Tony Hawk's Pro Skater
Code notes:
Use the D-pad when entering the codes. Oncethe screen shakes to confirm correct code entry, you can continueusing the Analog-stick to play the game.
Random starting locations:
Pause game play, then hold L and press C-Left,C-Right, C-Down, Up, Down. The screenwill shake to confirm correct code entry.
Perfect balance:
Pause game play, then hold L and press C-Up,C-Right, Left, C-Right, Right, Up,Down. The screen will shake to confirm correct code entry.
10x trick multiplier:
Pause game play, then hold L and press Down,Right, Up, Right, Up, Left,C-Left. The screen will shake to confirm correct code entry.
Stats to 10:
Pause game play, then hold L and press C-Up,C-Left, Left, Up, C-Down. The screenwill shake to confirm correct code entry.
Stats to 13:
Pause game play, then hold L and press C-Up,C-Left, Left, Up, Down. The screenwill shake to confirm correct code entry. Alternately, game play,then hold L and press, C-up, Left, C-Down(2),Up, Down, Right.
Fast specials:
Pause game play, then hold L and press C-Up,Left, C-Down(2), Up, Down, Right.The screen will shake to confirm correct code entry.
All tapes:
Pause game play, then hold L and press C-Right,Left, Up, C-Up(2), Right, Down,Up. The screen will shake to confirm correct code entry.
Slow motion:
Pause game play, then hold L and press Down(2),C-Up, C-Right, Left. The screen will shaketo confirm correct code entry.
Turbo mode:
Pause game play, then hold L and press Right,Up, Down(2), Up, Down. The screenwill shake to confirm correct code entry.
Girl's picture:
Pause game play, then hold L and press C-Left,C-Down, C-Right, C-Left, C-Down, C-Right(2).The screen will shake to confirm correct code entry, and a pictureof a girl will appear. For another picture, pause game play, thenhold L and press Down, C-Left, C-Up.
Unknown:
Pause game play, then hold L and press Right,Up, C-Left, C-Up. The screen will shake toconfirm correct code entry.
View skater's special moves:
Use a single character to get the gold in all threecompetitions. Select the "Trick Tutorial" option onthe extras menu to view that skater's special moves.
Officer Dick:
Collect all thirty tapes in career mode to unlock OfficerDick as a playable character.
Select a skater in two-player mode. Then, have the other playertry to select the same skater. You will hear a buzz indicatingthat this cannot be done. Press B to exit the selectionscreen and return to the two-player game select. Immediately reenterthe same game type. The player that first selected will now beOfficer Dick.
Select any character in career mode. Pause game play and enablethe "Private Carerra" code. End the run and go to thecharacter selection screen. Choose to play as Private Carreraand get a tape. End the run and save the game. Reset the Nintendo64, then go to career mode. Officer Dick will be there. Do notchange players or he will disappear.
Private Carrera:
Start a game in any mode with Officer Dick. Press Startto pause game play, then hold L and press C-Left,C-Down, C-Right, C-Down, Up, Right,Left. The screen will not shake. Exit the game and returnto the character selection screen. Private Carrera will appearin place of Officer Dick. This character has full stats and greatspecials.
Start a game in any mode with any character. Press Startto pause game play, then hold L and press C-Left,C-Down, C- Right, C-Down, Up, Right,Left. The screen will not shake. Exit the game and PrivateCarrera will be on the character selection screen, without replacingany of the skaters.
Tony Hawk's special moves:
360 Flip to Mute
Press Down, Right, C-Left.
540 Board Varial
Press Left(2), C-Left.
Kickflip Mctwist
Press Right(2), C-Right.
The 900
Press Right, Down, C-Right.
Rune Glifberg's special moves:
Front Back Kick Flip
Get a lot of air with your special available and press Up(2),Down, C-Left.
Kick Flip Mctwist
Press Right(2), C-Right.
Christ Air
Press Left, Right, C-Right.
Back Kick Flip
Press Up, Down, C-Left.
Officer Dick's special moves:
Yeeeehaw Front Flip
Press Down, Up, C-Right.
Neckbreak Grind
Press Left, Right, C-Up.
Assume the Position
Press Left(2), C-Right.
Andrew Reynolds' special moves:
Backflip
Press Up, Down, C-Right.
Heelflip Bluntside
Press Down(2), C-Up.
Triple Kickflip
Press Left(2), C-Left.
Bob Burnquist's special moves:
1 Footed Smith
Press Right(2), C-Up.
Backflip
Press Up, Down, C-Right.
Burntwist
Press Left, Up, C-Up. This move is treatedlike a handplant. Go up to a halfpipe just like a handplant andexecute the move just before the handplant.
Fingerflip Airwalk
Press Left(2), C-Left when in the half-pipein the street course. You need to get enough air to land it. .
Bucky Lasek's special moves:
Kickflip Mctwist
Press Right(2), C-Right.
Fingerflip Airwalk
Press Left, Right, C-Right.
Varial Heelflip
Press Down, Up, C-Right.
Varial Heelflip Judo
Press Down, Up, C-Left.
Chad Muska's special moves:
Front Flip
Press Down, Up, C-Right.
One Foot 5-0 Thumpin'
Press Right, Down, C-Up.
360 Shove-It Rewind
Press Right(2), C-Left.
Elissa Steamer's special moves:
Backflip
Press Up, Down, C-Right.
Primo Grind
Press Left(2), C-Up.
Judo Madonna
Press Left, Down, C-Right.
Geoff Rowley's special moves:
Backflip
Press Up, Down, C-Right.
Double Hardflip
Press Right, Down, C-Left.
Darkslide Grind
Press Left, Right, C-Up.
Jamie Thomas' special moves:
Front Flip
Press Down, Up, C-Right.
1 Foot Nose Grind
Press Up(2), C-Up.
540 Flip
Press Left, Down, C-Left.
Kareem Campbell's special moves:
Front Flip
Press Down, Up, C-Right.
Casper Slide
Press Up, Down, C-Up.
Kickflip Underflip
Press Left, Right, C-Left.
Private Carrera's special moves:
Somi Spin
Press Left, Down, C-Right.
Well Hardflip
Press Right, Left, C-Left.
Ho Ho Ho
Press Left, Up, C-Up.
Go up to a halfpipe just like a handplant and execute the movejust before the handplant. Note: The Ho Ho Ho, is almost exactlylike a "Burntwist", except Private Carerra puts bothhands on the lip of the pipe, and shakes her feet in the air.
Indy:
Do a regular Kickflip To Indy, but keep holding C-Left(flip) and you will eventually be doing an Indy. Release C-Leftto stop doing an Indy, just like a regular board hold. Note: Althoughyou were doing an Indy, the Kickflip To Indy message will stillappear.
Other moves:
Grind: Press C-Up.
Back board Grind: Press Down, C-Up.
Front Board Grind: Press Up, C-Up.
Switch Indy Nosebone: Press Right, C-Right.
Benihana: Press Down/Right, C-Right.
Tail Grab: Press Down, C-Right.
Hand Plant: Press Up, C-Up.
Wall Ride: Press Up to a wall and press C-Up.
Crooked Grind: Press Up/Right, C-Up.
Smith Grind: Press Down/Right, C-Up.
Board Slide Grind: Press Right, C-Up.
Ollie: Rotate the Analog-stick.
Impossible: Press Down, C-Left.
Japan Air: Press Up, C-Left.
Shove It: Press Up, C-Left.
Finger Flip: Press Up/Right. C-Left.
Heel Flip: Press Right, C-Left.
Varial: Press Down/Left, C-Left.
Hint: Get up faster:
Rapidly press A.
Hint: Chicago Skate Park: Extra points:
Enable the "Perfect balance" and "10xtrick multiplier" codes. Begin game play in the skateparkin Chicago. Go to the pool and grind on the edge. You can jumpand keep getting more points. Keep holding C-Up or youwill fall off at one point of the grind.
Enable the "Perfect balance" and "10x trick multiplier"codes. Begin game play and get a special rating. Then, go to thepool and grind on it. You can also use special grinds. You canalso use a jump and do an impossible or 360-Shove-it. Keep doingthis until you get 19x and about 8000 points. Then, get off thegrind to the ground, not in the pool. Note: If time runs out keepdoing it.
Go straight and do a grind. Then go to the ramp just behind therafters on the opposite side of the bowl. Get good speed, headtowards the ramp, and press Up. If done correctly you shouldhave enough height and be able to grind on the rafters. If youwant a challenge, try grinding on the light and then get up onthe rafters.
Start the level and enable the "Slow motion", "10xtrick multiplier", and "Perfect balance" codesas Geoff Rowley. Turn left at the beginning and go to the longbut short ramp. Do a Sex Change off to get your special. Go straightpast the box and to the pipe. Go off, do a Nollie and Japan Air,then do a 50 50 Grind on the rafter, Rail Ollie, do a Darkslideand wait until you are about to fall off. Then, do a backfliponto the pool's edge. Do a 50 50 Grind, do a Nosegrind, a BS,a Crooked, then a Sex Change into the pool.
and scubawrub.
Hint: Chicago Skate Park: Grind the hiddenrafter:
As you know there is a rafter in the Chicago levelthat you can grind on, but there is also a second rafter thatthis can be done on. Enable the "Private Carrera" code,as she can jump the farthest. Look for the pole that is stickingout on the other side of the halfpipe. Go into the halfpipe andline yourself up with that pole. Next, transfer out of the halfpipeand land on top of the pole that connects with the other pole.If done correctly, you should hear a weird sound. Jump off ofthe pole and grind on the rafters. Note: This is extremely difficultto do.
Hint: Chicago Skate Park: Whoop Gap:
Choose a skater with full speed or enable the "Statsto 13" code. Enable the "Random starting locations"code and go to the one marked "Whoop". Go off the firstramp and touch nothing except the ground after both pipes. Thiswill result in the "Whoop Gap".
Hint: Downhill Jam: Mega Ollie:
Go to the Downhill Jam level with Tony Hawk. On thefirst wall on the way to the secret tape, jump off in the directionof the wall. Keep spinning until Tony is so close to the wallit does not seem as if he is spinning at all. If you land thiscorrectly, a "Mega Ollie" message will appear. If youare doing a trick with this, you will get a lot of points, especiallywith the 540 Varial (Left, Left, C-Left).
Hint: Downhill Jam: Huge Water Hazard Gap:
There is a large pipe that goes over water to the rightof the second water "switch". If you jump from the beginningof the pipe to the end without grinding (tricks are optional),it will result in the "Huge Water Hazard Gap". To havebetter odds of completing it, take the ramp used for the "S"and turn before you jump off (so you never hit the top edge ofit).
Hint: Downhill Jam: Hidden tape:
Choose a full-speed skater. Take the pipe for the thirdwater nozzle. Grind it all the way and slow down when you getoff it. Grind the pipe on the other end of that area. Transfer,then jump on the bar. Jump up as soon as you get off of the barto the brown bridge-like location. Transfer again and carefullyjump off at the end and grind away into the tape.
Hint: Mall level: Tape:
When trying to get the hidden tape in the Mall, goto second escalator and Ollie off the top flat surface. When youhit the pipe, grind the rest of the way.
After passing the "K", stay on the top section, Youwill reach a small section with two ramps and a car. There isa small wall to the left of the screen. Grind it to the end andOllie off the wall on to the rail. Grind again until you reachthe tape. You need to stay balanced to reach the tape.
Hint: Mall level: Extra points:
In the mall, ride up the first escalator you come acrossand grind on the pole on the left of the balcony. Do a 360 whilein the air, then grind on the pole below you. Do a switch grindnear the end of the pole where it changes directions. Then, jumpoff the end of the pole and do a Kick Flip.
Hint: Mall level: 900 wall ride:
Go to the end of the level in career mode. Do not gooff the jump, but have a lot of speed. Turn around and go offthe jump at a slanted angle towards one of the blue walls. Immediatelybefore you hit, pause the game and enable the "Slow motion"code. Press Analog-stick Right + C-Up to start spinning.If you stayed on the wall long enough, you will have a 900 wallride.
Hint: Minneapolis level: Extra points:
Enable the "Perfect balance" code. Turn rightfrom where you start the level. You will see a jump to your left.At the end of the street you will see the red no skating sign.There is a building behind the sign. Break through the glass ofthe building, jump off the ramp, and grind on the pole. The poleis a circle so you can grind until time runs out. Make sure tojump over the gaps.
There is a way to do two "The 900s". Enable the "Fastspecials" code and begin game play as Tony Hawk. Go to thetop of the building where the hidden tape is located and findthe quarter pipe that leads to the bottom. Just do the move twiceand if you had enough air, you can do two 900s, which is wortha lot of points.
and Zach Ramsdell.
Find the large truck and start grinding on the hood. Keep holdingC-Up and you will not fall.
Hint: Phoenix level: Extra points:
Note: This can only be done with Bucky Lasek with fullstats. Work up some speed by grinding the pole that has the firstvalve on it. Do not slow down and go to the ramp on the left ofthe poles above the "huge water hazard." Do a fastplantto reach the wall. If you go far enough to the left, you shouldstick to the wall. If not, you will get hardly any extra air.This gives you the opportunity to many tricks, but be prepared-- you could fall off of the wall at any time.
Go the way to get to the hidden tape. Go across the bars and whenyou get to the first gap, do not go across. Just get the bonusand turn while falling. You can do moves, but do not do too manyof them. It is possible to do a a 1800 Switch Kickfilp + Kickfilp+ Heelfip + Heelfilp.
Hint: Phoenix level: Avoid crashing:
If you know you are going to hit the water in the DownhillJam level, begin to spin and hold C-Down before you hitand you will not crash -- you are reset on the ground.
Hint: Portland level: Extra points:
Enable the "Perfect balance" code. Find theplace with the big eye in the middle. Do a slow grind where itdips in. If you are lucky you will keep on grinding, but everynow and then you have to Ollie and do another grind. Since thisdepends on how long you go, you can get more than 1,000,000 points.Note: This can also be done in a similar location in the Chicagolevel.
Enable the "Perfect balance" code. Go to the bowl withthe eye in it. At a very slow speed, go up on the left side ofthe bowl. Ollie and do a 50-50 Grind and you will go about threequarters of the way. You will turn around and start grinding alittle bit, then turn around again and keep grinding. Keep grindingas long as you want. Press C-Down to stop.
Hint: Portland level: Bridge Gap grind:
When first start the level, go straight until you seea quarter-pipe. Do a trick that will get your special up off thequarterpipe, then do a special off the ramp in front of you, butjump slightly to the right (just missing the pole). Land a grindand keep going around. At the end, do a trick off of it to getabout 61,000 points.
Hint: Roswell level: Black hole:
Enable the "Random starting locations" codeand go to the "HOMETALGRIND" location in the Roswelllevel. Go up the ramp, and jump over the large "overhang"object, doing a trick. Go down to where the door was under theoverhang. The space where the door was located should look likea black hole. Skate to it and look in -- you should see the spaceship and some brown ground. In the "hole", you couldsort of do a long Ollie (stay up in the air for a little bit).To do it, jump and press Forward in the air. You can eveneventually go under the level.
Hint: Roswell level: Extra points:
Go up the ramp next to the metal halfpipe, next tothe secret room. Then, go up the ramp do a 360 Shove It (makesure you have extra speed), land on the grind doing a Smith/SwitchSmith, and when you get to the end, jump and do a Benihana overthe "Channel Gap". Then, hit that persons secret grind,if one is available. If not, do a 5-0 Grind. Next, while you areon the grind, do a Tailgrab and then land back on the grind doinga Nosegrind. When you reach the end of that grind, then do a 360Kickflip To Indy. If done correctly, you should earn about 50,000points. Remember, you must get a lot of speed, you must be skilled,and your character must have a grind for a special.
Enable the "Slow motion" code. As soon as you go downthe start ramp, turn left and jump up it to get speed. Go backdown and go straight until a gray quarter pipe next a brown oneappears to the left. Go off the gray quarter pipe to the right,slightly towards the smaller brown ramp to the right. As soonas you start spinning the camera will shift angles slightly, andyou will start to spin faster. Just keep on spinning -- no matterwhat happens you will land unless you are holding a grab or doinga trick for too long. A Mega Ollie is a higher spin than 1260.
Enable the "Perfect balance" code and go to the grindingrail that has the shape of a wide U and goes over the part thatseparates the two launch ramps on top. Do any kind of grind inthat wide U to get as many points as needed.
Hint: Roswell level: Get over fences:
At the start, go down the half pipe and get a lot ofair (more than required for a 900). Then, turn around and youmay be able to get over the fences. If not, keep trying.
In career mode, choose Tony Hawk, or Chad Muska. Start the Roswelllevel, go down the first slope, then take a left and go up theramp. Do a Fastplant off of it and you will go over the fence.
Hint: San Francisco level: Tape:
Enable the "Random starting locations" code.Choose the option skip to restart and select the one with "ROOFACSESS"in it. You should end up in the location where Bucky Lasek wasat in demo mode. Follow the path until you reach a large ramp.Make sure you have just the right speed. If done correctly, youshould land on the hidden tape. Note: You can also do tricks like1540s if you get enough air.
Hint: San Francisco level: Extra points:
Enable the "Perfect balance" code. In themiddle of the level is a street-like course area. In that areathere is a small object that is a square and has a roof. Go upto it, Ollie, then hold C-Up. If done correctly you willgrind across the edge, and remain straight. When you reach theend you will pop up and then turn left or right and keep on grinding.
Enable the "Perfect balance" code. Go to where the letter"T" is located and turn left slightly. You will seea door made of metal, [must have the code '' Grind the left railand go to the end of it. When "Down the spiral " appears,jump off and do an Impossible. If done correctly, you should getabout 10,000 to 15,000 points. If you have ten times trick multiplier,you will get about 60,000 to 70,000 points.
Enable the "Slow motion", "Fast specials",and "10x trick multiplier" codes. At the beginning ofthe San Francisco level, find the small ramp that leads to somelumpy grass objects. Jump off that ramp all the way to the bottomwhile doing tricks and other moves on the way down to get at least300,000 points.
This trick allows you to do an infinite grind in the level. Enablethe "Perfect balance" and "Random start locations"codes. Start the level from "RESTARTEMBARCO" and goto your right past the pagora (where you land when you get thehidden tape). Find the two planter gaps (concrete boxes with plantsinside) and come to a complete stop. Do either a board slide or50-50 grind on the planter gap and hold C-Up. If done correctly,you will turn the corners of the box. You can do other grindsand switch it up, but remember that increases your speed -- ifyou go too fast you will fall off.
At the beginning of the level, head to the right. Before you ollieup, hold R + C-Up then ollie. Do not release thebuttons until you finish the series of grinds to get easy 1260sand 1080s.
Hint: San Francisco level: Trolly grind:
There is a trolly in the level that you can grind.You must get directly in front of the trolly for this trick towork. Once there, ollie, then press C-Up to grind the topof the trolly. If done correctly the "Car Plant" messagewill appear. You can also do this to the van and the taxi.
Hint: School level: Extra points:
Go up the big ramp at the start. After you get off,go to your far right and look for a gray door. Go straight intothe door and go up the ramp with the basketball hoop on top ofit. Jump on the BB hoop to break it to get 500 bonus points.
Enable the "Perfect balance" code and go near the pools. Grind one of the pools and do not stop until you have jumpedon it a couple of times. Once you have jumped off, you will endup with lots of points.
Gondek.
Hint: School level: Tape:
Instead of going up the ramp to the right and grindingthe rail, you can just go around the block with the rail thatleads to it. Do a trick on the quarter pipe, come back, and hitthe quarter pipe with no wall. Jump off it onto the block, doan easy grind, and get the tape.
Hint: Warehouse: Woodland Hills level:Extra points:
Select Bob Burnquist and go to the Warehouse level.Start by increasing your special meter. Go through the secretroom and backflip. Start grinding on the rail near the boxes.Then, do either an ordinary grind, a One-footed Smith, or a Burntwistall the way to the curve. Next, do a transfer over the curve anddo a Nosegrind, a 5,0 grind, or any grind you have not used yet.Go all the way to the kicker ramps, or even to the wall. If youare going for the wall, do not wall ride or you will bail. Thistrick should earn over 90,000 points. If you fit in Impossibles,360 Shove Its, and simple stunts between grinds, you may evenscore over 140,000 points.
Enable the "Perfect balance", "Slow motion"and "10X multiplier" codes. Go to the place where youtransfer into the halfpipe. Do a Japan Air onto the rafters, thengrind the rafters to the pool. Then, jump onto the pool and grindthe rim as long as you want by holding C-Up. Note: Whengrinding the pool you can try to jump, do a kickflip, and grindagain.
Start the level with Andrew Reynolds. Get a special, then go overto the location with the high rail. Do a 360 Shove It onto itwith a Nosegrind then once you get the extra "High Rail"jump off and do a Triple Kickflip (the special) into a HeelflipTo Bluntside (the special). Once you round the corner, do an Impossibleinto another Heelflip To Bluntside (the special). Then hold C-Upto keep grinding, and grind on the pole. Jump off the pole, grindthe wall, and jump immediately (to avoid hitting the bottom) togo through the secret room while doing a Nollie Into Backflipover the pipe. When you land you will get another extra (MonsterGrind). This should result in 150,000 or more points.
When you start, ramp and go straight collecting speed, and jumpup the quarter pipe. Do a trick to get your special meter up.Then, go to the place where you can get deck 2 rail and jump tothe lip of the second pipe. If you land it correctly, you canget a Faceplant.
Choose single session mode. Enable the "10x Trick Multiplier"and "Perfect Balance" codes. Choose a skater that hasthe Backflip or Frontflip special (Jamie Thomas recommended).Do a Hardflip through the glass (right side). Turn right to thequarter pipe and do a 360 Benihana. You should have special bynow. Then, go over the Pipe+ secret room. While you are goingthrough, do a Frontflip. Land on the short rail and do a 50 50grind. Shove it to the lip of the short quarter pipe. Do his special(One Footed Nose Grind), until you are half way to the boxes onthe ramp. Next, Shove It and do a 50 50 grind. You now have achoice. You can jump off at the curve and do a Kickflip to Indy,or you can hurry and do Jamie's special grind again the rest ofthe way. Grinding the rest of the way will give you the "HolyCow" gap and will earn you 1,000 more points.
Hint: Warehouse: Woodland Hills level:Taxi gap:
Use any skater in the Warehouse level. Go to the taxicab then launch off it into the half pipe. If done correctly,the "Taxi Gap" message will appear.
Hint: Warehouse: Woodland Hills level:Monster grind:
This trick best done with the "Perfect balance"and "Fast specials" codes enabled. Go towards the windowthat you do not see when you first start. Go down the hill andgo over the half pipe. Land to the right of the covered up taxicab and go up the ramp. Grind from one end of the sign that says"Skateboarding" to the other end and drop down. Continueto grind until you reach the quarter pipe. If done correctly a"Monster Grind" message will appear at the end of thetrick.
Hint: Extra points:
Try this trick with the 900 and the Kickflip Mctwist.After you do the trick, push the Analog-stick to one side.
While doing Front Flip or a Back Flip, press the Analog-stickto turn it to double your points for the move.
Choose any character that can spin while doing one of their signaturemoves, such as Geoff Rowley. If you selected Geoff Rowley, dothe Double Hardflip and hold R. If you do a 900, you shouldget over 8400 points.
Enable the "10xTrick Multiplier" code and keep doingKickflips or Heelflips. You should get 500 points from one ofthem. Keep doing the one that gets 500 points and you should get30,000 points in no time.
Hint: 360 back/frontflips and higher:
You can do this trick with skaters who do frontflipsor backflips. Get enough air to do a flip. As soon as you pressUp, Down or Down, Up and C-Right,press the Analog-stick to one side. Depending on how muchair you get or how fast you do the trick, you can get about a720 flip off of a vert.
Hint: Double back/frontflips:
Enable the "10x trick multiplier", "Fastspecials" and "Random starting places" codes. Selecta skater that does a flip, then go to the San Francisco level.Go to the random starting location "ROOFACCESS". Youshould be where the fountain gap is located. Go to the jump wherethe hidden tape is found. With the 10x trick multiplier, all youneed to do is a 360 flip to get a special. When you launch offthe jump, the fast special makes you go farther and higher.
Hint: Triple backflip:
Select Chad Muska, then pause game play while you areon the half pipe. Resume the game then press C-Down, C-Right(2),Analog-stick Up. You can get 10,000 points.
Hint: 900 and Kickflip Mctwist variations:
When you do a 900 or Kickflip Mctwist, press Analog-stickin a direction. If you press it one way you will do a 1560 ora double Kickflip Mctwist. When you press it the other way youwill get a delayed 900, which could only be a 180, or a ShakeKickflip Mctwist which has no spins.
Hint: Easy 900s:
As Tony Hawk, get enough air to do a regular 900. PressRight, Down, C-Right to do a 900. When Tonyspins the first 180, hold Analog-stick Left or Right.He will either spin very quickly, or not spin at all. However,you will still get the points.
Hint: Quick tricks and total score:
When you do a trick, it will take awhile to add itto your total score. If you do another trick while the score fromanother trick is still being updated, you will only get the pointsthat have already been added to your total score. The points fromthe new trick will not be counted.
Hint: Big Daddy Grind:
Go to the School level and find the very long quarterpipe next to the oval pool. Start grinding at the corner. Grindto the end where it slopes down, and you will get the Big DaddyGrind. If it the first time you are doing this grind, do onlyone grind all the way, with no additional tricks in between. However,doing a 5-0 all the way will result in a 5-0 Big Daddy Grind message.Note: Enabling the "Perfect balance" code may help.
Go to the School level and at the beginning turn around and gopast the plants. There is a long ledge on the left and anotheron the right. Go all the way to where it begins and grind allthe way down. If done correctly, the Big Daddy Grind message willappear after you land it.
Hint: Big Rail Grind:
Go to the Warehouse level and enable the "Perfectbalance" code. Grind on the rail that is next to the oilspill and the Kicker Gap. Grind at the start of the rail and goto the end to get the "Big Rail Grind".
Hint: Streetlight Grind:
Begin game play in the Minneapolis level. When youstart out, go to where you get the S. However, instead of gettingthe S, Ollie off to the side onto the street light.
and Zach Ramsdell.
Hint: Wesk Grind:
Begin game play in the Mall level with any skater.Enable the "Perfect balance" code. Go to the two whitebars under the ones to the hidden tape. One has the A letter onit, and the other has a 100 point bonus. Stop in the water facingthe one with the bonus, and make sure you are not moving. Ollieup and do any grind -- since it is sloped and if you are goingslow enough you will keep on going back and forth. When you aregoing your slowest, and immediately before you turn, jump andollie into another grind. If done correctly, you should stay onthe pole. Switch grinds every now and then. If you stay on longenough you get more than 1,000,000 points.
and Evan.
Hint: Bronc Grind:
Begin game play in the downtown Minneapolis level.Enable the "Perfect balance" code and go to the buildingwith the no skating sign in front of it, near the glass bridgeentrance. Jump up onto the rail and do any grind. Keep going aroundand around. If done long enough, it will result in over one millionpoints.
Hint: Holy Cow:
Go to the warehouse level and enable the "Perfectbalance" code. Go to the ramp in the back wall that is infront of the kicker gap. Hold C-Up and go to one of theends. If you make it all the way to the other wall, the Holy Cowmessage will appear.
Hint: Playground Grind:
In the School level, go to the big wall located afteryou get the hidden tape. Go to where you would come off the "BigDaddy Rail". Hold C-Down and jump on the top of thewall. Grind the enter distance and the message "PlaygroundGrind" will appear. Note: Enable the "Perfect balance"code to help.
Hint: Holy Shit Grind:
Enter the Warehouse level, and launch off of the sideof the halfpipe you first see when you roll down the channel atthe start. Fly through the air, through the secret room, and getthe secret tape. Then, instead of landing on the rail on the oppositeside of the halfpipe, Smith grind the ledge to the left of thispole. Finally, Ollie up onto the ledge that goes all the way aroundthe level and grind it the entire way to the end. You must switchyour grind four times (four different grinds) for this to work.If done correctly, the "Holy Shit Grind" message willappear at the end.
Hint: Big Ass Grind:
Star the Downtown Minneapolis level and go to the buildingwith the "No skating" sign in front of it. Go in frontof the building, where there are ramps. Go up the ramp and makesure you have a lot of speed. Ollie off the first hill in frontof the building. You have to go through the glass on the secondlevel . If done correctly, the "Big Ass Grind" messagewill appear.
Hint: Murder scene:
Go to the entrance to Chinatown in the San Franciscolevel and look at the two police cars. Go in front of them andto see holes in the wall and a chalk outline on the ground inthe shape of a person.
Hint: Rip Tony's pants:
Go to the Chicago Skate Park level and grind on thebar near the ceiling, then do the 900 on the halfpipe.
Hint: 1080s and higher:
Start in the Downtown level. Go on the truck jump andthrough the passage. Go on the mini-ramp on the first building.There should be another mini-ramp there. Go off it and hold R.You should land on a Neversoft sign, which will cause you to keepspinning. Make sure you do not spin too much or you will not beable to land the jump.
Enable the "Slow motion" code. Begin game play in theChicago Skate Park level in free skate mode. Locate the area withthe halfpipe is on the back where there is a fun box and the halfvert. Go up the half vert and make sure you traveling straightnot hitting anything. As soon as you go up on the back of thehalf pipe press Forward and hold R. Keep holdingthe button until you hit the ground.
Enable the "Stats to 13", "Fast specials",and "10x Trick Multiplier" codes, then go to any course.Go to the nearest halfpipe and do a handplant. This should getyour special and speed very high. Next, get air and start spinningeither way. You should have enough time to do it and can get toa 1080.
Hint: 2520s and higher:
Go to the downtown Minneapolis level. Next, go to thetruck with a ramp and go across the T2T gap. Go through the tunneland across the glass bridge. Go into the bowl where you wouldnormally turn left to get the hidden tape. Instead, go straightup the quarter pipe and back, and up the quarter pipe again onthe other side. Repeat this process a few times to a lot of speed.Then, jump off the ramp at an angle that takes you to the topof the billboard. After jumping off the ramp, do a Madonna (orother grab trick) and continue to spin. If done correctly, youshould ride along the top of the billboard while spinning. Note:This trick requires practice.
Hint: 1080s, 1260s, and Mega Ollies:
Enable the "Slow motion" and "Fast trick"codes and begin game play on the Roswell level. Start off by goingstraight off the quarterpipe. When your turn around towards whereyou started, hold L or R to Ollie. If you spin normallyit will be called a Mega Ollie, but if you do a grab, it willtell you the rotation.
Hint: 900 Kick Flip:
Play as Tony Hawk, then hold Z and press C-Down,C-Up(2), Right while in the air.
Hint: Flat spin:
Go to any half pipe. The one in the Chicago level worksbest. Pick someone with a backfilp or a frontflip. Then, go offthe pipe sideways. Do the flip. It will still come up as a backflipor frontflip, but you will have done a true flat spin. Note: Enablethe "Slow motion" and "Fast specials" codesfor a greater chance of success.
Hint: Strange police sounds:
Grind the police cars on the San Francisco level tohear a strange alien-like alarm.
Glitch: Get out of level:
Select the character that you are best with; GeoffRowley may work best. Go to any level that has cages surroundingit. Go to any ramp that is directly in front or next to it, andjump off while doing any grabbing trick; the Indy Nosebone worksbest. If done correctly, you should be out of the level. Note:The Roswell, New Mexico level is the easiest to jump.
Glitch: Get out of Roswell:
Enable the "Slow motion", "Perfect balance",and "Different restart points" codes. Go through theblue restricted access tunnel with the alien in it, then immediatelygrind the rail after the exit. Jump over the gap, then grind thenext rail. Then, jump onto the next rail and jump up and keepgrinding until you get to the end of the rail. After you are donegrinding, if you stay to the far left instead of heading up theramp, you should be able to go through the wall and escape Roswell.After you get out, skate towards the helicopter, and you shouldfall underneath the level. You will not be able to move, but canjump and do tricks. You then have to restart the level.
Start the Roswell level enable the "Slow motion" and"10x multiplier" codes. Just after starting, do a Fastplantand Impossible to get your special all the way up. Keep goingforward and do a trick off the quarter pipe. Wait until you areabout to fly off the part you started at, then just before then,do a Nollie and any special. Press Left or Rightto spin your special the entire time that it lasts. You shouldgo through the ground and leave Roswell. Restart and try againif it does not work the first time. If the spotlight hits you,you will fall under ground and can do simple tricks, but the gamewill have to be restarted.
Turn around from where you start in the level to face the fence.Keep wallriding on it to eventually fall out. You can also makeit to the helicopters. Keep C-Down held. Do not Ollie oryou might fall through. Just keep holding the button and you shouldget there, little by little.
When you start the level in free skate mode, go to the halfpipein the back to pick up speed. Next, go to where you started andjump over it to make the words roll in channel gap. Then, turnaround and go over the gap again. A black door will now appearwhere the green doors should be to go in the big bowl. Ollie intothe black doors to go underground. You can only do the basic trickssuch as Ollies,180s, Kickflips, Heelflips, etc. You must restartthe round to escape.
Glitch: Roof on School level:
Go to the School level and enable the "Stats to13" and "Perfect balance" codes. When you start,go straight without moving the D-pad or Analog-stick,do a grab trick and turn in the air. Do a grind on the plant boxto get a "Gimme Gap". Go up the quarter pipe and turnright to go up the second white arrow. Then hold Up + C-Upto wall ride, ollie off, and do a 360 shove-it. If you make itto the other side, grind the side of the roof. Jump over the bar,then grind a little longer. Go in the gap that appears. Turn aroundand you will see a pipe going up, Ride towards it and grind intothe black. Ollie off and you can do unlimited tricks. Go get outyou can either restart the level or keep going -- eventually youwill stop and fall.
Glitch: Half Geoff Rowley in School level:
Choose Geoff Rowley and go to the School level. Onthe circular pool, do a handplant between the middle and rightdiving boards. If done correctly, Geoff should appear like paper,or half of himself.
Glitch: Extra points on Downhill Jam level:
Go to the Ramp with the "S" with full statsand launch off. You might get stuck in the wall, enabling youto do as many tricks as desired. After many tricks and spins,the words will glitch. Note: Do not press C-Up (Grind)as you will immediately bail.
Glitch: Stuck in sewer in Warehouse level:
Go to the half pipe. Once there, get close to the walland get very big air. Then, bail into the "sewer cage"to get stuck in it. This may take a few attempts. Note: Youcannot get out unless you go to another level.
Glitch: Invisible boarders:
Begin game play on the School level and get big airon the bowl with the diving board by it. Get a lot of speed soyou go over the sign. The camera will zoom into the bowl, andyou boarder will be there but he/she will be invisible. They willremain this way until you fall.
Glitch: Pass through glass:
On the San Francisco level, when you go straight aheadfrom the start and go down the levels parallel to Lombard Street,slow down and keep to the far right before you fall into thatglass on the last level. If you are far enough to the right, youwill go through the glass without breaking it.
Glitch: Light particle:
Enable the "Slow motion" and "Randomrestart locations" codes. Go to the metal half pipe and doany trick in the middle of the pipe. Come down and go straightinto the bowl. The tunnel that can be entered should be blackand will not change color when you hit. Keep jumping until youare inside. Once you enter, it should spit you out as a particleof light. You cannot move around but you can jump and do tricks.
Glitch: Stay stuck on wall:
Get all the tapes, without any codes. Select OfficerDick, and go to the Downhill Jam level. Start off and turn tothe ramp where the "S" was located. Ollie off the rampand try to aim so that you will hit the wall. This requires alot of speed. You should be able to get stuck on the wall. Youcan only spin and cannot do any tricks while falling extremelyslowly. To get off, press C-Up.
Play as Officer Dick. When you go down the hill at the start ofthe Downhill Jam level, look to the left and you will see a wallramp (with birdhouse written above it). Go up that wall ramp,then back down and jump to the right of the two metal bars. Hitthe wall where the 500 point bonus is located. You will be stuckin the wall. If you do the Indy Nosebone, you can go up the walland see all of the Downhill Jam. If you land it, you can get over10,000,000 points.
Select Bucky Lasek after completing the game with him. Go to theDownhill Jam level and go to the ramp where you can get 25 feet,75feet,100 feet, etc. Go down the ramp, and when you are close tothe lip, immediately turn left. If done correctly, you shouldland on the corner. You can do anything except Grind or Wallride.To wreck and get off, press C-Up. Note: This is extremelydifficult to do. Alternately, Grind the rail beside the ramp andOllie to the corner.
Glitch: Delayed sounds:
Get the grind five tables tape on the School level.After you grind the tables and time runs out, retry the leveland grind a table. The game will still make that drum sound afteryou grind a table.
Glitch: Pass through fence:
In the first level, when you are down one of the hills,go back up the hill to the left. Stay by the fence, and startspinning (do an ollie and hold L or R). If you carelucky, you can slip through the fence. Note: Enable the "Slowmotion" code for a greater chance of success.