May 17th, 2012 08:24
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RPG Maker

Walk through objects:
Hold Circle in test mode to walk through anyobject.

Reset to editor:
Press L1 + L2 + R1 + R2+ Start + Select in test mode to return to the editor(and quickly save if needed).

Hint: Learn how to play better:
Load the demo of Gobli, find what you want to learn,click "Event", then do the same thing with your game.

Hint: Extra monsters and characters:
To get more monster and characters, first go to AnimeMaker. Go to the last numbers and then save it to your memorycard to get them in your game.

Hint: Create objects:
To create objects, do the same thing as done when makingcharacters. Since objects do not move, you can make three differentones (by using the different positions) on one character saveblock.

Hint: Huge characters:
Make more than one character that fit together to createone huge character.

Hint: Walk on objects you cannot walk on:
Set the object you want to use in the dungeon. Makean event on it with the object graphic 39 and color 3. This isespecially useful when there are good tiles that are meant tobe wall tiles.

Hint: Extra monster:
In Anime Maker, at the Monster Edit, go to the memorycard picture with an arrow on it. Scroll down through the monstersto find a secret monster. It is huge and takes up two blocks.

Hint: Extra title screens:
In Anime Maker, at the Title Screen Edit, go to thememory card picture with an arrow on it. Scroll down through themonsters to find two extra titles. They are the same as the backgroundswhen you test a character in character edit.

Hint: Music edit:
The music in the program is used quite a lot. Thereare ways that you can change it to make it sound different. Youcan change the tempo (even a couple numbers can make a big difference),volume, and reverb. Once you master this, you can get a lot ofdifferent music. You can also customize music with sound effects.

Hint: Two player parts:
With the right RPG Maker experience you cancreate mini-games that have two players, but not at the same time.

Hint: Character editing:
To make editing characters a lot easier, use the copyand paste tools, then edit from there.

Hint: Cheat on Gobli:
Upload the game, make changes (such 99 attack, etc.),and save it. It takes a lot of memory; about nine blocks total.Play Gobli. Your changes will not be made if you go to "SampleGame"; you must upload as you would any other game you create.You can also use this to alter the game.

Hint: Unlimited system datas:
Copy your first system data to another system. Keepthe same name. Delete things such places that can no longer access.Make an event on system one say that you can now go to systemtwo. You might want to make a code to get in, so no one skipsahead.

Hint: Unlimited characters, monsters, andtitle screens:
You must have three or more memory cards to do thistrick. You are normally only able to import nine characters, fifteenmonsters, and one title screen. Save all the characters that youdo not want to change on memory card one, with the system data.Now, on memory card two, you will have the scenario data, andthe characters that will change. Have a second scenario and allthe new characters on memory card three. All the characters onmemory card three must have the same name as the ones on memorycard two. Now, make an event on memory card two to switch memorycards and go to "New Scenario". You now have more characters.

Hint: Save anywhere:
Make an item named "Save Game". Then, ona space that you can walk on, make an event save point, whereyou have to use "Save Game" to execute the event. Next,duplicate it on every space that you can walk on. You can onlyhave about 110 events per dungeon, so this will not work withlarge dungeons.

Hint: New Game+:
For anything that you want to change, have them allwith conditions on one switch (for example, switch 300). At theend of your game, make your own credits (not the ones it comeswith) and turn switch 300 on. Then, move the location to the beginningof the game.

Hint: Random things:
Make a lot of pages on the event. Make page conditionson page one, 10 golds or less, page two 20 or less, and so on.If your game allows players to always get money from battles,this will make it semi-random.

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