Console Cheats, Codes and Hints
Google
 
Choose A Platform: Xbox | GameCube | Xbox 360 | PlayStation 2 | Dreamcast | PlayStation | Nintendo 64
Find Cheats For:

advanced search
Console Cheats



Iron And Blood: Warriors Of Ravenloft Cheats

PlayStation Cheats





Iron And Blood: Warriors Of Ravenloft

Minion Of Chaos:
Press L1 + L2 + R1 + R2+ Up + X at the character selection screen to havethis boss available for selection.

Avatar Of Order:
Press Left + Square, Right + Circleat the character selection screen to have this boss availablefor selection.

Lord Of Chaos:
Press the D-pad in a ½-Circle counter-clockwisestarting from Up, Triangle + X at the characterselection screen to have this boss available for selection.

Strahd:
Press the D-pad in a Full-Circle counter-clockwisestarting from Up, R1, R2, L2, L1at the character selection screen to have this boss availablefor selection.

Torgo's secret moves:
Combo Hi: Up + Circle, Circle
Combo Med: Circle, Circle + Triangle
Combo Low: Down + Circle, X

Head Butt Charge: Toward, Toward + Triangle
Dwarven Thrower Hammer: ½-Circle clockwise fromUp, Triangle

Abilities that can be acquired
Magic Ability (Earth Tremor): Triangle + Circle,Square + X

This attack inflicts no damage, but will knock the opponent offhis feet, and allow Torgo to close with him. The effects of thismove can be countered by the opponent if he is crouching. Whileexecuting any crouch maneuver (including blocks and all attacks),a character cannot be knocked over by an Earth Tremor attack.

Arcane Power (Anti Magic Aura): Continuous effect. No button press

This continuous effect power protects Torgo from receiving damagefrom ANY magical source. No magic ability, arcane power, artifact,or spell can cause him damage. Other effects may still apply,but magical damage is always reduced to 0 when Torgo is protectedby his anti-magic aura.

Acquire Artifact (Only on his Background): Up + Circle,Up + Circle

Luthor's secret moves:
Combo Hi: Up + Circle, X
Combo Med: Circle, Circle, Circle
Combo Low: Down + Circle, Circle

+5 Holy Avenger Attack: Toward + Triangle (Thisattack can be steered)

This is clearly one of the most powerful attacks in the game.When Luthor calls upon the power of his deity, his sword can inflictTERRIBLE damage upon his opponents. Although slow to start, oncethe attack begins, Luthor swings his sword wildly as he runs acrossthe ring. While running, Luthor can use the steering buttons totrack his opponents AND keep from running into the rune wall.

One Armed Throw: Toward + Square + X
Impale Attack: Toward, Toward + Triangle(Can be steered)

Abilities that can be acquired
Magic Ability (Aura of Invulner.): Toward + Circle,Toward + Square

When Luthor calls forth this power, he gains a limited invulnerabilityto damage from any source. For each level of ability, Luthor cancompletely ignore the effects of a single attack. Luthor's invulnerabilityextends even to the point that he will not even REACT when heis hit.

Arcane Power (Heal): ½-Circle clockwise from Up,Triangle

When Luthor executes this move, he will heal back to his maximumhit point total, no matter how low his current hit point total.

Acquire Artifact (Only on his Background): Toward + Circle,Toward + Square

Erland's secret moves:
Combo Hi: Up + Circle, Square,Square
Combo Med: Circle, Toward + Circle
Combo Low: Down + Circle, Down + Triangle

Tornado Slash: ½-Circle clockwise from Right,Circle
Flame Arrow: Triangle + Circle, Square+ X

This attack inflicts 250% of the damage that a normal arrow attackwill inflict.

Abilities that can be acquired
Magic Ability (Fireshield): Toward + Triangle,Away + X

This move serves as both an attack and a defense at the same time.While executing it, Erland cannot be damaged by his opponent.In addition, if his flaming bow comes in contact with his opponent,it will inflict POWERFUL damage.

Arcane Power (Arrow of Slaying): Full-Circle clockwisefrom Up, Triangle

This attack is very slow to develop, but when released, the Arrowof Slaying will inflict more damage than any other attack in thegame. Normally, this is enough to kill all but the most healthyof opponents. Note that this attack can be dodged, but NOT blocked.The arrow of slaying can penetrate any normal shield (althoughLuthor's Aura of Invulnerability, and Torgo's Anti-magic Auraare BOTH effective defenses against it).

Acquire Artifact (Only on his Background): Triangle + Circle,Square + X

Darius' secret moves:
Combo Hi: Up + Circle, Triangle,X
Combo Med: Circle, Triangle, X
Combo Low: Down + Circle, Circle, Circle

Long Strike: Circle + Triangle, X
Spinning Slash Jump: ½-Circle clockwise from Up,Triangle

Abilities that can be acquired
Magic Ability (Magic Trident): Toward + Circle,Toward + Circle, Toward + Circle

When Darius unleashes the power of his magic trident, the amountof damage he inflicts is doubled, tripled, or quadrupled, dependingon his level of magic ability.

Arcane Power (Heroic Stance): Continuous Power

Once Darius achieves this power, he can no longer be knocked downby ANY attack. Only the Rune wall can knock him down once he achievesHeroic Stance.

Acquire Artifact (Only on his Background): Triangle, X

Xenobia's secret moves:
Combo Hi: Up + Circle, Square
Combo Med: Circle, Toward + Square
Combo Low: Down + Circle, Triangle

Impale: Toward, Toward + Triangle (3x normaldamage, unblockable)
Double Jump Kick: Up + Triangle + Circle
Toward Dive/Dodge: Toward, Toward + X

When executing this move, Xenobia cannot be hit. It is superiorto a dodge, as dodges move the combatant sideways, while thismove can advance her towards her opponent without risking damage.

Abilities that can be acquired
Magic Ability (Siren Call): ¾-Circle clockwisefrom top, Square

When Xenobia uses her 'Siren Call', all humanoid male opponentswill stand slack-jawed, unable to react for a few seconds whileshe will have an opportunity to pummel them mercilessly. The higherXenobia's level of magic ability, the longer her opponents willremain 'awed'. Note: This power has no effect on female and undeadopponents.

Arcane Power (Shield of Reflection): Reflections Projectiles onBlocks

This power infuses Xenobia's shield with the ability to reflectmissiles (normal or magic) back upon their caster, as long asshe successfully blocks them. Even Missile-like effects such asStellerex's Gust of Wind spell will be hurled back upon the casterfrom the results of this ability.

Acquire Artifact (Only on her Background): Toward, Toward+ Triangle

Ignatius Max's secret moves:
Combo Hi: Up + Circle, Triangle
Combo Med: Circle, Square, Square
Combo Low: Down + Circle, Square

Dagger Throw: ½-Circle counter-clockwise from Right,Triangle
Quick Spin Attack: ½-Circle clockwise from Right,Square
Dagger Leap: Up + Square + X

Abilities that can be acquired
Magic Ability (Dagger of Venom): Square + X,Circle + Triangle, Square + X

When Ignatius uses this power, his dagger inflicts quadruple normaldamage when it injects a large dose of poison into Iggy's target.

Arcane Power (Stealth Backstab): ½-Circle clockwisefrom Right, X

Ignatius has the power to teleport behind his opponent, and stabhim in the back, inflicting backstab damage on his opponent. Thisattack cannot be blocked, but it CAN be dodged. Iggy must be careful,though, as he may find himself teleporting directly into the Runewall if his opponent is standing with his back too close to it.

Acquire Artifact (Only on his Background): Up + Square+ X

Shinesta's secret moves:
Combo Hi: Up + Circle, Square+ X
Combo Med: Circle, Circle + Triangle
Combo Low: Down + Circle, X

6 Blow Combination: Toward, Toward + Triangle,Toward + Triangle
Pole Vault Attack: Up + Circle + Triangle
Groin Shot (works on males): ½-Circle clockwisefrom Up, Circle

When Shinesta uses this attack, it will cause double damage andALWAYS knock down male opponents. Note: Like Xenobia's Siren Call,this attack has no effect on female and undead characters.

Strike Behind Back: Square + X

This attack actually allows Shinesta to swing in nearly a 360degree arc around her head, effectively enabling her to hit anopponent anywhere near her.

Abilities that can be acquired
Magic Ability (Staff of Striking): ½-Circle counter-clockwisefrom Up, Square

Like the object of the same name in AD&D, the staff of strikinginflicts extra damage depending on the number of charges thatare expended. Shinesta can expend one charge for each level ofmagical ability she possesses.

Arcane Power (Natural Healing): Continuous, heals fully betweenmatches

In a campaign game, each combatant must spend a number of turnsbetween matches healing. Characters can heal up to 1/3 of theirhit points by resting between matches. However, once Shinestaacquires the ability of 'Natural Healing', she will always regainALL of her lost hit points between matches, no matter how lowshe got in the previous fight.

Acquire Artifact (Only on her Background): ½-Circleclockwise from Up, Circle

Red Cloud's secret moves:
Combo Hi: Up + Circle, Up + Circle,Up + Circle
Combo Med: Circle, Circle, Circle
Combo Low: Down + Circle, Down + Circle,Down + Circle

Earthquake: Triangle + Circle, Triangle +Circle

This attack inflicts no damage, but will knock the opponent offhis feet, and allow Red Cloud to close with him. The effects ofthis move can be countered by the opponent if he is crouching.While executing any crouch maneuver (including blocks and allattacks), a character cannot be knocked over by an Earthquakeattack.

Teleport: Square + X, Square + X

When Red Cloud uses this ability, he will be teleported to a randomlocation, somewhere in the arena.

Dispel Magic: Toward + Circle + X

Triangle: Explosive Touch - If Red Cloud can tap his opponentwith the explosive touch, it will cause a huge explosion, inflictingtremendous damage, and almost always knocking the opponent down.

Square: Bless - When Red Cloud uses this spell, he willglow with power for the next 15 seconds. While so blessed, hisphysical attacks will inflict double their normal damage.

X: Lightning - This spell causes a small bolt of lightningto erupt from Red Cloud's staff, and race in a straight line outwards.

Up + X: Lightning - This spell causes a small boltof lightning to erupt from Red Cloud's staff, and race in a straightline outwards. The only difference between this attack and theprevious one is that this one counts as a high attack.

Down + Triangle: Levitation - This spell can beblocked or dodged. In fact, it will not hit an opponent who isrunning either. However, if it is successful, it will hurl theopponent in the air, and dump him unceremoniously back onto theground.

Abilities that can be acquired
Magic Ability (Vortex Spell): Full Circle clockwisefrom Up, Triangle

This spell will cause an opponent to be lifted from the groundand spun for a number of seconds equal to Red Cloud's level ofmagical ability. While spinning, Red Cloud can strike at the opponentas often as he likes. At the conclusion of the spell, the victimwill be thrown to the ground.

Arcane Power (Weight of the world): Continuous

When this power is gained, each time Red Cloud falls to the ground(for any reason), an earthquake will be caused, and Red Cloud'sopponent will ALSO fall to the ground.

Acquire Artifact (Only on his Background): Triangle + Circle,Triangle + Circle

Urgo's secret moves:
Combo Hi: Up + Circle, Triangle
Combo Med: Circle, Triangle, Triangle
Combo Low: Down + Circle, Square + X,Square + X

Breathe Fire: Toward + Triangle + Circle
Leap Knockdown: Up + Square + X, Up+ Square + X
Fire Claws: Toward + Square + X

Abilities that can be acquired
Magic Ability (Stone Shield): Away + Circle,Away + Circle

When Urgo uses his Stone Shield power, he may not attack, dodge,or move in any other manner for a period of 2 seconds per levelof ability. However, if he is struck while using this power, Urgowill receive NO damage whatsoever. In fact, the shield is so powerfulthat the fighter that strikes it will receive 50% of the damagethat they had intended for Urgo.

Arcane Power (Petrify): ½-Circle counter-clockwisefrom left, Circle

When Urgo petrifies his opponents, they will freeze immediately,regardless of what they were doing at the time. While frozen,Urgo can strike them for damage as often as he likes, until thespell expires.

Acquire Artifact (Only on his Background): Toward + Triangle+ Circle

Ardrus' secret moves:
Combo Hi: Up + Circle, Up + X
Combo Med: Circle, X, X
Combo Low: Down + Circle, Circle, Circle

Life Drain: ½-Circle counter-clockwise from Up,Square

If successful, Ardrus' Life Drain attack will siphon off hit pointsfrom his opponent, and transfer them to Ardrus. Although the transferof hit points is not substantial, if performed repeatedly, theresults can certainly add up.

Bludgeon of Doom: Up + Circle + X

When Ardrus calls upon the dark powers, he can temporarily enchanthis mace. Once enchanted, it will remain enchanted until he strikeswith it. Whether the next strike is blocked or not, the attackwill cause the magic to dissipate. If the strike hits, though,it will inflict TWICE the normal amount of damage.

Stone Fist: Toward + Triangle, Toward + X

Ardrus' Stone Fist attack is slow o develop, but if he hits withit, it will inflict triple the normal amount of damage of oneof Ardrus' heavy attacks.

Abilities that can be acquired
Magic Ability (Aura of Fear): Toward + Circle,Toward + Square

When Ardrus casts a spell of Fear on his opponents, they willfind themselves unable to attack for a period of fifteen seconds.During this time, they will be able to run, block, and dodge,but not attack in any way.

Arcane Power (Vampirism): Continuous, Gains life each time hehits

When Ardrus achieves the arcane power of vampirism, each timehe hits an opponent for damage, he will receive a bonus of 5 pointsto his hit point total.

Acquire Artifact (Only on his Background): Toward + Triangle,Toward + X

Sasha's moves:
Combo Hi: Up + Circle, X, X
Combo Med: Circle, X, X
Combo Low: Down + Circle, X, X

Toward Dodge: Up + Triangle + Circle
Rending: Toward + Circle, Toward + Circle

Abilities that can be acquired
Magic Ability (Call of the wild): Full Circle counter-clockwisefrom Up, Circle

When Sasha howls with this power, she will inflict automatic damageequal to 5 points per level of magical ability. This attack willwork from any range, and neither blocking nor dodging can preventthe damage (although Torgo's Anti-Magic Aura will stop it, aswill Luthor's Aura of Invulnerability)

Arcane Power (Blood Lust): Circle + X

With this power, Sasha can ignore the effects of any attack. Althoughshe will still absorb damage as normal, she will not react tobeing hit at all. No matter how often she is hit, it will notstop her from continuing her current move.

Acquire Artifact (Only on her Background): Toward + Circle,Toward + Circle

Nym Pymplee's secret moves:
Combo Hi: Up + Circle, Triangle
Combo Med: Circle, Square, Square
Combo Low: Down + Circle, X

Scare Attack: ¾-Circle clockwise from Up, X+ Square

When Nym uses this maneuver, it will scare his opponent off theirfeet. It inflicts no actual damage, but will knock the opponentdown if he is not blocking or dodging it.

Lunatic Charge: Toward + Circle, Toward +Circle, Toward + Circle
Lightning Rod: Up + Square + X

Abilities that can be acquired
Magic Ability (Demonic Whirlwind): ½-Circle counter-clockwisefrom Left, Square + X

This ability causes Nym to rise off the ground, spinning his scimitarsmadly, creating a vortex of wind that will pull his opponentstowards him. The whirlwind will last for 2 seconds per level ofmagic ability. Opponents that are pulled into the blades willreceive damage, as if hit by a heavy attack.

Arcane Power (Fire Belch): ½-Circle counter-clockwisefrom Left, Triangle, Circle

This ranged missile weapon will basically send a ball of flamefrom Nym's mouth towards the opponent. Those struck by the firebelch are damaged substantially by the magical fire. This attackcan be both blocked and dodged.

Acquire Artifact (Only on his Background): Triangle + Circle,Square + X, Triangle + Circle

Balthazaar's secret moves
Combo Hi: Up + Circle, X, X
Combo Med: Circle, Square, Square
Combo Low: Down + Circle, Circle, Circle

Headsman's Chop: ½-Circle clockwise from Up,Circle

This magical attack will inflict an amount of damage equal toroughly ½ of a first level character's hit points. It isslow to build up, but the third most powerful attack in the game,behind only Erland's Arrow of Slaying and Luthor's +5 Holy AvengerAttack.

Crushing Heel: Square + X, Square + X(unblockable)
360 Spin High Chop: Toward + Triangle, Toward+ Triangle

Abilities that can be acquired
Magic Ability (Axe of Dancing): Triangle + Circle,Triangle + Circle, Square + X

When Balthazaar acquires this ability, he will be able to hurlhis axe at his opponent, where it can strike and then return tohis hand. Damage inflicted by this attack is dependent on levelof magical ability, but is always considerable.

Arcane Power (Blood Fever): Toward + Triangle, Toward+ X

When Balthazaar calls upon the power of the blood fever, he cannotbe killed for 30 seconds. For the duration of the effect, he willabsorb damage as normal, but CANNOT be reduced to less than 1hit point, by any attack or effect in the game, including collidingwith the Rune Wall.

Acquire Artifact (Only on his Background): Square + X,Square + X

Kaurik's secret moves:
Combo Hi: Up + Circle, Triangle
Combo Med: Circle, X
Combo Low: Down + Circle, X

Dervish Attack: ½-Circle counter-clockwise from Up,Triangle
Magic Flail: Triangle + Circle, Triangle+ Circle

This attack is a standard magic weapon attack, which inflictsdouble the normal damage when it hits successfully.

Abilities that can be acquired
Magic Ability (Explosive Flail): ½-Circle clockwisefrom Up, Triangle

When Kaurik smashes his enchanted flail to the ground, it causesan explosion that will knock his opponents down from any range,unless they are blocking it. The explosion will also inflict seriousdamage, which is dependent on Kaurik's level of Magical Ability.

Arcane Power (Force Chock): Away + Square, Away+ X

This attack can be blocked, but not dodged. It can affect Kaurik'sopponent's from any range, causing substantial choking damage,which is dependent on Kaurik's level of ability.

Acquire Artifact (Only on his Background): ½-Circlecounter-clockwise from Up, Triangle

Balok's secret moves:
Combo Hi: Up + Circle, Triangle,Triangle
Combo Med: Circle, Circle + Triangle
Combo Low: Down + Circle, Square + X

Vampiric Attack: Toward + Triangle + Circle,Toward + Square + X, Toward + Triangle+ Circle

Like Ardrus' Life Drain attack, this maneuver will damage theopponent at the same time as it INCREASES Balok's life point total(although it can never bring Balok's life point total above it'sestablished maximum)

Overbear: Toward + Circle, Toward + Circle

Abilities that can be acquired
Magic Ability (Darkshield): Triangle + Circle,Triangle + Circle, Square + X

This effect is the opposite of Luthor's Aura of invulnerability.When in use, each time Balok is struck for damage, he will GAINlife points, instead of lose them. Balok can withstand one hitper level of magical ability. Thus, it is strategic to hit Balokwith your WEAKEST attacks when his Darkshield is in effect. Thiswill still benefit him, but not as much as the more substantialattacks might.

Arcane Power (Curse): Continuous, opponent loses TWO lives whenkilled

This insidious power may well be the most awesome power in thegame. With it, each time Balok defeats his opponent, that opponentloses TWO lives, instead of one.

Acquire Artifact (Only on his Background): Toward + Circle,Toward + Circle

Stellerex's secret moves:
Combo Hi: Up + Circle, Circle+ Triangle
Combo Med: Circle, Circle, Circle
Combo Low: Down + Circle, Circle

Circle of Protection: Up + Circle + X

This spell causes a ring of flames to circle Stellerex for 15seconds. During this time, anything that comes in contact withthe flames will be damaged EVERY time the flames hit it. If Stellerexis knocked down, the flames will dissipate early. Red Cloud'sDispel Magic Spell can also cause the flames to dissipate early.

Explosive Runes: Square + X, Triangle + Circle

Stellerex can lay up to three of these on the floor at a time.The runes will stay until the opponent steps on them. If an opponentmoves over the runes, even while dodging, they will detonate,causing substantial damage. Stellerex can lay as many of thesedown in a match as he wishes, but only three can be on the floorat any one time. (Note: the runes can be eliminated by jumpingup and landing on them in a crouch block. Landing on them willcause them to explode, but if the landing player is crouch blockingat the time he lands, the damage will be deflected by the block.)

Triangle - Shocking Grasp: Just like the AD&D spellof the same name, if Stellerex can touch his opponent, it willdischarge, causing electrical damage.

X - Magic Missile: This projectile is fairly fast, butinflicts a modest amount of damage. Keep in mind that when Stellerexfires this missile, it causes him to lurch backwards a little.Using it while Stellerex's back is close to the rune wall couldbe hazardous.

Square - Gust of Wind: This spell inflicts only a singlepoint of damage, but it is capable of blowing opponents backwards,and even knocking them down occasionally. Larger, heavier characters(like Urgo or Balthazaar) will not be blown backwards nearly asfar as smaller or lighter characters like Ignatius Max or Stellerex(who is flying, thus affected much more than a standing character).This spell also causes Stellerex to lurch backwards slightly,but it is a potent way to force your opponent into the Rune wall.Note: This spell cannot be blocked.

Up + X - Melf's Acid Arrow: Much like Magic Missile,only the acid arrow inflicts a bit more damage, and is considereda HIGH attack.

Up + Square - Ray of Enfeeblement: This spell causesweakness in the opponent. For as long as the opponent is affected(which is depicted graphically by a darkening effect), his/herPHYSICAL attacks inflict reduced damage (about a 2/3 reduction).Thus when an enfeebled opponent strikes with an attack that wouldnormally inflict 10 points of damage, his temporary weakness willreduce this to a mere 3 points of damage.

Down + Square - Hot Foot Cantrip: This spell causesa jet of flame that shoots along the floor at the opponent's feet.If it hits, it inflicts fire damage to the opponent.

Abilities that can be acquired
Magic Ability (Detonation): Toward, Toward +Square + X

When Stellerex uses this magical ability, he can literally causehis body to explode. This explosion can only be stopped with aHigh Block (or a few other advanced effects, like Torgo's Anti-MagicAura, Luthor's Aura of Invulnerability, etc.). Otherwise, theexplosion will inflict damage on the opponent from any range.

Arcane Power (Withdraw): Away, Away, Away,Away + Square

By means of this spell, Stellerex can opt to withdraw from a match.If he sees that he is in trouble, and does not want to lose alife, Stellerex can simply withdraw. The win will go to the opponent,as will any match objectives, but Stellerex will NOT lose a life.

Acquire Artifact (Only on his Background): Square + X,Triangle + Circle

Lord Strahd combo moves:
Combo Hi: Up + Circle, X, X
Combo Med: Circle, X, X
Combo Low: Down + Circle, X

Lord of Chaos (Belial) combo moves:
Combo Hi: Up + Circle, Circle
Combo Med: Circle, Square, Square
Combo Low: Down + Circle, X

Headbutt Charge Toward, Toward + X

Minion of Order (Magog) combo moves:
Combo Hi: Up + Circle, Circle
Combo Med: Circle, Circle
Combo Low: Down + Circle, Circle

Minion of Chaos (Tantalus) combo moves:
Combo Hi: Up + Circle, Circle
Combo Med: Circle, Square
Combo Low: Down + Circle, X

Explanation of artifacts:
A player may possess any number of artifacts, and maychoose any artifact to take with any of his characters into amatch. The player may use the same artifact with different characterson successive matches. Also, remember that if you take an artifactinto a match and subsequently lose the match, you will permanentlylose the artifact. So if you want to go into the match WITHOUTan artifact, use one of the shoulder buttons when the artifactselection screen comes up. This will bypass the artifact selectionscreen.

Note: All artifacts can be categorized into one of 3 types:Continuous - requires no button presses for its functionality.Lasts for the entire match.Active - Can be activated at any time during the match bypressing: Triangle + SquareExternal: Must be used during the character selection, afterthe artifact is chosen

Found on Torgo's background
Ring of Equilibrium: Continuous effect - The wearer of thisartifact is much more stable on the battlefield. His chances ofbeing knocked down on any given attack are halved, while his chancesof knocking his opponents down are doubled.

Found on Luthor's background
Spirit of The Martyr: Continuous effect - The user of thisartifact becomes enchanted in the following manner: Whenever he/sheis struck, the damage is inflicted, but an equal amount of damagingenergy is stored in the Spirit of the Martyr. Whenever the enchantedcharacter strikes back, all energy that has been accumulated intothe Spirit of the Martyr is released with the attack. If the attackis not blocked, all of this extra damage will be inflicted onthe target. If successfully blocked, the Spirit is drained ofthe energy, and must begin accumulating energy anew.

Found on Erland's background
+4 Ring of Protection: Continuous effect - The user of thisartifact has a greatly increased armor class. This blunts theamount of damage that he receives from being struck by any damagingattack.

Found on Darius' background
Trial of Champions: External effect - This artifact must beused during the character/artifact selection sequence. After choosingto use this artifact, the owning player may then choose to overridehis opponent's choice of fighter selection. In other words, assumethat the owner of the Trial of Champions is using Ignatius Max,and his opponent chooses Sasha. However, the owner of the Trialdecides that he does not like being matched up against Sasha,or better yet, his opponent has recently used Balok in a fight,and now Balok is gravely injured and has not fully healed. Theowner of the trial will use this artifact and force his opponentto use Balok in the upcoming match, rather than Sasha, thus givinghimself a distinct edge in the upcoming match.

Found on Xenobia's background
Fire of Retribution: Continuous effect - If the opponent usesan artifact that was taken from an evil character's background,the user of that chaos artifact receives damage whenever thatartifact is used. Continuous effect artifacts will cause a slowdrain of life from their possessors.

Found on Ignatius Max's background
Ring of Teleportation: Active effect - This artifact can beused just like Red Cloud's Teleportation spell. It will transportits user to a random location in the arena. There is no chancethat it will transport the user outside the arena. The Ring canbe used 3 times per match.

Found on Shinesta's background
Talisman of Health: Active effect - This artifact can onlybe used once during a match. When used, for as long as the useris not hit, he/she will slowly increase in hit points, up to max.Once max hit points are achieved, or the user is hit for damage,the effects will be terminated.

Found on Red Cloud's background
Signet of Holy Wrath: Active effect - Once activated... forthe next 30 seconds all damage done by the wielder's non-magicalattacks is doubled, but he/she may not block or dodge. This isespecially effective when used in combination with Balthazaar'sBlood Rage.

Found on Urgo's background
Bane Glyphs: Active effect - This effect works just like Stellerex'sRunes. When activated, a small green glyph will appear on theground. If the opponent moves over this glyph, even while dodging,it will explode on him, inflicting damage. Only one glyph at atime may be placed. The glyph will not affect the fighter whoplaced it.

Found on Ardrus' background
Altar of Sacrifice: External effect - Must be used duringcharacter/artifact selection. When selected, the owning playermust select one of his other characters to kill. Upon killingone of his other characters, the current fighter will have increasedabilities of 3rd level magic ability and an arcane power automatically.

Found on Nym Pymplee's background
Gauntlets of Thievery: Active effect - When the owning playerattempts to use this artifact, there will be a 10% chance perlevel (The level of the fighter who is using the artifact) thathe will be able to steal the artifact that the opponent is using.If successful, the Gauntlets of Thievery will be permanently removedfrom the owning player's inventory.

Found on Sasha's background
Dark Essence: Continuous effect - The wearer's damage forall physical attacks is increased by 50%.

Found on Balthazaar's background
Aura of Misfortune: Continuous effect - Opponent's artifacts,arcane powers, and magic abilities will misfire 60% of the time.10% of the time, they will be lost permanently. Such powers andartifacts WILL work 30% of the time, however.

Found on Kaurik's background
Tempest: Continuous effect - This artifact causes a permanentlightning storm to erupt in a radius around the opponent. Lightningbolts will strike near him at random. Such bolts CAN effect thefighter that owns the Tempest artifact.

Found on Balok's background
Ring of Invisibility: Active effect - When this artifact isactivated, the wearer will become completely invisible until he/sheexecutes some form of attack. Upon doing so, the wearer will revertto visibility again. The artifact can be used as often as desiredin any given match.

Found on Stellerex's background
Voodoo Doll: External effect - Must be used during character/artifactselection. The combatant can assign damage to a non-active memberof his team. For instance, if Balthazaar is fighting this match,he can assign all damage that he takes to Kaurik. Even if Balthazaardies, it is Kaurik who will lose a life, not Balthazaar.

Game control:
First, note that there are 12 basic attacks in thegame, rather than the standard 8 you get with other games. Theseattacks are separated into three groups of four. The three groupsare: High attacks - Achieved by pressing one of the four attackbuttons plus the Up button.Medium Attacks - Achieved by just pressing one of the fourbasic attack buttons by itself.Low Attacks - Achieved by pressing one of the four basic attackbuttons plus the Down button.

This is significant, because blocking depends on the type of attackthat is being used against you. A High block will deflect theeffects of both high and medium attacks. It will not stop a lowattack. Likewise, a low block will stop medium and low attacks,but will not halt a high attack. Thus it is always possible tohit your opponent when he is blocking, provided you choose theright type of attack.

Basic attacks
In addition, each of the four basic attack buttons (Triangle,Square, X, or Circle) also represents a groupof attack types. These are explained below:

Triangle - This button is used for the heavy damage attacks.Whether pressed individually or in combination with the Upor Down button (to produce high and low versions of theheavy attack), the result is an attack that is slow to develop(relative to the character's speed), but inflicts heavy damage.

Square - As with the Triangle button, there arethree basic attacks that spring from the Square button.High, medium, and low versions of the 'Normal' attack will inflictless damage than the 'Heavy' attack, but are faster to develop.

X - This button gives your character access to his fastestattacks. Fast attacks inflict little damage, being akin to a jabin boxing, but can be used to keep the opponent off balance, andset him up for combinations. Also, know that the Low +X button is always a 'sweep' that will knock the opponentdown 90% of the time.

Circle - This button give the player access to the firstmove in a potential 'combo' move, if he can figure out what theadded button sequence is that is needed to activate the multi-hitcombo attack.

Latest PlayStation Cheats Added:
• 8/01 Tyco RC: Assault With A Battery
• 8/01 Twisted Metal: Small Brawl
• 8/01 Twisted Metal 4
• 8/01 Twisted Metal 3
• 8/01 Twisted Metal 2
• 8/01 Twisted Metal
• 8/01 Turbo Prop Racing


Click here to submit cheats, codes and hints for Iron And Blood: Warriors Of Ravenloft.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #

Copyright © 2004-2008, Console-Cheats.com All Rights Reserved | Privacy Policy