March 16th, 2010 11:13
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Silent Hill Cheats

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Silent Hill

Extra options:
Press L1 or R1 at the options screen.An "Extra Options" menu with weapon control, blood color,view control, retreat turn, walk/run control, and auto aimingselections will appear.

Hint: True ending:
Successfully complete the game with the best endingto get the Channeling Stone. You have to use this item in fivedifferent locations to get the true secret ending:

1. On the roof of the "Alternate School".
2. In the hotel parking lot.
3. The cabin of the boat.
4. Outside the entrance of the "Alternate Hospital".
5. On top of the lighthouse.

The first four can be done in any order, however use the stoneas soon as you enter those locations. The fifth location mustbe the last place you use the stone.

Hint: UFO ending:
Use the Channeling Stone that you obtained at the conveniencestore. You will find out that you have been summoning aliensall along. They will converge at the lighthouse and take you totheir leader. It is not the best ending, but you will be treatedto a humorous sequence and you will get the hyperblaster at thestart of your next game using your gold saved game.

1. School rooftop
2. Alchemilla hospital before fighting moth
3. Motel parking lot
4. Boat
5. Lighthouse rooftop

Hint: Endings:

Bad: Do not save Cybil or Dr. Kaufmann
Bad+: Save Cybil but not Dr. Kaufmann
Good: Save Dr. Kaufmann but not Cybil
Good+: Save Cybil and Dr. Kaufmann

Hint: Hospital doors:
In the third floor of hospital area are two doors withthree panels of push buttons over each one. Read the two picturesat the far end of the room. Use the "Camera" that youalready should have found on each of the pictures. This will revealthe necessary pattern(s) that need to be re-drawn on the push-buttonpanels. This opens the respective door and allows the game toproceed.

Hint: Other Church:
After you complete the hospital, the old lady willtell you to go to the "Other Church". Go to the AntiqueShop that is all the way in the northeast corner of your map.After using the Antique Shop Key, enter and go to the closet inthe back of the room. Press X and answer "Yes".Harry will slide the closet to the side. Just before enteringthe hole in the wall, Cybil walks in. They talk about Harry'slost daughter. After that, move Harry into the hole behind thecloset. When you get to the other end of the tunnel Harry willsay "This must be the other church". Before going tothe altar, get the ax. Although it is not a good weapon, it isbetter than nothing. Go to the altar. It will burst into flames,and Harry will pass out. He will wake up to find Lisa acting verystrange. Note: You cannot save Lisa. Her mind had been taken overby Samel, the demon who changed the town. Do not waste valuablegame time trying to save her. However, always do what she tellsyou.

Hint: Hammer:
In the junked up hospital, go to the generator roomin the basement. Look at the machine on the left. You will seethe Hammer, which is the best hand to hand weapon.

Hint: Chain saw:
Successfully complete the game. Save, then play againin Next Fear mode. Go to the gas station and pick up the gas box.In your map, look at Bloch Street. There should be a store threeblocks away that is marked similar to "Chainsaws Goodstore".Go there, and in a broken window you will find the chain saw.

Hint: Rock Drill:
Successfully complete the game. Start a new game andgo to the gas station. Get the Gas Container and go to the firstfloor of the Bridge Control Room to find the Rock Drill.

Hint: Hyper Blaster:
The Hyper Blaster is obtained by unlocking the UFOending, detailed below. Note: Channeling stone shows up on theGame Ending screen, not this weapon. The channeling stone is anotherpossible item (in the convenience store in Next Fear mode if thegame is completed with a Good+ rating). To get the UFO endingwith it (and subsequently the Hyper Blaster immediately in theNext Fear mode), use the item at these locations:

Old Silent Hill: On the roof of the Alternate School
Alternate Central Silent Hill: Right outside the hospital beforefighting the Moth/Adult Grub.
Resort Area: Norman's Motel, in front of the apartments
Alternate Resort Area: On the bridge of the boat.
Alternate Resort Area: Roof of lighthouse.

Hint: Zodiac Room:
In the room with the Zodiac Signs, click the digitaccording to the amount of limbs in the picture (from left toright; Sagitarrius:6, Taurus:4, Gemini:8).

Hint: Unlocking the Grim Reaper's door:
To unlock the Grim Reapers door in "nowhere",type ALERT on the panel next to the door.

Hint: Saving Cybil Bennet on the carousel:
Walk up to Cybil at the very start of the fight, whileyour energy is full. She should slap you. Immediately after sheslaps you, splash her with the "red liquid" to saveher, saving valuable time. Note: The red liquid is found in the"normal" hospital, on the floor next to the administrator'sdesk.

Immediately before you enter the carousel to battle, stop andlook around for one of those black small baby ghosts that arerunning around. Use the "red liquid" on it and the gamewill think that you used it on Cybil. The graphics will glitchfor the FMV sequence that follows but will return to normal afterwards.There is no need to restart.

Hint: The first step to save Cybil:
In the "normal" hospital, go to the kitchen.Get the plastic bottle by the sink. Then, go to the director'soffice and use the bottle on the red liquid on the floor. Lateron in the game you use this on Cybil to save her from the creaturethat you see on the back of all the nurses in the "alternate"hospital.

Hint: Killing Cybil with limit ammunition:
Equip the hammer or some other slashing weapon. Assoon as she approaches, run away in any desired direction, untilshe makes the carousel move. Its recommended that you run on theoutside second row closest to the entrance. Stop running as closeto a horse as possible. You should see her sitting cross leggeddirectly parallel with you. If not, run again. Immediately runbehind her, get in position, and hack away. You will get abouttwo hits if you use the quick tap attack. She will get off herhorse. Run away and repeat. It should take six or seven attacks.A FMV sequence showing Cybil getting frustrated with the pistolwill appear. She will then try to strangle you. Shoot her withthe hunting rifle to finish the fight.

Hint: Easy final Boss battle:
Before you go down the stairs to fight the final Boss,use up all of your ammunition for every gun by shooting them intothe wall. The game recognizes that you have no ammunition to useto defeat the final Boss, and will automatically skip the Bossbattle.

Hint: Katana:
Complete the game with the good ending to receive thekatana. Save, then begin the game again. Play through until reachingthe first house that was entered in old Silent Hill. Go to thedoor that was previously locked in the hallway to find the katana.Completing the game with the good ending will also allow accessto the channeling stone.

Hint: Hunting rifle:
After defeating the giant larvae in the Silent Hilltown center, there should be a gun store. Hanging out of the brokenglass is the hunting rifle, loaded with only six shots. Note:Save all the green boxes you find (rifle ammo), then use themon Bosses. They are very effective.

Hint: Health drink:
Run all the way up Bachman Road and look on the leftgoing north. Very close to the end/top of the road is your carwith a health drink in it.

Hint: Red liquid:
Use the following steps to find the mysterious redliquid and get a better ending that includes Dr. Kaufman. First,talk to Dr. Kaufman in Anne's Bar. Pick up the key that he leftbehind. Go to the Inn and open his room with that key. There isa cabinet next to the bathroom door. Click on it, and you willbe asked if you want to move it. Select "Yes". Therewill be a hole in the floor. It will have a key in it, but youcannot reach it. Go back outside and go to the rear entrance ofthe building. There is a key pad besides the door. Enter "0886"as a code and press "Enter". Go inside, and directlyin front of Harry will be a couch. There is a magnet on the couch.Take the magnet and use it to get the key in Dr. Kaufman's room.Next, return to the room where you found the magnet. Go throughthe door that is to the left of the couch. It leads to a garage.Click on the motorcycle. A message stating that the dust is wipedaway at the gas tank will appear. Use the key on the motorcycle'sgas tank to find the mysterious red liquid. Dr. Kaufman will enterthe room, take it away, and be very angry. Harry will say thathe wasted his time, however the ending will be different becausehe uses the red liquid on Alessa. Lisa will also be in the ending,and she will kill Kaufman. If you do this and save Cybil insteadof killing her, you will get the "Good+" ending, whichallows access to the Channeling Stone.

Hint: Bathroom teleporters in school:
Enter and exit the girl's bathroom in the second partof the school (through the clock tower). The game will transportyour character to the second floor bathroom, which is closed off(along with the men's second floor bathroom) from the rest ofthe second floor hallway. There are two boxes of handgun ammunitionand one box of shotgun shells in the second floor men's bathroom.After collecting them, enter and exit the girl's bathroom on thatfloor to return to the first floor.

Hint: Valves in alternate school:
First, in the right valve: left, left; and in the leftvallve: right.

Hint: Telling Dr. Kaufmann about drugs:
When you are doing the things that Kaufmann left inthe pool hall, go to the Indian Runner Store, enter the combination(0473). and go inside. Move around the counter, stand in frontof the white drawer, and press X. Answer "Yes"to open it. Go all the way back behind the counter. Use the "SafeKey" on the safe that is down by your feet. It will open,and reveal three bags of drugs. You can not take them. Talk toKaufmann to mention them to him.

Hint: Music room piano puzzle:
Play the notes in the following order.

      |   | |  | |   |   | |  | |  | |   |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| |5| | | | | | | | |3| |
| |_| |_| | |_| |_| |_| |
| | | | | | | |
| | | | | | | |
| | 1 | | | 4 | 2 | |
|____|____|____|____|____|____|____|

Hint: Nurse Center puzzle:
You must solve a puzzle to open a door. The door itselfhas four open slots and four full slots. [1] [white] [2] [black] [orange-red] [3] [purple] [4]

Clues to solve the puzzle can be found in the poem:

clouds flowing over a hill
sky on a sunny day
tangerines that are bitter
lucky four-leaf-clover
violets in the garden
dandelions along a path
unavoidable sleep time
liquid flowing from a slashed wrist

The red block goes in slot one, the blue block goes in slot two,the yellow block goes in slot three, and the green block goesin slot four.

Hint: Fast dialogue:
Note: This trick requires a PlayStation2. Change thePlayStation driver options to "Fast Loading". Duringthe various FMV sequences, the character dialogue will play faster,making them sound like chipmunks.

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