May 17th, 2012 08:57
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Spyro 2: Ripto's Rage! Cheats

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Spyro 2: Ripto's Rage!

Note: This game is also titled Spyro 2: Gateway To Glimmer.

Platinum version notes:
If you are playing the Platinum version of the game,you cannot do some of these glitches mentioned below, such asAquaria Towers or strange screen color.

Abilities:
To obtain swimming, climbing, and headbash withoutgoing to the respective levels and buying them from Moneybags,pause game play and press Circle(4), Square.

Big head mode:
Press Start to pause game play and press Up(4),R1(4), Circle to increase the size of Spyro's head.

Alternately, press Start to pause game play and press Up(4),R1(4), X.

Flat mode:
Press Start to pause game play and press Left,Right, Left, Right, L2, R2,L2, R2, Square. A sound will confirm correctcode entry.

Turn red:
Press Start to pause game play and press Up,Right, Down, Left, Up, Square,R1, R2, L1, L2, Up, Left,Down, Right, Up, Circle. A sound willconfirm correct code entry.

Turn blue:
Press Start to pause game play and press Up,Right, Down, Left, Up, Square,R1, R2, L1, L2, Up, Left,Down, Right, Up, X. A sound will confirmcorrect code entry.

Turn pink:
Press Start to pause game play and press Up,Right, Down, Left, Up, Square,R1, R2, L1, L2, Up, Left,Down, Right, Up, Square. A sound willconfirm correct code entry.

Turn green:
Press Start to pause game play and press Up,Right, Down, Left, Up, Square,R1, R2, L1, L2, Up, Left,Down, Right, Up, Triangle. A soundwill confirm correct code entry.

Turn yellow:
Press Start to pause game play and press Up,Right, Down, Left, Up, Square,R1, R2, L1, L2, Up, Left,Down, Right, Up(2), A sound will confirmcorrect code entry.

Turn black:
Press Start to pause game play and press Up,Right, Down, Left, Up, Square,R1, R2, L1, L2, Up, Left,Down, Right, Up, Down. A sound willconfirm correct code entry.

Restore normal color:
Press Start to pause game play and press Up,Right, Down, Left, Up, Square,R1, R2, L1, L2, Up, Left,Down, Right, Up, Left. A sound willconfirm correct code entry.

Extra Sparx color:
Press Start to pause game play and press Up,Down, Left, Right, Circle. A soundwill confirm correct code entry. When the game is resumed, Sparxshould have an extra color and can take four hits before disappearing.

One extra hit:
Pause game play and press Square, Up,Square, Down, Square, Left, Square,Right, Circle.

View credits:
Pause game play and press Square, Circle,Square, Circle, Square, Circle, Left,Right, Left, Right, Left, Right.

Crash Team Racingdemo:
Hold L1 + R2 and press Squareat the opening menu.

Crash Team Racingdemo: Bonus track:
Enter the Crash Team Racing demo, then pressL1, L2, R1, R2, Up, Down,Left, Right, Circle, Square. The TikiGod will say "Uga boga" to confirm correct code entry.You will now enter an extra race level that is through a largecity.

Hint: Finding Gems:
Hold L1 + L2 + R1 + R2and Sparx will point you in the direction of the nearest Gem.

Hint: View programmer names:
Use this trick to can see the name of one of the programmers.Enter the big underwater castle in Summer Forest -- You have tohave the ability to swim. Go through the first two doors. Continueuntil you get to the next set of doors up the stairs. Above thebutton is a fancy pattern. Look at it carefully to see the nameBrian. You may be able to see other names by looking carefullyat other etched pattern on the walls.

Hint: Extra lives:
An extra life is obtained for every ten butterfliesSpyro eats.

Go to the Autumn Planis homeworld. If you are standing behindthe rectangular pool, look to the left of the pool to see threelambs and to the right to see three frogs. If you kill them both(six out of ten butterflies), then jump up behind the pool alongthe wall, all six will regenerate. This will give you an easyopportunity to get the rest of the butterflies for an extra life.

Go to the circular area in Aquaria Towers, where you ride theManta Ray. Follow the edge of the room and ram the sheep thatappear. The sheep will regenerate with each "lap" aroundthe room. An extra life is earned for every ten butterflies thatare eaten.

Hint: Save a life:
If you fall off the side of a cliff press Startand select the "Exit Level" option. Re-enter the levelto resume from the beginning, but will all lives intact.

Hint: Save money at Glimmer:
In the first level, enable the "Abilities"code, then climb up the ladder and get the Orb. Fly over the bridgeand you will not have to pay Money Bags.

Start a new game and enable the "Abilities" code. Next,kill ten enemies before talking to Moneybags. After killing allten of them, climb up the ladder. Do not pay Moneybags to letdown the bridge. The flying power-up should be active. Go throughit and fly across the unopened bridge saving the 100 gems thatwould have been paid to Moneybags.

Hint: Charge, jump and glide:
Much like the Tomb Raider games, you can mockLara's run, jump, and grab move with a Spyro twist. On a ledge,you can charge, jump, and glide and almost never have to hover.When you charge off the cliff and jump off the very edge, youget a little boost into the air, thus allowing you to glide fartherwithout hovering.

Hint: Skill points:
After defeating Ripto, a "Skill Points" sectionwill appear in the guidebook. If you complete certain tasks inthe game, you will be awarded a skill point. There are a totalof 16 skill points in the entire game. After accomplishing oneof these tasks, a sound will play and a bonus life will be awarded.

1. In Colusus, get a perfect score. (5-0) while playing hockey1 on 1.

2. In Idol Springs, glide and land on the big idol next to thehula girl.

3. In Fracture Hills, charge through the supercharge lap threetimes without stopping.

4. In Skelos Badlands, destroy all the Cacti.

5. In Skelos Badlands, kill all the flying CatBats.

6. In Aquaria Towers, destroy all the seaweed.

7. In Hurricos, destroy all the little windmills.

8. In Scorch, knock coconuts out of all the trees.

9. Defeat Crush without being wounded.

10. Defeat Gulp without being wounded.

11. Defeat Ripto without being wounded.

12. While fighting Gulp, shoot a rocket at Ripto.

13. Beat Ocean Speedway in under 1:10.

14. Beat Canyon Speedway in under 1:10.

15. Beat Metro Speedway in under 1:15.

16. Beat Icy Speedway in under 1:15.

Hint: Speedways:
Use the following order to win the Speedways.

Ocean Speedway: Rings, Cars, Boats, Arches.
Metro Speedway: Slow Signs, Birds, Bungee Jumpers, Arches.
Icy Speedway: The first four Gliders, Arches, Serpents and Dancersat the same time, last four Gliders.
Canyon Speedway: Rams, Rings, Cars, Vultures

Hint: Epilogue:
Complete all sixteen skill points to unlock the "Epilogue"section in the guidebook. This option reveals what happens afterthe game as well as enemies that were made but were not in thefinal version.

Hint: 10,000 gems:
Money Bags gives you all your gems that you paid himback after beating Ripto, thus giving you 10,000 gems if you collectedall of them.

Hint: Extra health and lives:
To make Sparx the dragon fly healthy, ram or flamethe small creatures in each level (the ones that cannot hurt you).A butterfly will appear, which Sparx will eat, and cause him tochange color. When Sparx is gold, you can be hit by an enemy threetimes before you dying. Even when Sparx is gold, keep flamingor ramming the small creatures. Eventually a shiny, blue butterflywill appear. When Sparx eats this, he will not only turn gold,but you will gain an extra life.

Hint: Permanent Super Fireball:
You get to go to "Dragon Shores" after defeatingRipto. All 10,000 gems and 64 orbs are required to enter the doorat that location. A permanent Super Fireball power-up is inside.

After completing the game and receiving 100%, pick up the PermanentFire Ball ability, finish "Dragon Shores" and exit thegame. Then, without turning off the PlayStation, overwrite thecharacter that was just used to complete the game. Restart thegame and it should allow you to keep the Fire Ball ability fromthe very beginning.

Hint: Summer Forest Idol Springs portal:
As you first enter the world, swim in the pond. Atthe far side is a tunnel to the first of three puzzles. To completethe first puzzle, jump on the squares to turn the blocks yellow.Jump on the four corners in any order. Then, swim out to the idolin the center of the pond. Blow fire at the fish as they leapout of the water. Only blow at the blue and orange fish. The redones will deduct fish. At the last puzzle, jump on the blocksin this order: blue triangle, gray triangle, yellow star, orangeoctagon, and green star.

Hint: Summer Forest Idol Springs puzzle:
The answers to the three puzzles in Idol Springs areas follows. To get to the three puzzles, first collect 500 gems.Then, talk to Money Bags in Summer Forest and ask him to teachyou how to swim underwater. After this, when you first enter IdolSprings go to your right and dive into the water. Find a caveand swim inside. Go up and jump out of the water. Go to the guyand talk to him.

Puzzle 1: Step on all of the middle and corner blocks.

Puzzle 2: Feed the idol Orange fish only.

Puzzle 3: Blue Circle, White Moon, Orange Moon, Orange Diamond,Green Star.

Hint: Fracture Hills Orbs:

The first Orb is obtained by letting the little faun out of thelocked room. You need to supercharge all the way through the caves.When you reach to the last one, jump left and follow that aroundto hit the door. This will free the faun for an the Orb.

The second Orb is located where the earth shapers are. Followthe alchemist and flame them so that he can get back to Hunter.

For the third Orb, once you have the headbash, Hunter will goaround and shoot arrows at the earth shapers. You need to runup and headbash them while they are down.

To get the third Orb easily, where Hunter shoots down the EarthShapers and you have to smash them with a Headbash, have the permanentFire Blast. When Hunter is running around, and before he shootsthe arrow, blast the Earth Shapers with your fireball. Do thiswith every Earth Shaper, and in the end Hunter will thank youand give you the Orb.

Hint: Hurricos Orbs:

Find the two thieves that throw the lightning stones to each otherwith the other person in the middle. Replace the lightning stonesand flame the thieves that come and steal them. Then, replacethe rest of the lightning stones.

Use the Supercharge power-up to break all the large windmillsand turn on the switches. Then, break the windmill with a staircaseand talk to the man. Glide on the buildings until you reach theother man. He will give you an Orb.

After the man gives you an orb, jump the next set of jumps withthe hover maneuver onto the buildings until you reach a high platformnear the beginning of the level. Go in the room and shut the poweroff. You will get the last Orb.

Hint: Speedway Orbs:
To earn the Orb in each of the four speedways you mustfirst find the hidden task to perform. The game cannot be completed100% without the Orbs.

Ocean Speedway
There is a large group of spectators, ahead and to the leftas you begin the level . Fly to them and talk to the fish-likelady to acquire the task. Complete the task to receive an Orb.

Metro Speedway
Fly toward the large group of buildings. There is a waterfallin the center of them. Fly behind the waterfall to find a personthat will reveal the task for the Orb.

Icy Speedway
Fly around the main island until you locate a igloo. Headbashthe igloo and Hunter will give you another task.

If you have not learned the Headbash maneuver from World 3 (sincethis Speedway is on World 2), you can simply land and run intothe igloo. The Speedway's automatically supercharges you whenon the ground, giving you the power to break it.

Canyon Speedway
Follow the path of goats until reaching the area with thecircling vultures. Fly high above to the canyon rim and look forHunter in a little nook.

Hint: Summer Forest Orbs:

Find Hunter near the large pond and he will reveal a series ofjumps to perform.

Dive down a pool of water to your left where you started the level.Climb the stairs at the end to find the Orb.

Once you have learned to climb, go to the large orange circleroom. Climb the ladder to find the Orb.

There is a door then some stairs in the room where Moneybags lowersa wall. At the top should be a window and a closed door to theright. Glide out the window and move to the left into anotherwindow to find the Orb.

Just as you exit or enter the Glimmer level, there is a stream.Follow that stream to the right to reach an area to swim. Swimall the way through it. At the end, you will find yourself ona very high platform. With that, you should find an Orb bouncingaround.

Hint: Autumn Plains Orbs:

Before the stairs leading to the Boss Are some cracks in the wallwhich you can ram through. Use the whirlwind, and then the nextone, to reach the high tower. From here, look ahead and you willsee a tall platform in the distance, outside and to the left ofthe outer wall of the main yard. Glide to it and get the Orb.

Another description to get this Orb is as follows: climb up allthe ladders next to Moneybags. Turn left at the portal to Scorch.Go down the hallway until you find a cracked wall on your left.Break the wall by charging into it. Go up the whirlwind. At thetop of it, you will find a few gems. Then, go up the other whirlwind.Glide from the platform to the long green platform. There shouldbe an Orb at that location.

From the tall platform (above), glide the outer wall and makeyour way to the left. At the end you should see another crackedwall. The Orb is inside.

Use the following steps to get up to Juliet in Zephyr. Find theProfessor. He will give you a seed. Do not use this on the firstone right there, instead go down the stairs to find a Cowlet (spottedelephant object). Plant it there, then go on the platform to getthe next seed. Go back to the Professor with the seed, and plantit in the first one. Then go back to where you planted the otherseed, fire it, and then plant it next to the newly grown plant.Climb the first, then jump to the second, then glide to the smallplatform to your left. Get the seed, and plant it in the nextseed object. Climb up again and get the next seed. Fall down andplant it. Go back up again and kill the two enemies. Get the seed,fall down, and plant it. Climb up and go onto the new plant. Turnto your right and you will see a platform will gems on it. Glideover (you may have to hover at the last moment), collect the gems,then glide over to the next platform. Talk to the Professor andget an Orb and two seeds. Do not use the seed on the seed plantingobject. Instead, jump onto it, then press Triangle to aimand press Circle to fire. It should go onto the next platform.If not, try again. Then, get the other seed and jump to wherethe other seed is located. Aim over to the seed planting placeand fire. It will grow -- if it does not, grow, aim, and try again.Then, grab your other seed and continue up the stairs, onto theplant, then onto the next platform. Finally, plant the last seed,climb it, and listen to Juliet to get the Orb.

Hint: Winter Tundra Orbs:

Use the whirlwind in the courtyard to rise high in the air. Fromhere, go right and find the a waterfall going into a pool of water.Dive in the water and follow the path to the last Orb. You shouldcome out near Canyon Speedway.

Use the whirlwind again to go to the left side of the courtyard.Land on the wall. The Orb is just sitting there and is easy tofind.

After you learn how to headbash, look for the largest rock nearthe entrance to the courtyard. Headbash the rock and to find theOrb inside.

Hint: Final gems in Cloud Temples:
To break open the gray box in Cloud Temples go to whereyou got the orbs for ringing the bells and get the first two.Once you go up the whirlwind to the next level where the thirdbell is, freeze the two flaming enemies. Get up to the level wherethe two flaming enemies are under the third bell. Instead of ringingthe bell, turn back around and face the window. Run and jump outthe window, then hug the wall to the right. You will land on theplatform which allows you to light the fireworks to break openthe gray box.

Hint: Exit Summer Forest:
To exit Summer Forest (without entering Autumn Plainsor Winter Tundra), go onto the secret ledge (where an orb is found)and glide to the left and straight through the green top of thewall. You will also get an awesome view of Autumn Plains.

Hint: Lookout point in Summer Forest:
When you complete Glimmer, you will see a stream infront of you. Follow it to reach a pond . Dive under it and youwill see a tunnel. Follow it and you will find a lookout point.

Hint: Bungee jumpers in Metro Speedway:
The bungee jumpers in Metro Speedway are difficultto hit as they bounce up and down. Flame the ropes, and they willfall to their deaths.

Hint: Final gems in Fracture Hills:
Use one of the following ways to break open the graybox in the little room in Fracture Hills. Once you have rescuedall six satyrs, the temple will open up. Get the super chargeand go all the way through until you come out of the last cave(with the ramp leading to it). For the easiest way to open thebox, go up to the high part of the ramp, jump left and land onthe top most level if possible. Jump left again into the roomwith the box. A second, more difficult way to do this, is to jumpimmediately to the left when you emerge from the cave, onto theledge on the roof of the temple. Follow this to the end and thenjump into the room getting the box. The third and most difficultway to open the box, is to get the super charge and immediatelyturn left and jump. Three more precisely timed jumps are requiredto get into the room.

Hint: Get first Orb easily in FractureHills:
In Fracture Hills, instead of going all the way aroundthe course to get the first Orb, you can take a shortcut. Go backwardsand jump through the speedy power-up to the edge on the left.Then, run around the building. When you get to the front keepgoing, then turn around before you hit the tree. Next, run towardsthe building jump and break the door. Note: This takes skill.

Hint: Ocean speedway track:
Hold X to go through the rings and arches. Goagainst the flow for the boats and cars and do them in the followingorder: rings, arches, cars, boats.

Hint: Gems in Autumn Plains:
On the level of "Scorch" in Autumn plains,before you get to the big bridge, press the button to make thebridge go down. Then, go down the stairs to the point at whichyou are even with the green lava. Proceed under the bridge, walkonto the platform, then jump in the whirlwind. You should findeight or so dynamite vases. Flame one, and a chair reaction willhappen. After that, you will be up to your tail in gems.

Hint: Defeating Hunter in the Crystal Geysergame:
In the Orb challenge where the crystals pop out fromthe cracks in the floor, an easier way to defeat Hunter is tofollow him around. When he stands still to grab the crystal, jumpand grab it before he does.

Hint: Cowlet locations in Zephyr:

Just near the cage.

Walk along the wall behind Bo Peep. You will turn and find it.

Walk straight and past the second one and there is another walkingaround.

Go where Romeo and Juliet are found (take a left at the thirdCow) and drop down. Run around to a green and brown object onthe floor (where you found the second seed). Fire it up the stairs,turn left, and get to the large platform that is just before youstarted. Get the cowlick to the edge, or as close as possible,then ram it across. If it does not make it, do it again.

Go back where you found the fourth Cowlet. At the location whereyou turned left previously to go up the stairs to get to the bigplatform, turn right instead to see the Cowlet. Get it back thesame way as the fourth Cowlet. When you get all five back, hewill give you an Orb and ask you to find two others. They arefound at the following locations.

To the right of (and facing) the cage there is a cave object witha ladder. Climb it, watch out for the two birds, and jump down.There are two Cowlets at the very bottom. To get them up, usethe Super Fire Power by climbing the ladder and jumping onto theplatform. There is an arch with a flame object inside. Walk throughit and fire at the cowlicks (you can aim and fire with Triangleand Circle, or just go down there and fire at them). Also,aim for the silver chest directly in front of you, and gatherup the gems. Then, go right from where the two Cowlets are locatedto find a ladder. Climb it, gather those gems, fire the jar object,then face where the silver chest was and glide (and maybe hover)over to it to get that last gem. Then, just keep Super Firingthe Cowlets until they are in the pens to earn another Orb.

Hint: Turtle box locations in Sunny Beach:
Note: You need Super Fire Power to break them all.

To the left of the person who tells you about the boxes is a smallcave. Get the Super Fire Power and stand on the switch. The doorwill open. Press Triangle to aim, then press Circleto fire at the box.

Just past the Super Fire Power object.

Go up the stairs in the same room as the first two boxes.

Continue on from the third box to a water pool. Dive down, swimto the other side, and go up. Go right, then straight ahead. Then,swim underwater again to find the box.

Face the person that tells you about the boxes. Turn around andgo straight. Then turn right, then left into the room. Go straightand jump on the platform to find the box.

Same place as the fifth box. Go on the platform, then jump tothe taller platform. There is a box on the ledge.

From the entrance to the fifth and sixth boxes, turn left to findanother pool. Dive into the pool and swim to the other side tofind the box.

Hint: Finish Sunny Beach without baby turtles:
Get to the second big turtle that you push on the circleto open the gate. Do not push him. Instead, go past him and tothe ladder. Enable the "Abilities" code. Go up the ladderand glide to the ledge across from you. From here, glide to theledge with the man and the Turtle Box. Go halfway across the bridgeand jump down on your left. Look to your right and you will seethat the baby turtles are still trapped behind the gate. You maynow finish the level without the baby turtles.

Hint: Finding the professor's pencil:
Go to the professor to get the egg. Go to the treewith the nest in it. Jump on the tree stump. Once Spyro is onthe tree stump, jump (X) and shoot the egg into the nest(Circle). Note: Because Spyro is lower than the tree, youcannot aim for the egg to go into the nest. After the seed isdropped by the bird, go up to it and Spyro will put it in hismouth. Go to the empty flower pot near the cave. Standing overtop of it, aim the seed into the pot. After the flower grows,the flower will spit a duckling out. Get the duckling and go tothe lake. Give the duckling to the mother. Make sure Spyro spitsthe duckling out as close to the mother duck as possible. Themother duck will spit out an onion. Take the onion to the potinside the cave (where Spyro had to chase one of the kangaroos).Just as before, jump up and shoot the onion into the pot of soup.A coin will come out of the pot. Get the coin and take it to thefountain. . Put the coin into the fountain. The pencil will appear.Return to the professor and spit it at him. The professor willthen give Spyro the Orb. Note: Use Triangle to look around.

Hint Moneybags' lessons:

LessonLocationPrice
SwimmingSummer Forest near pond500 Gems
ClimbingAutumn Plains near the sheep500 Gems
HeadbashingWinter Tundra near courtyard1000 Gems
Hint: Fancy dives:
Use the following tricks to dive into water in a betterlooking way than usual.

Walk near a body of water. Jump towards it. While in the air,tap Square once to do a regular dive from the air intothe water.

Walk towards a body of water. Tap X(2) to glide towardsthe water. Then, tap Square to dive out of your glide intothe water.

Learn how to headbash before attempting this dive. First, glidetowards the body of water, then tap Triangle to hover.During the hover, tap Triangle again to do a flip in mid-airand dive head-first into the water.

While underwater, hold Square to charge. Press D-padDown or Left Analog-stick Back to point yourselfup. Eventually, you will shoot into the air. While in the airquickly press D-pad Up or press Left Analog-stickForward to dive back down into the water.

Glitch: Free swimming ability:
Note: This trick works better if you have less than500 gems. Start a new game, complete Glimmer and go to SummerForest. Walk in front of Moneybags, but do not talk to him. Enablethe "All abilities" code, and then talk to him. He willoffer to teach you how to swim for 500 gems. Answer yes and sinceyou already know how to swim, he will teach you for free.

Glitch: Summer Forest:
When you are in the Summer Forest, go to the left andfind the little pool. Look around to find a little hole. Enterthe hole and go up the steps to find an orb. Glide to the leftand when you are on the mountain, glide to the right. You willbe in the big lake and be able to use your fire breath withoutswimming. This will cause a glitch -- you will not be able toget out. You will have to quit the game.

In Summer Forest, go up to the secret ledge and glide to the left.You should see the small tunnel to the secret ledge. Glide intoit and you can walk around without swimming and can watch thefish swim in mid-air.

In Sunny Beach (Summer Forest), go through the level to the end.Enable the "Big head mode" code. Do not push last tortoiseto the top platform/button. Sit on the platform/button and flamethe blue baby turtle. After several shots of fire, he should goa little ways into the throne room. As soon as he does, jump offthe platform/button. You will hear him inside and occasionallysee half of his body apppear, and come back in again. This willnot affect the game. You can then finish the game by pushing thetortoise to the top.

Glitch: Aquaria Towers:
Find the hunter where you ride the manta ray. Then,go to the wall that blocks you from going out of the level. HoldUp/Left (or Up/Right from your point of view) andhold Square. If done correctly, you should swim slowlyoff the platform. When you get there, you can see through thewalls at enemies. You can see all the rooms. If you go to oneof the walls, you can go through it to enter any room.

Glitch: Breeze Harbor: Swim in air
In Breeze Harbor (Autumn Plains), you can swim in theair. First, raise the level of the pool of water by lighting thefire. Then, go up to the steps so that Spyro is still in the waterbut very close to the edge of the top step. Dive into the waterand the game will believe that you are underwater when you arein the air. Note: The game will crash when Spyro gets hurt.

Note: This trick requires the Permanent Powerflame. When you fillup the pool, kill all of the firemen. You will not be able tokill them during the glitch. To get the last two without jumpingto the ship, use Poweflame to shoot them. After the firemen aredead, backtrack to the pool. Align yourself almost on the ledgenext to the pool exit. Press Square to Dive. Spyro shouldbe ramming the top of the ledge with Sparx in a bubble. To returnon the ground, go in the pool and surface. Do not get hit by anattack or the game will freeze.

Glitch: Fracture Hills: Talk to peoplefrom long distance:
Get the permanent Super Fireball. In Fracture Hills,shoot the statues that the fauns are trapped in from long distances.

Glitch: Metropolis: 6/5 sheep saucers:
Note: The infinite Superflame (obtained in Dragon Shoreswith all Orbs and Gems) is required for this trick. First, getto the inventor droid at the end of the level. Do not talk toher or use the Power Gate. Using your Superflame, shoot down twoof the saucers. Then, talk to the inventor droid. Just beforeyou talk to her, the number of saucers shot down will change from2/3 to 3/3, without shooting down the last saucer. The inventordroid will give you an orb for making it to the end of the level.She will ask you to shoot down the three sheep saucers. Beforeyou can do anything, she will give you an orb for destroying thethree sheep saucers. Another wave of five saucers will appear.Shoot them down. The inventor droid will give you yet anotherOrb. After that, use the Power Gate to look for the last of thefirst three saucers. Destroy it, and at the bottom right of thescreen will read "6/5" saucers.

Glitch: Mystic Marsh: Lost duckling:
In Mystic Marsh (the level with the man who needs hiscar fixed), go to the professor and tell him that you will trade.When you get the little duckling, shoot him in the water closeto the mother duck. Immediately after you put the duckling inthe water, and before the mother spits out the onion, grab thesame duckling in Spyro's mouth. Then, get out of the water byusing the stairs. After you are out of the water, shoot the ducklingon the ground. He should float above the water, and after a shortperiod of time, will disappear and end up hovering above the personat the start of the level. Note: You may do this as many timesas desired without exiting the stage if you grab the ducklingon the tree.

Glitch: Stuck seed:
When you are in the place with Romeo and Juliet, goto the top with the professor and spit a seed at the red wallwhere you get the second seed. It will get stuck and an alarmwill go off.

Glitch: Strange screen color:
Enable the "Flat mode" code. When in theAutumn Plains castle, go to the Winter Tundra portal by Gulp'sOverlook. Go behind the portal and face it. Most of the time thescreen will turn azure and the stars from the portal will stillbe there. Every once in a while, the Winter Tundra castle willappear with a door and a window lighted. This works best if youalready have defeated Ripto in Winter Tundra and Avalar's flagsare hanging -- jump to see the flags if you can see the castle.If the screen does not turn blue, turn other directions or goslightly to the side.

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