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Allied General Cheats
Allied GeneralScenario flow: North Africa Sidi Barrani (10 turns) Major Victory conditions: All of the following: Bengazhi (2,5),Tobruk (11,5), Sidi Barrani (15,6) on turn <= 7. The playermust achieve possession of all three cities before the end ofplayer turn 6 in order to qualify for the Major Victory. The scenarioconcludes as soon as the player holds all three cities. Minor Victory conditions: All of the following: Bengazhi (2,5),Tobruk (11,5), Sidi Barrani (15,6) on turn >= 8 If the playerachieves possession of all three cities after the end of playerturn 6 it results in Minor Victory. The scenario concludes assoon as the player holds all three cities. Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 300, Minor: 200, Loss: 100 El Aghelia (13 turns) Major Victory conditions: All of the following: Agheila (3,11),Mersa Brega (5,10), Tobruk (16,6), (17,6), Bardia (21,6), SidiBarrani (24,7) Minor Victory conditions Tobruk (16,6), (17,6) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 500, Minor: 300, Loss: 100 Crusader (15 turns) Major Victory conditions: All of the following: Agheila (3,17),Bengazhi (6,9), Bir Sheferzen (31,16), Tobruk (26, 9), (27,9) Minor Victory conditions: All of the following: Benghazi (6,9),Bir Sheferzen (31,16), Tobruk (26, 9), (27,9) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 700, Minor: 400, Loss: 200 Mersa (16 turns) Major Victory conditions: All of the following: Agheila (3,17),Benghazi (6,9), Tobruk (26,9), (27,9) Minor Victory conditions: All of the following: Benghazi (6,9),Tobruk (26,9), (27,9) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 700, Minor: 300, Loss: 200 Gazala (12 turns) Major Victory conditions: All of the following: Gazala (5,3),(6,3), Tobruk (13,3), (13,4), Bir Hakim (5,11), El Adem (16,7),Bir Bevid (14,11), Airfield (1,11), Supply Depot (1,3) Minor Victory conditions: All of the following: Tobruk (13,3),(13,4), Bir Hakim (5,11) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 500, Minor: 400, Loss: 200 Tripoli (22 turns) Major Victory conditions: All of the following: Tripoli (3,3),(3,2), El Agheila (38,17), Misurata (14,5) Minor Victory conditions: All of the following: Tripoli (3,3),(3,2), El Agheila (38,17) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major -- campaign ends, Minor -- campaign ends,Loss: 300 El Alamein (17 turns) Major Victory conditions: All of the following: Mersa Matruh (2,5),El Alamein (23,11), El Daba (16,10) Minor Victory conditions: All of the following: El Alamein (23,11),El Daba (16,10) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major -- campaign ends, Minor -- campaign ends,Loss -- campaign ends Cairo (19 turns) Major Victory conditions: All of the following: Tobruk (1,6),Mersa Matruh (12,11), Cairo (29,16), (28,16), (29,15) Minor Victory conditions: All of the following: Mersa Matruh (12,11),Cairo (29,16), (28,16), (29,15) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 600, Minor -- campaign ends, Loss -- campaignends Western EuropeTorch (10 turns) Major Victory conditions: All Victory objectives by turn 7 Minor Victory conditions: All Victory objectives by turn 10 Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 800, Minor: 600, Loss: 500 Kasserine (16 turns) Major Victory conditions: All Victory objectives by last turn Minor Victory conditions: Hold all but any one Victory objective Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 700, Minor: 500, Loss: 400 Mareth (13 turns) Major Victory conditions: All Victory objectives by turn 9 Minor Victory conditions: All Victory objectives by last turn Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 800, Minor: 500, Loss: 300 Tunis (18 turns) Major Victory conditions: All Victory objectives by turn 13 Minor Victory conditions: All Victory objectives by last turn Loss conditions: Failure to achieve Major or Minor Victory onlast player turn Prestige awards: Major: 600, Minor: 500, Loss: Game Ends Sicily (18 turns) Major Victory conditions: All Victory objectives by turn 11 Minor Victory conditions: All Victory objectives by last turn Loss conditions: Failure to achieve Major or Minor Victory onlast player turn Prestige awards: Major: 600, Minor: 500, Loss: 400 Anzio (20 turns) Major Victory conditions: All Victory objectives by turn 14 Minor Victory conditions: All Victory objectives by last turn Loss conditions: Failure to achieve Major or Minor Victory onlast player turn Prestige awards: Major: 600, Minor: 500, Loss: Game Ends Jupiter (20 turns) Major Victory conditions: All Victory objectives by turn 15 Minor Victory conditions: All Victory objectives by last turn Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 800, Minor: 600, Loss: 400 Overlord (26 turns) Major Victory conditions: All Victory objectives by turn 17 Minor Victory conditions: All Victory objectives by last turn Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 800, Minor: 600, Loss: Game Ends Cobra (26 turns) Major Victory conditions: All Victory objectives by turn 19 Minor Victory conditions: All Victory objectives by last turn Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 800, Minor: 600, Loss: Game Ends Meuse (17 turns) Major Victory conditions: All Victory objectives by last turn Minor Victory conditions: All Victory objectives except (The Hague(14,1), Utrecht (24,1), Rotterdam (16,4), & Middleburg (6,11))by last turn Loss conditions: Failure to achieve Major or Minor Victory onlast player turn Prestige awards: Major: 600, Minor: 500, Loss: Game Ends Moselle (17 turns) Major Victory conditions: All Victory objectives by turn 10 Minor Victory conditions: All Victory objectives by last turn Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 600, Minor: 500, Loss: Game Ends To The Rhine (15 turns) Major Victory conditions: All Victory objectives by turn 10 Minor Victory conditions: All Victory objectives by last turn Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 600, Minor: 500, Loss: Game Ends Ruhr (17 turns) Major Victory conditions: All Victory objectives by turn 12 Minor Victory conditions: All Victory objectives by last turn Loss conditions: Failure to achieve Major or Minor Victory onlast player turn Prestige awards: Major: 600, Minor: 500, Loss: Game Ends Germany (24 turns) Major Victory conditions: All Victory objectives by turn 14 Minor Victory conditions: All Victory objectives by last turn Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: Game Ends Win, Minor: Game Ends Win, Loss:Game Ends Draw RussiaFinland (12 turns) Major Victory conditions: All of the following: Leningrad (17,22),(17,23), (18,23), Viipuri (7,14), Tali (8,14), Summa (8,18), Terijoki(15,20), Sortavala (16,5), Taipale (20,14) on or before last playerturn. The player must achieve possession of all six cities beforethe end of player turn 12 in order to qualify for the Major Victory.The scenario concludes as soon as the player holds all six cities. Minor Victory conditions: All of the following: Leningrad (17,22),(17,23), (18,23), Viipuri (7,14), Tali (8,14), Summa (8,18), Terijoki(15,20), Taipale (20,14) by last player turn Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 750, Minor: 500, Loss: 250 Pskov (10 turns) Major Victory conditions: All of the following: Pskov (20,1),Ostrov (22,3), Opochka (22,8) Two of the following four hexes:Kaunas (2,17), Riga (6,4), Dvinsk (13,11), Polotsk (21,14) Minor Victory conditions All of the following: Pskov (20,1), Ostrov(22,3), Opochka (22,8) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 1500, Minor: 750, Loss: 500 Leningrad (12 turns) Major Victory conditions: All of the following: Leningrad (20,4),(19,4), (18,5), (18,4), (19,3) Four of the following: Lyuban (26,11),Porietchye (10,12), Kronstadt (15,4), Uritsk (16,6), KrasnoyeSelo (16,8), Krasno-Gvardiesk (17,9), Ishora (20,8) Minor Victory conditions: All of the following: Leningrad (20,4),(19,4), (18,4), (18,5), (19,3) Two of the following: Lyuban (26,11),Porietchye (10,12), Kronstadt (15,4), Uritsk (16,6), KrasnoyeSelo (16,8), Krasno-Gvardiesk (17,9), Ishora (20,8) Loss conditions: Failure to achieve Major or Minor Victory onlast player turn Prestige awards: Major: 1000, Minor: 500, Loss: 250 Moscow (11 turns) Major Victory conditions: All of the following: Moscow (22,19),(23,18), (23,19), (22,20), (22,18), (21,18), (21,19), Yakhroma(18,8), Krasnaya Polyana (19,13), Khimki (17,15), Podolsk (21,24),Serpukhov (19,33) Minor Victory conditions: All of the following: Moscow (22,19),(23,18), (23,19), (22,20), (22,18), (21,18), (21,19) Three ofthe following: Yakhroma (18,8), Krasnaya Polyana (19,13), Khimki(17,15), Podolsk (21,24), Serpukhov (19,33) Loss conditions: Failure to achieve Major or Minor Victory onlast player turn Prestige awards: Major: 1000, Minor: 500, Loss -- campaign ends Vyazma (12 turns) Major Victory conditions: All of the following: Moscow (36,18),Rzhev (13,11), Sychevka (11,15), Belyy (2,17), Vyazma (12,23),Gzhatsk (17,18) Minor Victory conditions: All of the following: Moscow (36,18),Rzhev (13,11), Sychevka (11,15), Vyazma (12,23), Gzhatsk (17,18) Loss conditions: Failure to achieve Major or Minor Victory onlast player turn Prestige awards: Major: 1000, Minor: 750, Loss: 500 Kharkov '42 (9 turns) Major Victory conditions: All of the following: Kharkov (19,10),(19,11), (20,11), Volchansk (28,7), Valuki (41,9), Lozovaya (18,30),Krasnograd (10,21), Karlovka (5,19), Cugujev (24,14), Zmiyev (19,16) Minor Victory conditions: All of the following: Kharkov (19,10),(19,11), (20,11), Volchansk (28,7), Valuki (41,9), Lozovaya (18,30)Two of the following: Krasnograd (10,21), Karlovka (5,19), Gugujev(24,14), Zmiyev (19,16) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 4000, Minor: 1000,Loss: 500 Stalingrad (12 turns) Major Victory conditions: All of the following: Tractor Works(31,12), Stalingrad (30,15), (29,16), (29,12), (28,15), (27,16), Kalach (14,18), (14,19), (15,18), Kotelnikova (11,42), (11,43),(12,43), (12,44), (13,43), Kletskaya (9,3), (10,3), (10,4) Minor Victory conditions: All of the following: Tractor Works(31,12), Stalingrad (30,15), (29,16), (29,12), (28,15), (27,16),Kalach (14,18), (14,19), (15,18), Kletskaya (9,3), (10,3), (10,4) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 1500, Minor: 750 Loss -- campaign ends Rostov (14 turns) Major Victory conditions: All of the following: Kalach (48,5),Tsymiyanskava (36,23), Morozovsk (28,14), (28,15), (29,14), Millerovo(13,6), (13,7), (14,7), Shakzhtinsky (10,15), (11,14), Shakhty(10,25), (9,25), (10,26), Rostov (4,30), (5,30), (4,31), (5,31),on turn <= 12 Minor Victory conditions: All of the following: Kalach (48,5),Tsymiyanskava(36,23), Morozovsk (28,14), (28,15), (29,14), Millerovo (13,6),(13,7), (14,7), Shakzhtinsky (10,15), (11,14), Shakhty (10,25),(9,25), (10,26), Rostov (4,30), (5,30), (4,31), (5,31), on turn<= 14 Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 1500, Minor: 750, Loss: 250 Kharkov '43 (9 turns) Major Victory conditions: All of the following: Valuki (41,9),Kupyansk (36,19), Krasny Liman (36,30), Belgorod (24,1), Kharkov(19,10), (19,11), (20,11), Bogoduhov (10,7), Krasnograd (10,21),(10,20), Lozovaya (18,30), Dnepropetrovsk (3,35), Smelnikovo (8,38),Pavlograd (13,34) Minor Victory conditions: All of the following: Valuki (41,9),Kupyansk (36,19), Krasny Liman (36,30), Kharkov (19,10), (19,11),(20,11), Bogoduhov (10,7), Krasnograd (10,21), (10,20) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 1500, Minor: 1000, Loss: 750 Dniepr (13 turns) Major Victory conditions: All of the following: Kremenchug (15,4),Lovoago (41,10), Krasnograd (33,4), (34,5), Cherkassy (2,2), Kirovograd(5,12), Dnepropetrovsk (24,15), Krivoi Rog (14,21), (15,20), Nikopol(22,25), Berislav (13,38), Meltopol (32,40), Kherson (3,44) Minor Victory conditions: All of the following: Kremenchug (15,4),Lovoago (41,10), Krasnograd (33,4), (34,5), Cherkassy (2,2), Dnepropetrovsk(24,15), Krivoi Rog (14,21), (15,20), Meltopol (32,40) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 2500, Minor: 1500, Loss: 500 Korsun (13 turns) Major Victory conditions: All of the following: Cherkassy (41,15),Kirovograd (47,38), (47,37), (48,38), Kanev (29,8), Smela (38,23),Korsun Shevchenkosy (26,16), (26,14), Zvenigorodka (21,24), Shpola(29,26), Uman (9,34), (9,33), Novoukrainka (29,45) Minor Victory conditions: All of the following: Cherkassy (41,15),Kirovograd (47,38), (47,37), (48,38), Kanev (29,8), Smela (38,23),Zvenigorodka (21,24), Shpola (29,26) Three of the following fivehexes: Uman (9,34), (9,33), Novoukrainka (29,45), Korsun Shevchenkosy(26,16), (26,14) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 2000, Minor: 1250, Loss: 1000 Minsk (12 turns) Major Victory conditions: All of the following: Nevel (28,2),Smolensk (38,10), (37,10), (37,9), Gomel (34,27), Dvinsk (12,3),(13,2), Wilno (5,11), (4,11), Borisoy (20,14), Mogilev (29,16),Minsk (16,17), (17,17), (16,18), Novogradok (8,20), Baronovich(9,24), Bobruysk (25,23), Pinsk (9,31), (10,31) Minor Victoryconditions: All of the following: Nevel (28,2), Smolensk (38,10),(37,10), (37,9), Gomel (34,27), Dvinsk (12,3), (13,2), Borisoy(20,14), Mogilev (29,16), Minsk (16,17), (17,17), (16,18), Bobruysk(25,23) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 2000, Minor: 1250, Loss: 500 Ploesti (14 turns) Major Victory conditions: All of the following: Group B Depot(41,3), Tiraspol (47,5), Kishinev (32,4), Bacau (11,10), Kachul(25,17), Izmail (33,25), Galati (25,23), Braila (23,26), Brasov(1,21), Constanta (29,38), Ploesti (5,30), Sulina (43,1), Bucharesti(5,35), (6,36) Minor Victory conditions: All of the following: Group B Depot(41,3), Tiraspol (47,5), Kishinev (32,4), Izmail (33,25), Bacau(11,10), Galati (25,23), Braila (23,26), Kachul (25,17), Ploesti(5,30), Bucharesti (5,35), (6,36), Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 1500, Minor: 750, Loss: 500 Zhitomir (15 turns) Major Victory conditions: All of the following: Kiev (51,15),(51,16), (52,16), Belaya Tserkov (49,24), Olevsk (26,4), Rowne(8,10), Zhitomir (34,18), (35,17), Brody (2,19), Berdichev (33,23),Vinnitsa (31,32), (32,32), Uman (49,39), (50,39) Minor Victory conditions: All of the following: Kiev (51,15),(51,16), (52,16), Belaya Tserkov (49,24), Olevsk (26,4), Zhitomir(34,18), (35,17), Berdichev (33,23), Vinnitsa (31,32), (32,32),Uman (49,39), (50,39) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 2000, Minor -- campaign ends, Loss --campaign ends Debrecen (11 turns) Major Victory conditions: All of the following: Group B Depot(12,20), Debrecen (2,2), (2,3), (3,1), (3,2), Dej (35,8), (36,9),(35,9), Zalau (24,8), Oradea (7,11), (7,10), (6,11), Cluj (31,17),(32,17), (32,18), Targu-Mures (46,23) Minor Victory conditions: All of the following: Group B Depot(12,20), Dej (35,8), (36,9), (35,9), Zalau (24,8), Oradea (7,11),(7,10), (6,11), Cluj (31,17), (32,17), (32,18), Targu-Mures (46,23) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 2000, Minor: 1250, Loss: 500 Lake Balaton (13 turns) Major Victory conditions: All of the following: Bicske (40,7),Budapest (51,7), Sarbogard (42,29), Siofok (26,28), Mor (29,12),Tata (31,3), Szekesfeharvar (34,17), Papa (8,14), Veszprem (20,23) Minor Victory conditions: All of the following: Bicske (40,7),Budapest (51,7), Sarbogard (42,29), Siofok (26,28), Mor (29,12),Tata (31,3), Szekesfeharvar (34,17) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major: 1500, Minor: 750, Loss: 500 Berlin (15 turns) Major Victory conditions: All of the following: Triebel (50,41),Kustrin (47,11), Berlin (16,11), (17,11), (18,11), (15,13), (16,13),(15,14), (16,14), Seelow (40,11), Ketzin (7,11), Potsdam (10,13),Cottbus (40,36), Torgau (9,43) Minor Victory conditions: All of the following: Triebel (50,41),Kustrin (47,11), Berlin (16,11), (17,11), (18,11), (15,13), (16,13),(15,14), (16,14), Seelow (40,11), Ketzin (7,11), Potsdam (10,13) Loss conditions: Failure to achieve Major or Minor Victory conditionsby last player turn Prestige awards: Major -- campaign ends, Minor -- campaign ends,Loss -- campaign ends Hint: Make weak units useful:As you press forward, you will capture cities and towns.Your units will also become weaker as they take damage. When aparticular unit's strength is at 1, 2, or 3 (the number belowthe unit icon on the battle "map"), place the unit ina city you captured. Since the city has to be unoccupied for theenemy to reclaim it, your weaker units will become more useful,especially if the weaker unit is a tank force. However, make surethat you rebuild some units, as having all your weak units guardinga city is pointless; you should have no more than three or fourin the city, so the stronger units can come back from the frontlines to defend the captured city. Hint: Anti-Aircraft Artillery: Anti Tank Artillery can only be used against tanks.It is useless against anything else. Latest PlayStation Cheats Added: • 8/01 Tyco RC: Assault With A Battery • 8/01 Twisted Metal: Small Brawl • 8/01 Twisted Metal 4 • 8/01 Twisted Metal 3 • 8/01 Twisted Metal 2 • 8/01 Twisted Metal • 8/01 Turbo Prop Racing
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