Armored Core: Master Of Arena
First person view:
Hold Triangle + Square + Start.Release all buttons, then press Start again.
Fixed camera view:
Press Circle + X + Start duringgame play. The game will pause. Press Start to resume gameplay with the camera fixed at the pre-location. Note press Circle+ X + Select in the Japanese version of the game.
Return to default view:
To return to the default view, press Start topause game play, then press Start to resume. SubstituteSelect instead of Start for the Japanese versionof the game.
Alternate emblem backgrounds:
Create an emblem in the "Edit Emblem" screen.Then, hold L1 + R1 + Select.
Continue from Armored Core: Project Phantasma:
Insert a memory card with a saved game from ArmoredCore: Project Phantasma and the file should appear yellowat the loading screen. Load that file to start with the same partsand money that you were obtained in that game.
Have Continue with Plus/Reble:
Note: The first Armored Core game is requiredfor this trick. On Armored Core, intentionally die withless than -50,000 credits. The game will restart from the firstlevel with all items gained in the previous game. Your pilot namewill change to "Rebel" followed by three random numbersto confirm correct code entry. The first time this is done, theradar will become a grid system and will detect incoming missiles.The fourth time this is done, the rear weapon may be fired whilein motion. The sixth time that this is done, available energywill be doubled. Additionally, a ball may be fired from the laserbladeby firing the blade, then pressing Jump. Then, continuefrom Armored Core to Armored Core: Master Of Arenaby doing the following. Insert a memory card with the Plus orRebel saved game from Armored Core and the file shouldappear yellow at the loading screen. Load that file to start withthe same parts and money that you have obtained in that game.
You have to load a save from the first game to start with thePlus enhancements you had in Armored Core. It is not knownif you can get the Plus enhancements by loading a save in ArmoredCore: Master of Arena that does not have any of the Plus enhancements.
Hint: Extra Ex Arenas:
In the Ex Arena selection screen, you will see foursets of question marks if you go down. These will be unlockedafter you complete a certain requirement.
FROMSOFTWARE is unlocked after you complete all leg-specific arenas.It features a series of ACs made by From Software employees.
Guest and Champion are unlocked after you complete all of themissions (do not forget to save when prompted). Guest is an arenathat contains Japanese magazine publisher's AC creations. Championis a series of ACs made by finalists from a Armored Core: ProjectPhantasma Tourney held in Japan last year.
Master is an arena that has extremely dangerous ACs. It is unlockedwhen you get 100% in the overall under System.
Please note that these ACs are not easy to defeat. They will alwayshave an advantage over your AC regardless of how well armed, armored,or fast you are.
Hint: Sword Wave:
Note: Plus or Reble is required for this trick. Havea lightsword equipped, then press X, Circle whilethe sword is still out. If done correctly, this will fire a verypowerful crescent beam that can do over 2800 AP worth of damagewith the Moonlight.
Hint: Triple crescent beam:
Note: This trick requires the final level of Reble.Equip the LS-3303 (a yellow laserblade), enter a battle and pressCircle, X while the blade is out to fire three laserblades. This will do more than 3000 AP of damage if all threehit. To auto fire, fly forward (without leaving the ground, requireshumanoid legs) and press Circle. It should fire withoutpressing X.
Hint: Cavern Invasion level:
There is a hole in the ceiling at the top of the firstroom. Fly up to it and take a left. There will be a very largeroom with guns mounted in the ceilings. Do not shoot at the guns.Instead, go directly for the left corner in the back, where anitem will appear on the ground. This is the shoulder mounted discshooter.
Hint: Destroy Berserk MTs level:
Get past the first locked gate and find the door onthe left side that follows it. Follow the corridor until you finda room full of gray crates. Do not shoot the crates or you willblow up the item. Maneuver around the crates until you find acorner with a head part on the ground.
Hint: Destroy The Giant Tank level:
At the start of the mission, go directly above thetank. After reaching the top of the tank you will see a missilelauncher. Destroy it immediately, then the rest is easy.
Equip your AC with the most powerful rocket and the laser cannon(the one that is in two parts). Immediately after the missionbegins, do not move. Change to your rockets and aim at the cannonson the tanks. After the cannons on the front are gone, go to theleft side of the tank using L1 and Left . Once there,use your rockets and take out the cannons on the side. Switchto the laser cannon and aim at the top of the tank. Start firinguntil you see an explosion on top of the tank. Finally, go tothe other side of the tank and destroy the remaining cannons.Doing so would allow you to finish the mission with little orno damage at all.
Hint: Find a FCS part:
In the level that you help your MTs there are threeyellow ones and six gray enemy ones. There is a building in oneof the corners with columns in the front of it. Blow it up. Enterthe hole under where it was located. There will be three deadends in there, one of which can be destroyed. Search inside tofind a part of an FCS.
Hint: Find Prize Parts in the Arena/Sub-Arena:
If you have played Armored Core: Project Phantasma,you will know that you will get a free part when you defeat acertain ranking Raven. However, unlike Project Phantasma,Master Of Arena will throw more ranking Ravens at you evenafter you defeat all of the Ravens listed. Keep checking backin the Arena/Sub-Arena to make sure that you have fought everyoneto be sure that you do not miss any prize parts.
Hint: Prizes in the Leg Specific Ex Arena:
If you go into the Ex Arena, you will see that thereare four arenas that are leg specific. This means that you cannot take a caterpillar (tank) style AC into the humanoid arena.The good news about these leg specific arenas is that as you conquereach one, you will get a leg part that is from the arena typeyou just completed (humanoid-humanoid, four leg-four leg, reversejoint-reverse joint, caterpillar-caterpillar).
Hint: Energy Shooting Machine Gun:
Defeat Bibs in the Sub-Arena. This machine gun is verypowerful but its ammo is a short 500 rounds.
Hint: Enhanced Balancer Optional part:
Complete the Champion Ex Arena to get the EnhancedBalancer Optional part. The Enhanced Balancer Optional part reducesrecoil (the backwards motion) that occurs from firing a heavyweapon (grenade launcher, dual cannon, etc.)
Hint: Flame Shell:
Defeat one of the earlier opponents in the Master Arena.The Flame Shell shoots a rocket that sets the enemy on fire andreduces AP slowly.
Hint: Head, Radar-12:
Defeat the third opponent in the Master Arena to getthis head. The Radar-12 is the best head in the game but looksdifferent.
Hint: Mine Dispenser:
Complete the Fromsoft Ex Arena to get a Mine Dispenser.This part shoots out floating proximity mines.
Hint: Special Rocket:
Complete the Guest Ex Arena to get a Special Rocket.This part shoots out a blue object that disables the opponent'sFCS.
Hint: Stealth unit:
Complete the Master Ex Arena to get the stealth unit(back weapon). This item will take you off the radar and is probablyonly meant for two players.
Hint: New laserbalde:
To get the new laserblade, which shoots a laserbladeprojectile on its own, you must get PROGTECH to sponsor you inthe Sub-Arena. Not only will you get this new weapon, but youwill receive 50,000 credits.
Hint: New laser-powered sniper rifle:
Get PROGTECH to sponsor you in the Arena. You willreceive 50,000 credits with the laser sniper rifle, which does3800 damage (more than twice that of the Karasawa laser rifle).
Hint: Overweight override:
The overweight override is present in the game, butthere is no penalty for being overweight. To activate the overweightoverride, you must get 100% in the overall category for the missionsin the system menu. This means that you have to complete all missionsand get the three secret parts. Note: You will still get the overweightwarning even after you activate the overweight override. Justignore the warning. You need to load a game from the first ArmoredCore with the overweight override activated. Then you haveto complete the steps listed above.
Hint: Easy way to kill ACs in arena battle:
Equip your mech with the fastest humanoid legs, thenew laser rifle arm weapon that shoots three beams at once, andthe new back weapon shaped like a "V". Select the parkinggarage as your arena location. This will inhibit the flying abilityof your foe and will allow you to empty all your ammo into themquickly. In the rare case that they defeat you from excessiveswording or close combat, select the arena with the land mines(with trees outside). Often, they will start by damaging themselveson these mines to the extent to where you can kill them with onlya few shots, or they will fly out of the area, resulting in aninstant win.
You have to know the height limit very well in the Grass/Tree/Minelevel. Equip your AC with a four leg that can fly very high andthe grenade round cannon arms. When you start a battle in thislevel immediately fire the grenade round arms, fly around, thengo straight up. Some ACs will follow (especially if they are aflying type). If you stop before the height limit, the other ACwill fly above you and automatically lose. This trick works especiallywell in the Ex Arena-Master on the top five ranking AC.
If you are having trouble with a certain AC, bring it to the ParkingGarage Arena. Equip yourself with the Spider Legs that hold 5000weight and the Laser Gun that has 100 rounds and does around 1100damage. Also equip a WC-01QL and the big long grenade launcher.Start out with the WC-01QL and hit your opponent until your energymeter beeps. Then use out grenade launcher and blow his head off.Switch back and forth until the WC-01QL runs out of ammunition.Use the Laser Rifle to finish the job.
Your best chance in the Arena and Ex Arenas are with heavily armoredACs. Use the most expensive caterpillar treads and the heaviestbody armor. Then, equip weapons such as laser cannons and rockets.You should use the Beam Blade received from PROGTECH and get thegenerator that has the four rods. This will give you both excellentfirepower and defense.
Hint: Strong arm weapon:
Purchase the 136,000 credit laser right arm weaponinstead of the Karasawa. Then, equip the following option parts:Energy Weapon Power Increase and Burst Fire Rate for the EnergyWeapon. It works better than the Karasawa, and weighs much less.
Hint: More Laserblade power:
To get more power in your Laserblade, jump just abovethe enemy and slice at the head. On most MTs, and using the MoonlightLaserblade, hitting them like this will result in instantly destructionof the unit.
Hint: Defeating Ultimate 9-Ball:
To defeat the Ultimate 9-Ball use a combination ofLarge Missiles and a Karasawa. You should be able to get it onthe third try.
Use the 5000 weight four-legged type. Supply the very expensivelaser rifle or the golden one that fires two lasers per shot,as well as the burst rate enhancer and the option part labeledE+. Also supply the Moonlight. Use a lightweight core and thearms the normal 9 Ball has so you can fit it all on. When thefight starts, Ultimate 9 Ball will fly straight at you. Fire thelaser rifle a few times while moving towards him. Once up to him,start slashing with the Moonlight. He stops trying to fly everytime you hit him with the Moonlight, and will not have time todo anything to kill you. Keep slashing until he explodes. It shouldtake no longer than a minute and a half and you should lose nomore than 500 AP.
Hint: AC mechanics:
Any type of machine gun does little against heavy ACsor caterpillar treaded ACs. Laserblading is a very quick way oftipping the battle in your favor, especially when you have a rebelAC. Medium ACs represent the best overall performance againstlight and heavy ACs when not using rebel ACs. The KARASAWA isheavy, energy consuming, has little ammo, little targeting, butvery effective against all ACs. It is easy to use missiles andhandguns to stun your opponent long enough to laserblade them.The flamethrower is fun to use, but useless in reality. The superlarge missiles (large grayish black launcher) are the most powerfulweapons in the game and also the most cheesiest. However, theprototype core has the best chance of intercepting missiles whilethe heavy core has the worst. The WA-Finger is not nearly effectiveas it was in Project Phantasma where it had twice the amountof ammunition. The "memory card" FCS (which resemblesa memory card) is very compatible with the green rifle, quad mountedlaser cannon, missiles, and has a very fast lock-on time. If youare building a regular AC and you keep getting "overweight"problems, try replacing your internal parts with something lighter(i.e. generator, booster, FCS). It is possible to defeat Ultimate9-Ball with only the KARASAWA and a good booster.
Glitch: Radar in two player mode:
Player one's radar does not detect the enemy; it juststands in the middle of it.