a sentry gun active (Laptop Gun in its secondmode), and you cannot seem to destroy it, just use an XR-20 Farsightwith the Target Locator off. Stand in a nearby room, find it withR and C-Up and C-Down, then take it out withone shot.

Once the gun has been deployed as a sentry, you can pick it upand use it again by getting close, centering it on your screen,and pressing B. This is useful for changing its positionor reloading it with ammunition (a good idea, as it wastes quitea bit). While in the combat simulator, you cannot pick up a sentrythat someone else has laid. You can also use this in single playermode to kill people that are just around the corner -- then getyour gun and leftover ammo back for later fights.

Enable the "Laptop gun" and "Unlimited ammo noreloads" cheats. During any level, throw the laptop gun ata heavy crowd of enemies and allow it to flatten them. Then, putthe gun away and walk up to the sentry gun. Face it and pressB. If done correctly, you will pick up the laptop gun.You can do this as many times as needed easily complete a level.

Hint: Exploding elevator:
Enable the "All weapons" code. To make theelevator explode in the first three levels, place a couple oftimed mines on the doors just before you get in. If timed correctly,you can make them explode immediately after Joanna pushes theelevator button to make it look like a bomb. You can also do thison other levels.

Hint: See weapons from GoldenEye007:
Go to the hallway where the target practice isin the Carrington Institute (select Carrington Institute on theselect mode screen). You can see weapons from GoldenEye 007(Klob, KF7 Solviet, RCP-90, AR 33 Assault Rifle, etc.)

Hint: X-Ray mode ending:
Collect the X-Ray Scanner during game play, then activateit just before the end of the level. The ending sequence willplay in X-Ray mode.

Hint: Night Vision ending:
Turn on your night vision goggles immediately beforeyou complete a level.

Hint: Cloaked ending:
Earn the cloak and infinite ammunition cheat to beable to complete a level while cloaked.

Hint: Unlimited cloak on the RCP-120:
Get a RCP-120 and set it to the cloak function. HoldZ and your ammo should go down. However, when it reaches0 while Z is held, you will not reload until you releasethe button.

Hint: Visible cloaked opponents:
When any opponent has activated their cloaking device,you can still be able to see them as a blur. Note: You cannotsee them from far away, only at close range.

This trick works on single player and multi-player mode. Selectthe CHP150 and any other desired weapons, then start the game.Hold B during game play until it switches to the targetlocator. Hold Aim until it locks onto the player. Whenthe player cloaks, you will still have the target locator on him-- you will see the little box around the character, but you willnot see him.

Hint: Stop Combat Boost slow motion:
When you use the Combat Boost on any level (Single,Counter, Co-op, etc.) and it gets annoying, go to the secondaryform of it that says "Revert" and press Z. Theannoying slow motion will stop.

Hint: Shoot at other people at firing range:
Go to the firing range in the Carrington Institute.After you enter the actual firing range part, turn around andmake sure the door is open. Keep moving forward until you blockthe door from closing. If done correctly, you will still be ableto choose a weapon and use it. You can shoot at the people inthe other room, but cannot hit or kill them. You can also useexplosives and blow up the lights - the room will be black untilthe game is restarted.

In the Institute, go down to the hanger, get the hover-crate,and bring it up to the firing range. You can place it anywherein the doorway, as long as you can get by. It is recommended thatit be placed right where the door goes into the wall. Once thecrate is in place, go into the range and choose any gun or weapon.The simulation will start, but the door will not be able to close.Walk up to the open doorway and start shooting. If you use explosivesthe crate may blow up, so save those for last.

Use the Farsight x20 in the firing range to shoot the guns inthe cases and the attendants. Note: You cannot kill the attendants,

Go to the firing range in Carrington Institute. Go to the doorleading to the range. Position yourself so that you are halfwayin and halfway out. Press Start. If you are positionedcorrectly, you should be able to choose a weapon but block thedoor from closing. You can shoot the man standing there or theman at the computer. Also select the crossbow or the combat knife(second function) - you can throw them at the man standing infront of the door and they will stick in him.

Go the hovercrate from the hangar and use it to prop open theglass door to the firing range. Select remote mines as your weaponin the firing range. Throw a remote mine onto Foster and makesure it sticks. Walk around the crate and exit the glass door.Do not abort. Go back into the firing range and choose a weapon.The remote mine should still be on Foster. Shoot it and blow himup.

Hint: Human pincushion at firing range:
The training man at the firing range at the CarringtonInstitute can be used as a human pincushion. Use poison dippedthrowing knifes to throw out of the room. Just move to the positionto shoot out of the range, use throwing knifes on him, and hewill be a pincushion. You can also throw mines or shoot the crossbowat him.

Unlock the Farsight and Combat Knives in the Shooting Range. Then,go in the hangar and grab the floating box by pressing Bnext to it. Drag it to the Shooting Range and walk in the targetingrange with the box, backward in the glass door after you openit. Drop the box in the doorway so it cannot close. Select thecombat knives stick some knives in the man's forehead in frontof you. Throw about 20 knives in the box. Abort the training andthen quickly run to your boss' office. Put the box next to him.Run back to the Shooting Range and take out the Farsight. Lookup to your upper left. You will see your boss and the box thatis next to him. Shoot the box. It should take one hit. Abort thetraining and go to the device training room. Select the cloakingdevice. Run through the back room maze to your boss' office. Makesure you cloak before you pass the camera so you can get to hisoffice. Pick up the knives and quickly throw them at him. Afteryou hear him say "Your training is now complete" youwill be put back in the device training room. Go back to the Boss'office to see what you did to him.

Hint: Farsight at firing range:
Use the Farsight at the firing range and aim throughthe walls. You can blow up chairs and computers in other roomsof the Carrington Institute. You can also shoot the classic 007weapons in the hallway outside the firing range.

Hint: Sparking light at firing range:
Use the hovercrate in the hangar to keep the weaponstraining room door. Throw some sort of grenade (such as the Dragon'ssecondary fire/bomb mode) out into the first room. Leave the weaponsarea. In the room that goes to the weapons training room (withthe scientists), one of the lights should be disabled and sparkingwildly.

Hint: Easy firing range golds:
Select the Laptop Gun and put it on bronze. Hold B,turn around, and pull the trigger. Immediately press Start,before Joanna can throw the gun, and abort. Then quickly pressStart again and select any other weapon from the menu.Set it on Gold (or whatever), and as soon as the target rangestarts, the sentry gun will get thrown out and stuck to the wall.This trick can get you most of the golds.

Select the Laptop Gun. Change the form of the gun and stick iton the wall behind you. Press Start and abort before ithits the wall. Press Start again before it hits the walland select the gun you want to complete. Your laptop gun shouldshoot the targets without you wasting a bullet. Note: This doesnot work with the certain guns where you have to get all bullseyes.

Hint: Explore the Carrington Institute:
Go to the firing range in Carrington Institute. Goto the door leading to the range. Position yourself so that youare halfway in and halfway out. Press Start. If you arepositioned correctly, you should be able to choose a weapon butblock the door from closing. Select the Slayer and use its secondfunction (fly-by-wire rocket). You can shoot the rocket and flyit out the door and almost anywhere in the Carrington Institute.You can fly it all the way down to the maze of hallways, but nofurther because the doors are closed. Another fun thing to dois to see how long it takes you to fly it to any given place.Then try to beat that time. You can also do flips and flip therocket upside down.

Take the floating box from the hangar and bring it to the devicetraining door. Leave it between the door so it will not shut,then go do the Camspy training. You can go out of the door andgo anywhere in the Carrington Institute.

Hint: Death sentence:
Throw a mine (preferably a proximity or time mine asthey automatically go off) on an opponent. The mine will stickon them, and in a few seconds, blow them up for an easy kill.

Hint: Team motivation:
Enter game play and hold A to display the quickmenu. Press Z(2) and you can control who attacks, and whostays with you. There is, although, a few choices that may seemstrange.
A Whigger, Andrew, Needledick, and Jugdish.

Normal: Simulant will killing everything that moves on their randompath.
Hold: Simulant will attack nearby enemies while holding theirground.
Defend: Simulant will chase down any nearby enemies.
Attack: Simulant stalks the person you tell it to attack.
Follow: Simulant follows you, but chases after nearby enemies.
Protect: Simulant stays close to you and attacks nearby enemies.

Hint: Daniel Carrington comments:
When in the Institute, do not go into the target range,and kneel all the way down. Start moving around in front of DanielCarrington and he will say things such as "Stop it Joanna,that worries me!".

In the Carrington Villa level on solo mode, shoot out all thebottles on the shelves in the wine cellar at the end of the level.Once they are all destroyed, you will hear Carrington say, "Actyour age, Joanna."
and others.

Hint: Hear female guard voices:
Start any level under the cooperative missions withVelvet Dark as your partner under CPU control. Every once anda while she will shoot at guards and say female guard quotes,just like Cassandra's bodyguards.

Hint: Kill Elvis, Mario-style:
Go to the Skeder spaceship and find Elvis. When hewants you to go to the elevator, go there. You should arrive onthe top floor first. Look where Elvis is then jump on him andhe should die.

Hint: Cripple enemy:
Shoot an opponent once, anywhere except in the heart.

Hint: Ride the hover bike:
Walk up next to a hover bike in the Area 51 missionsand tap B(2). Joanna will immediately jump on it.

Hint: Fun with mines:
Enable the "Cloaking Device", the "AllGuns In Solo", and "Unlimited Ammunition" cheats.Choose any level, but the first level works best. When the levelbegins wear your cloaking device and set Remote Mines as weapons.Place the mines on people's feet, stomachs, or heads, then detonatethem. Also try placing a mine on a person's stomach, then punchthem and detonate.

Hint: Mutate heads:
If you have an explosive weapon or a gun such as thePhoenix in secondary mode, either shoot or throw the explosiveat the enemy's head. If it is a remote mine, detonate it. Whenthe smoke clears, the guard's head should appear to be mutated.This may not work the first time. This trick will not work withthe Dragon Proximity mine.

Hint: Higher head shot count:
Enable the "Slow Motion" cheat in the CombatSimulator. Set the arena to any desired location. Set all weaponsto any pistol, preferably Falcon 2s and enable one hit kills.Load your player and one Meat Sim. The Meat Sim should have Mr.Blonde's body and an Alien head. When you find the Simulant, shootit once in the body to kill it then shoot the rest of the magazineinto its head while its falling slowly to the ground. This willgive you more head shots but will not give you any head shot awards.

When fighting an enemy, punch him until he is unconscious. Althoughhe is on the ground, this does not count as a kill because heis not dead yet. Take out one of your guns, aim it down at hishead, and fire. This will now count as a head shot kill on thescoreboard that you get at the end of the level, which is thehighest killing score you can get.

Hint: Get locked in closet:
Select co-operative mode then go to the Air Force OneAntiterrorism level. Have both players go to the room with theramp that leads to the President's floor. There will be two guardsstanding there (one might not be there yet -- he will walk in,so wait there for him). Knock them out and they will drop twokey cards for the closet doors on the side of the room. Have eachplayer open their closets. (Closets contain the level's secretweapon -- Double Cyclones). Then, run across to the other player'scloset and enter before it closes. Since you have switched closetsyou will not have that key card and will be locked in.

Hint: Put enemy through table:
Note: You need an explosive weapon for this trick.To put an enemy guard through a table, disarm him and make surehe puts his hands up or stands still. If a table is available,move it either in front or behind him, depending on where thetable is located. When the table is in place, get your explosiveweapon and either fire it or detonate it near his feet. This willcause him to fly into the table. The explosion will break thetable and the enemy will land on it simutaneously, making it appearas if he went through. Note: The guard may sometimes fly overthe table or the table may break before he hits it.

Hint: Make Air Force One crash:
On the solo missions, select "Air Force One".Complete objective one, which is to locate the President. Whenthe UFO attaches to Air Force One, kill the President, then detachthe UFO. Afterwards, you should hear some talking and the planegoing down.

Hint: dataDyne symbol:
The dataDyne symbol appears to be missing a piece.Look at the symbol for the Carrington Institute -- it is the missingpiece. Each of the four pieces of the dataDyne Symbol correspondsto a person -- . Mr. Blonde, Cassandra De Vries, Trent Easton,and finally Daniel Carrington.

Latest Nintendo 64 Cheats Added:
• 8/15 Zelda: The Ocarina Of Time
• 7/03 Legend of Zelda: Ocarina of Time
• 7/03 Yoshi's Story
• 7/03 Yakouchuu 2: Satsujin Kouru
• 7/03 Xena: Talisman Of Fate
• 7/03 WWF: Attitude
• 7/03 WWF Wrestlemania 2000


Click here to submit cheats, codes and hints for Perfect Dark.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #

Copyright © 2004-2009, Console-Cheats.com All Rights Reserved | Privacy Policy