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Resident Evil: The Director's Cut Cheats

PlayStation Cheats





Resident Evil: The Director's Cut

Double items:
Highlight the "Arrange" option on the gamemode screen and hold Right until the pointer turns green.Begin game play and double the normal amount of items, includingink ribbons and ammunition, will be available. Note: This doesnot effect other items, such as health sprays or herbs.

Change clothes:
Rescue the other two players and finish the game. Thephrase "You've got the special key" will appear afterthe credits. Save the game. Start the game that was just saved.Enter the room with the large mirror on the second floor of themansion. Unlock the door in the back. Enter the closet and moveall the way to the end of the rack of clothes. A message asking"There is an outfit that fits you perfectly, do you wantto put it on?" will appear. Select "Yes" to changeyour character's clothes. Note: When playing the game with the"Arrange" option, your character will not have the key,but the door will be unlocked allowing clothes to be changed atany time. Enter the left-hand door on the right side (as you facethe stairs) of the main hall. Shoot a few zombies (at the beginning)or a hunter (after entering the guard-house) to reach the room.

Reset game:
Pause the game during play and press Start +Select. The game will reset and return to the main menu.

Controller configuration:
Press Select + Start during game play.

Unlimited rocket launcher:
Finish the game within three hours without rescuinganyone. A rocket will appear after the credits. Choose to continueplaying after the game restarts. The rocket launcher will be availablewhen the new game begins. Note that the rocket launcher does notshoot well upwards or downwards.

Unlimited magnum:
Select "Arrange" mode and complete the gameas either character in any amount of time. The unlimited magnumwill be available when the game is replayed. This weapon makesit easier to complete the game in under three hours for the unlimitedrocket launcher, at which point both weapons will be availablefor another game.

View ending sequence:
Note: This trick requires the PlayStation UndergroundJampacked disc featuring Tomba and Duke Nukem.Load the Jampacked disk and highlight the option for viewingthe Tomb Raider FMV sequence. Place the Resident Evil:The Director's Cut disc in the PlayStation, wait briefly,then select the Tomb Raider FMV sequence option. This willdisplay one of the ending sequences.

Hint: Killing Plant 42:
Chris can save ammunition when fighting Plant 42 byusing the combat knife. Only about a dozen hits with the knifeare needed to kill it.

Go to the back stairs and enter the storage room. Get the chemicalsfrom the corner. When you go to the room that the plant is in,before you walk into view of the plant, turn left. Go to the littlepump and use the chemicals. The view will shift to the plant.The plant will turn red and die.

Hint: Auto aim:
Instead of having to turn around manually to shootthe zombies, hold R1 and your character will automaticallyaim their gun at the nearest zombie/danger. Tap L1 whilecontinuing to hold R1 to have your character re-adjusthis or her aim. This is a much faster way to fight quick enemies,and saves ammunition from missed shots.

Hint: Logging onto the computer:
To log in to the computer in the lab, and unlock theareas B1 and B2, use the following passwords.

1st: John
2nd: Ada
3rd:Mole

Hint: Getting the Star Crest:
Go to the hall with the numerous paintings and crows.Put the switches behind the paintings in the following order:new born baby; infant; lively boy; young man; middle-aged man;bold looking old man.

Hint: Saving herbs:
If herbs are not needed immediately when found, takesome time to transport them to one of the Boxes. If you need touse them later, you will know where to find them.

Hint: Save ammunition as Jill:
When playing as Jill, do not shoot the first zombiethat is standing over Kenneth's body. Instead, run into the diningroom. Barry will speak to Jill before the zombie comes thoughthe door. Barry will shoot it three times, blowing off its head.

Hint: Save ammunition as Jill or Chris:
Stand behind the statue in the room above the diningroom. When the zombies come up on the other side, they will tryto walk through the statue leaving you free to knife them to death.

Hint: Saved by Barry:
After you see the first zombie and look for Wesker,go through the blue door, then go through the hall with the dogs.After you are through that hall, go to the end of the next one.When you reach the end, you will find two doors. Go through thesingle door and get the shotgun. Note: You do not need the brokenshotgun to get it. You will see the bars go up. Ignore them andgo back the way you came from and Barry will save you.

Hint: Playing as Jill:
Before walking into the room where the zombie is leaningover Kenneth's body, put your back towards that room. Then, walkin the room backwards. This provides a quicker escape. When yourun into the dining room, where Barry will blow its head off,there is less of a chance for the zombie to get Jill.

You must get the bazooka before getting the shotgun when playingas Jill. If this is not done, Barry will not appear when in thesmall room and getting the shotgun.

When at the last level, keep shooting the Licker in the head,then Matt will open the door.

Hint: Finding the blue and red jewels asJill:
While on the second floor above the dining room(thebalcony) you will see a statue. Face the side of the statue andbegin walking into it. You will start pushing it . When you reacha gap in the railing, get behind the statue and push it off. Godown stairs to the dining room and you will find the broken statue.Walk up to the statue and you will see something shining. Thatis the blue jewel. After defeating Plant 42, you will find a mansionkey somewhere. When you go back to the mansion, get to the secondfloor and go to the hall with the numeric key pad. You cannotgo in that door -- turn around and you will see a door on theside of the wall. Open that door. When you enter, you will finda light switch beside the door. Answer "Yes" to flipthe switch. Turn to your left and you will see something shining.It is the red jewel. You will have to push the moveable stepsup to the deer head and press X to get it. Make sure thelights are off, or it will not work.

Hint: Getting the Eagle and Wolf crestsand enter the lab:
Get the Doom Book 1 and the Doom Book 2. Go to theitems screen, select the Doom Books, then press "Check".Turn the doom book so the pages face you then press X.The crests will appear. Put them at the water fountain with theeagle and wolf symbols to gain access to the labs.

Hint: Fight Bravo Team member Forest asJill and Chris:
When playing as Chris, just go to the balcony on thesecond floor of the mansion. Approach the corpse (Forest). Thereshould be a mansion key. Try to pick it up. Forest will attackyou.

When playing as Jill, go to the room with the first zombie fromthe dining room. Then, go back to the main mansion room. Barrywill tell you to search the hall. Do that, then go directly tothe balcony. If done correctly, Barry should not be there. Goto Forest and try to take the key. There should also be a grenadelauncher located there. You can use it to kill Forest faster.However, if you try to pick up the mansion key Forest will attackyou. Note: :Forest is harder to kill than regular zombies.

Hint: Quickly look for Wesker:
Use the following trick to quickly look for Weskerin the mansion hall. Start the game as Jill. When you reach thepoint where Wesker disappears, just go behind the big staircaseand go back to Barry.

Hint: Shoot the camera:
You can shoot the camera in the hallway where the dogsfirst jump through the window. You have to be far away from thecamera when the first dog jumps through. Kill the dog and tryto point the gun at the middle of the screen. Bullet holes shouldappear for a split second.

Hint: Game Counter:
Complete the game one time. After you finish the gameand restart, save over the old game, and you will get the "NextGame" along with 00-00 (meaning the start of a second game).

Hint: Alternate Ken's corpse:
When you play the game as Jill, she and Barry willgo into the dining room. After Barry walks forward, turn aroundand go out the door. Wesker will tell you to investigate if youhear gun fire. When you are back in the dining room, try to goout the door again. Barry will proclaim that it is not like youto lose courage. After Barry is done talking about the blood,walk towards the Grandfather Clock and a zombie will appear throughthe door. Barry will kill the zombie, and he will walk up to itand say "What the hell!". Then, after the scene in thefirst room in the mansion after Barry gives you the lock pick,go back to the dining room and go through the door. Go to whereKen's corpse is located and his body should be different. Note:When you view Ken's second corpse you cannot get the ammunitionfrom him.

Hint: Checking Zombies:
If you are not sure if a zombie is dead, walk up fairlyclose to it (but not so close that they start chewing your ankles)and simply back up. If the Zombie is alive, the character willdo a wary backup move instead of the standard backup done whenthere is nothing there.

When a zombie falls to the ground and bleeds, it is truly deadand will not get back up.

If a zombie is dead, it will be lying in a pool of blood.

Hint: Detecting enemies:
In order to tell whether or not there is an enemy thatyou can hear, but cannot see (off screen), turn in the oppositedirection of where the enemy may be, and press Aim. Ifthere is an enemy present, your character will turn around andaim in the direction of the enemy. If nothing is there, your characterwill just aim in the direction you are facing. This also is usefulif you are not sure if a taken down zombie is actually dead.

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