NASCAR Thunder 2002
Albuquerque track:
Finish first in the point standings in the Full Season.
Boca Chica track:
Finish first in the points standings in the Road CourseChallenge.
Cocoa Beach track:
Finish first in the points standings in the SuperspeedwayShootout.
Devil's Canyon track:
Finish first in the points standings in the Short TrackChallenge.
Hint: Recommended settings:
Note: If you are playing in career mode, these settingswork best with a fully tuned car.
| Track | Tire Pressure | Rear Spoiler | Suspension | Wedge | Gear Ratio |
| Atlanta | 45 p.s.i. | 45 Degrees | 60 Percent | -3.5 Turns | 10 |
| Bristol | 45 p.s.i. | 69 Degrees | 85 Percent | -4.0 Turns | 2 |
| California | 33 p.s.i. | 50 Degrees | 75 Percent | -4.0 Turns | 6 |
| Chicagoland | 45 p.s.i. | 65 Degrees | 40 Percent | -0.5 Turns | 6 |
| Darlington | 45 p.s.i. | 60 Degrees | 51 Percent | -4.0 Turns | 5 |
| Daytona | 42 p.s.i. | 45 Degrees | 80 Percent | 1.0 Turns | 9 |
| Dover | 30 p.s.i. | 71 Degrees | 75 Percent | -2.0 Turns | 5 |
| Homestead Miami | 30 p.s.i. | 74 Degrees | 100 Percent | -4.0 Turns | 5 |
| Indianapolis | 30 p.s.i. | 66 Degrees | 52 Percent | -4.0 Turns | 7 |
| Kansas | 35 p.s.i. | 65 Degrees | 75 Percent | -4.0 Turns | 6 |
| Las Vegas | 30 p.s.i. | 66 Degrees | 50 Percent | -4.0 Turns | 6 |
| Lowe's | 45 p.s.i. | 70 Degrees | 40 Percent | 1.0 Turns | 6 |
| Martinsville | 30 p.s.i. | 75 Degrees | 100 Percent | -4.0 Turns | 2 |
| Michigan | 45 p.s.i. | 60 Degrees | 40 Percent | -2.0 Turns | 6 |
| New Hampshire | 30 p.s.i. | 70 Degrees | 100 Percent | -4.0 Turns | 3 |
| North Carolina | 45 p.s.i. | 70 Degrees | 50 Percent | -4.0 Turns | 5 |
| Pocono (Qualify) | 30 p.s.i. | 66 Degrees | 70 Percent | -4.0 Turns | 6 |
| Pocono | 30 p.s.i. | 66 Degrees | 70 Percent | -4.0 Turns | 7 |
| Richmond | 30 p.s.i. | 70 Degrees | 52 Percent | -3.5 Turns | 3 |
| Sears Point | 30 p.s.i. | 74 Degrees | 75 Percent | -4.0 Turns | 4 |
| Talladega | 30 p.s.i. | 45 Degrees | 44 Percent | -4.0 Turns | 8 |
| Texas | 30 p.s.i. | 60 Degrees | 50 Percent | -4.0 Turns | 6 |
| Watkins Glen | 30 p.s.i. | 75 Degrees | 100 Percent | -4.0 Turns | 4 |
Other recommendations:Albuquerque
Transmission: Manual
Tire Pressure: 20
Shocks: 100%
Downforce: 7.4
Wedge: 49.2%
Left Bias: 0
Rear Bias: 180
Wheel Lock: 15.4
Gear Ratios: 8.91, 7.06, 5.41, 3.71
Boca Chica
Transmission: Manual
Tire Pressure: 20
Shocks: 100%
Downforce: 8.2
Wedge: 49.2%
Left Bias: 60
Rear Bias: 120
Wheel Lock: 14.6
Gear Ratios: 8.81, 7.16, 5.61, 4.16
Bristol
Transmission: Manual
Tire Pressure: 48
Shocks: 100%
Downforce: 7.4
Wedge: 47.6%
Left Bias: 300
Rear Bias: 240
Wheel Lock: 15.0
Gear Ratio: 10.0, 7.20, 5.70, 4.60
California
Transmission: Manual
Tire Pressure: 44
Shocks: 50%
Downforce: 1.0
Wedge: 49.2%
Left Bias: 210
Rear Bias: 0
Wheel Lock: 15.4
Gear Ratios: Default
Charlotte
Transmission: Manual
Tire Pressure: 40
Shocks: 0%
Down Force: 1.0
Wedge: 46.8%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 14.6
Gear Ratios: 7.71, 5.56, 4.00, 3.20
Cocoa Beach
Transmission: Manual
Tire Pressure: 40
Shocks: 80%
Downforce: 1.0
Wedge: 49.2%
Left Bias: 120
Rear Bias: 120
Wheel Lock: 15.0
Gear Ratios: 6.91, 5.16, 3.70, 3.00
Darlington
Transmission: Manual
Tire Pressure: 40
Shocks: 70%
Downforce: 2.6
Wedge: 49.2%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 14.2
Gear Ratios: 7.71, 6.01, 4.25, 3.20
Daytona and Talladega
Transmission: Manual
Tire Pressure: 48
Shocks: 0%
Downforce: 1.0
Wedge: 49.2%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 13.8
Gear Ratios: Defaults
Daytona Beach
Transmission: Manual
Tire Pressure: 40
Shocks: 100%
Downforce: 1.0
Wedge: 48.4%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 14.6
Gear Ratios: 6.66, 5.06, 3.70, 3.00
Devil's Canyon
Transmission: Manual
Tire Pressure: 20
Shocks: 100%
Downforce: 7.4
Wedge: 51.6%
Left Bias: 60
Rear Bias: 60
Wheel Lock: 14.2
Gear Ratio: 9.56, 7.60, 5.80, 4.21
Lap times with this set-up should be around 1:31.7 to 1:32.5.
Dover
Transmission: Manual
Tire Pressure: 44
Shocks: 100%
Downforce: 3.4
Wedge: 48.4%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 15.0
Gear Ratios: 7.61, 5.81, 4.20, 3.20
Homestead Raceway
Transmission: Manual
Tire Pressure: 48
Shocks: 40%
Downforce: 1.0
Wedge: 48.4%
Left Bias: +300
Rear Bias: 0
Wheel Lock: 15.4 degrees
Gear Ratios: 7.61, 5.51, 3.70, 3.00
Indianapolis
Transmission: Manual
Tire Pressure: 40
Shocks: 80%
Downforce: 1.0
Wedge: 48.4%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 14.6
Gear Ratio: 7.06, 5.21, 3.70, 3.00
Phoenix
Transmission: Manual
Tire Pressure: 44
Shocks: 100%
Downforce: 4.2
Wedge: 49.2%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 14.6
Gear Ratio: 9.50, 6.40, 4.00, 3.20
Pocono
Transmission: Manual
Tire Pressure: 36
Shocks: 60%
Downforce: 1.0
Wedge: 49.2%
Left Bias: 180
Rear Bias: 180
Wheel Lock: 13.8
Gear Ratios: 7.56, 5.56, 3.70, 3.00
Richmond
Transmission: Manual
Tire Pressure: 52
Shocks: 100%
Downforce: 5.0
Wedge: 48.4%
Left Bias: 300
Rear Bias: 180
Wheel Lock: 14.2
Gear Ratio: 9.16, 7.20, 5.70, 4.36
Sears Point
Transmission: Manual
Tire Pressure: 28
Shocks: 100%
Downforce: 8.2
Wedge: 49.2%
Left Bias: 0
Rear Bias: 180
Wheel Lock: 15.0
Gear Ratios: 10.00, 7.80, 5.80, 4.25
Texas Motor Speedway
Transmission: Manual
Tire Pressure: 52 PSI
Suspension: 100%
Down Force: 1.0
Wedge: 46.0
Left Bias: +300
Rear Bias: +120
Wheel Lock: 15.8
Gear Ratios: 8.31, 6.06, 4.00, 3.20
Watkins Glen
Transmission: Manual
Tire Pressure: 40
Shocks: 100%
Downforce: 7.4
Wedge: 49.2%
Left Bias: 0
Rear Bias: 180
Wheel Lock: 14.6
Gear Ratio: 10.0, 7.30, 5.70, 4.30
Hint: 2nd Place Spinout Challenge award:
The key to winning this challenge is track positionand pit strategy. Start the race and drive your way to eitherfirst or second place within the first three laps. At the endof lap three, make a pit stop. Take on tires and just enough gasto finish. Adjust the wedge setting if necessary. As the restof the field cycles through their pit stops a couple of laps later,make sure you are in a position to recapture second place. Asyou near the finish line on the last lap, aim your car to crashinto the outside wall right at the finish line. When the car hitsthe wall, the impact will spin it around backwards as it crossesthe line. This should be sufficient to win the challenge.
Hint: 2nd Place Spinout Challenge award:
Winning the "2nd Place Spinout Challenge",awards you the following Thunder Cards:
+1 Extra Gas (Defensive) - 1
+5 Gas Guzzler (Offensive) - 1
10% Faster Pitcrew (Defensive) - 1
+5 Less Tire Wear (Defensive) - 1
+5 Less Body Damage (Defensive) - 1
+5 Engine Protection (Defensive) - 1
+15 Acceleration (Speed) - 1
+1 Air Resistance (Speed) - 1
+2 Air Resistance (Speed) - 1
+3 Air Resistance (Speed) - 1
+25 Draft Bonus (Speed) - 1
20% Tire Damage (Offensive) - 1
Hint: Long Haul Part 3 Challenge (Talladega)award:
Winning the "Long Haul Part 3" ChallengeTalladega), awards you the following Thunder Cards:
+5 Less Tire Wear (Defensive) - 2
+10 Less Tire Wear (Defensive) - 1
+5 Engine Protection (Defensive) - 2
+15 Engine Protection (Defensive) - 1
-40 Speed Limit (Speed) - 1
+3 Air Resistance (Speed) - 1
+25 Draft Bonus (Speed) - 1
10% Tire Damage (Offensive) - 1
Speed Demon (Speed) - 1
X2 Double Damage (Offensive) - 1
Hint: Long Haul Part 4 Challenge (SearsPoint) award:
Winning The Long Haul Part 4 Challenge (Sears Point)awards you the following Thunder Cards:
+5 Gas Guzzler (Offensive) 1
+10 Gas Guzzler (Offensive) 1
+10 Less Tire Wear (Defensive) 1
+5 Engine Protection (Defensive) 1
+10 Acceleration (Speed) 1
-20 Speed Limit (Speed) 1
+25 Draft Bonus (Speed) 1
30% Tire Damage (Offensive) 1
Tight Turns (Defensive) 1
Oil Slick (Offensive) 2
Proving Grounds Track 1
Hint: Rubbin' Pit Road Part 1 Challengeaward:
Winning the Rubbin' Pit Road Part 1 Challenge awardsyou the following Thunder Cards:
+3 Extra Gas (Defensive) 1
+15 Less Tire Wear (Defensive) 1
20% Tire Damage (Offensive) 1
30% Tire Damage (Offensive) 1
Hint: Speed Demon Part 2 Challenge award:
Winning the Speed Demon Part 2 Challenge awards youthe following Thunder Cards:
+2 Extra Gas (Defensive) 1
5% Faster Pitcrew (Defensive) 1
+5 Less Tire Wear (Defensive) 1
+5 Less Body Damage (Defensive) 1
+1 Air Resistance (Speed) 1
10% Tire Damage (Offensive) 1
Hint: Speed Demon Part 3 (Daytona) Challenge:
Start the race and work your way through the fieldas best you can. It is not necessary to be at the front. At theend of lap three, make a pit stop and take on tires only. Do notadjust the wedge very much, if at all. Fix any damage that youmay have received. Go back out onto the track. Your driving linenow becomes the critical factor for achieving the 47 second lapthat the challenge requires. At the beginning of your second lapback on the track after your pit stop, your speed should be near190 or 191 mph. As you enter turns one and two, your entry speedshould be around 195 and exit speed around 184 or 185. Any slowerthan that on the exit, and you will be able to make it up on thebackstretch. As you enter Turns three and four, entry speed shouldbe near 197 and the exit should be around 183 or 184. If you keepthose speeds, you should run a lap somewhere between 47.5 and47.6 seconds. It is absolutely imperative that you keep a steadyline through the corners, otherwise you will scrub off too muchspeed if the car drifts off line. You will need to make a secondpit stop to gas up and get four more tires, probably around lapseven or eight. If you can draft on other cars, this will significantlypick up your turn entry speeds but you can run a 47.6 second lapwithout a lot of drafting help.
Hint: Rubbin' Pit Road Part 1 Challengeaward:
Winning the Rubbin' Pit Road Part 1 Challenge awardsyou the following Thunder Cards:
+3 Extra Gas (Defensive) 1
+15 Less Tire Wear (Defensive) 1
20% Tire Damage (Offensive) 1
30% Tire Damage (Offensive) 1
Hint: Speed Demon Part 2 Challenge award:
Winning the Speed Demon Part 2 Challenge awards youthe following Thunder Cards:
+2 Extra Gas (Defensive) 1
5% Faster Pitcrew (Defensive) 1
+5 Less Tire Wear (Defensive) 1
+5 Less Body Damage (Defensive) 1
+1 Air Resistance (Speed) 1
10% Tire Damage (Offensive) 1
Hint: Ramming cars:
Get the car you want ram directly besides. Keep himbeside your car on the left side. When you are coming around acorner, press Analog-stick Left to send him straight intothe wall. You can also keep him along your left side and waitfor the pit entrance get near. Then, press Analog-stick Leftto send him into the pits. Some cars can regain control beforethey go in, so get as close as you can.