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Final Fantasy 2 Cheats

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Final Fantasy 2

Easy HP and Strength:
Go into battle, against Imp or another easy monster.Hit yourself with two or three of your characters, and cure withthe other one. Do this a few times, then kill the monster(s).You will gain HP and Strength, which is an easy way to built upa character at the start of the game.

Easy experience:
In battle, pick any action that you want to gain experiencewith (casting magic or attacking) for the first three characters(or two if there are only three). Then, cancel all actions. Thegame will read that you did those actions and weapons and magicwill gain experience.

Note: Before doing this trick, you should have about 150 HP andaround 30 MP. Also, everybody in your party should have Cure,and some sort of damaging Black Magic Spell (for example, Fire).Go to a fight where the monsters are very easy to defeat. Killalmost all the enemies and leave one alive. Then, make everybodycast their Black Magic spell on the entire party. Keep doing thisuntil everybody's HP is red (near death). Then, finish the battleby killing the last enemy. Next, go to another battle and killall but one monster, as before. However, this time make everybodycast Cure on on the entire party. Keep doing this until you runout of MP or your HP is fully restored. After that, finish thebattle. After the battle, if you still have enough MP, repeatall the steps until you do run out. When you run out of MP, restat a Inn. Repeat everything until you have had enough. If donecorrectly, every time you finish a battle you should have increasedthe following stats: HP, MP, Magic, Sprit, and Intelligence. Thebattle where you hurt yourself with Black Magic increases yourHP because you lose a lot of it, your MP because you use a lotof it, your Magic because you used Magic, and your Intelligencebecause you used Black Magic. The same thing occurs in the battlewhere you heal yourself except instead of increasing your Intelligence,you increase your Spirit because you were using White Magic. Also,if you do this trick a lot of times, you will eventually increaseyour Magic Spell's level (for example, Cure becomes Cure 2 andFire becomes Fire 2).

Easy weapon experience:
To easily gain experience with a certain weapon, gettwo of the same weapon. Equip both to one person (left and righthands) and fight monsters in the area that you are in. You willget experience for each time you hit with that weapon. The samething happens with a shield, but with a shield, you cannot attackwith it.

Use the following trick to gain one weapon and armor level everyfight for the characters in the first three slots. After the openingsequence, when you gain control of the warriors, leave town andget in a fight with a low level monster such as a Hornet or Goblin.If there are multiple monsters, kill all but one. With the charactersin your party, select "Fight" from the command menufor everyone except the person in the fourth slot. Once you areable to choose a command for the fourth character, cancel theprevious commands and then repeat the process over again. Forexample, choose "Fight" from the choices in the commandlist. Next, choose a target for your weapon to hit and confirmyour choice by pressing X. Cancel the choice you made bypressing Circle. Repeat those three steps 100 times andyou will go up one level per fight. Note: When you first startthe game, you only have three characters in your party; you canonly do the trick for the first two persons.

Blood Sword:
You will acquire the Blood Sword during/after yourquest to storm Fynn Castle and depose the Dark Forces there. Donot let its attack rating fool you. Equipped on an experiencesword user (for example, Firion), the Blood Sword drains the HPfrom its target to restore the user. Against most enemies, itwill drain a good portion of health, making it a quick save incase you run out of magic. Do not bother draining the undead,as it will damage, and not heal. The Blood Sword is most effectiveagainst boss battles, or against any monster will a high defenserating, (for example, Red Mousse, Dark Flan, Hill Gigas, WoodGolem, Green Dragon, White Dragon, etc.). The Blood Sword drainsHP and ignores enemy defense. Better yet, to enhance its effectiveness,cast Berserk (to increase attack power) and Aura (to increasedamage against certain foes) on the person wielding it to maximizeattack/drain power. Even the most difficult monsters can fallin a few hits from this thing. Do not sell it. It is to your advantageto train someone extensively in the Sword class to make it aneffective weapon for your party.

Training after Mythril:
You must have completed the mission at Semite Fallsby acquiring the Mythril before attempting this trick. It is highlyrecommended to have both Mindu in your party and to have gonethrough enough training and leveling up to afford the best armorand weapons at the time. Your characters should have their strongestweapons (for example, Long Sword, Battle Axe, Mace) and armorsavailable (for example, Bronze Helm, Plate, Gloves, etc.). Thetrip through Semite Falls should give your characters enough Gilto make those purchases; if you are still short, fight more monstersuntil you have enough money. After returning to Altair with theMythril, give it to Tobias at the Weapon Shop and he will forgeit into Mythril armor and weaponry. Buy what you can with yourremaining Gil (it is expensive), equip those armors (particularlyon those characters with the lowest HP), and use Mindu's Canoeto sail northwest past Fynn Castle. Northwest of Fynn is wherethe river stops; marshland and forests surround the immediatearea, and you will encounter several new foes including the Phorusracos(a lavender-colored Loper), Deadringers, Spiketoises, Ogres, OgreMages, Wererats, and Warlocks. These creatures rank two and three;you have the best weapons and armor (and high proficiencies ineach), you will hardly make a dent in them. The best strategyis to use magic to damage these enemies. When exhausted, saildown to Gatrea to heal. Make it a priority to fight and defeatas many of these creatures as possible. Warlocks frequently drophigher level spell scrolls, such as Blind and Berserk, and sometimessome Fire and Ice scrolls. Berserk boosts attack power, and canalso be sold for 5,000 Gil each. A rare, but infinitely valuable,drop is the Mage's Staff; with an attack power of 42, give itto any proficient Staff user and they will do remarkable damageeven against high-defense foes such as the Spiketoise. Ogres occasionallydrop Mythril Helms and Mythril Shields, and Ogre Mages will dropScrolls on occasion as well. Because these enemies are difficult,your party will naturally increase its stats with each battle.Save often to make sure you do not lose your progress.

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